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Reader Comments (20)

Posted: Aug 25th 2009 7:18PM Miffy said

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Only the story is told in text and not through the gameplay... If I wanted a book I'd read one. Good video game story tleling is done like Half-Life. Also the actual missions are no different to the normal ones.... gly here kill this and fly back.

Posted: Aug 25th 2009 8:10PM (Unverified) said

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It's a game from an indie studio that initially didn't have a lot to work with, cut them some slap for the semi limited presentation. Besides, not everything has to be like Half Life: Different games, different goals, different forms of presentation. It's not like Half Life had a story worth paying attention to anyway.
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Posted: Aug 25th 2009 7:47PM (Unverified) said

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ssssshhhh, don't say anything bad about EVE or their rabid fans will come in here and vote your message down so no one dare read it.

Posted: Aug 25th 2009 7:51PM (Unverified) said

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I hope they add some more articles about EVE, that way the site will have a total of 1,342 EVE articles and 732 articles about everything else for a game that holds about 2% of the MMO market and isn't even in the top 5 for population.

Posted: Aug 25th 2009 7:54PM (Unverified) said

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Consider it done! I'm glad I have your blessing.
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Posted: Aug 25th 2009 7:57PM (Unverified) said

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fanboi number 1, grats
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Posted: Aug 25th 2009 10:01PM Firebreak said

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I hate it when game sites writes articles about games. It just makes me so mad.
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Posted: Aug 25th 2009 8:11PM Stanzig said

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I'm not currently sub'd to Eve but I may be very soon since the
announcement of Dust 514. I can see the point to Eve stories since
many people not interested directly in Eve may be interested in Dust
514, and may be curious what Eve entails. It's not like they demand
you read it... The pictures however, are pretty.

Posted: Aug 25th 2009 8:57PM (Unverified) said

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I'd have to agree with the notion that EvE lacks the infrastructure to produce the kind of narrative they claim. And my experience with the new 'epic quests' does not change my opinion. By the time most players get to these 'epic missions', they will have already done the tutorial chain if they are new and who knows how many if they are established. They will not read the text as they did the first time they got a mission in EvE; and it was interesting to read the text (The stories had black humour and enough side details and information, that, were it not for EvE's constant attempts to break your immersion, would have been universe-building) and learn the context, but these new quests and their stories are not overly-interesting, the disconnect from them and EvE's mechanics are just too great, people will just want to get 'stage 7: fly through 9 stargates to deliver something and fly back' done and over with.

Worse still CCP are touting the extensive travelling (Sometimes 10+ jumps) as an asset, it is not an enticement, there are many players who make a nice living acting as courriers because extensive jumping is such a pain in EvE. Going through systems is not exploration, it is a commute, a dull soulless journey through virtual nothing. The exploration mechanics in EvE do not emphasise such sojourns for a reason.

Having said all this, it is not a major part of the game, nor a distraction or appropriation of development, I am certain some players do enjoy these new quests. But to claim these things as something dramatically different is odd to me, they don't add much to EvE.

Posted: Aug 25th 2009 10:09PM Neebs said

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I played through the epic mission arc they currently have. It's aimed towards players with less experience. The plot basically made no sense and didn't have much connection to what I was playing. They were all fairly easy except for a few where I had to fleet up with two other people. The second to last mission was ridiculous.

Posted: Aug 25th 2009 11:49PM SgtBaker said

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I think this is CCP's way of answering to the criticism from WoW-tourists and other carebears - the meaning of these epic arcs is to hold your hand while you get sent from system to system. Normally there's very little of guidance for you after you finish the first tutorial (it's a sandbox after all, you're supposed make up your own stories), so this caters to the people who don't get the whole sandbox idea, hopefully captivating them a bit longer.

They don't make much difference to the real core players, but hopefully they'll (as they keep adding more of them them) attract new players from the traditional "where's my questgiver, dude?" games and that way bring in new people to shoot at.

And it's always nice to get more backstory, the EVE lore is very rich.

And 10+ jumps is extensive traveling?!? Sheesh. When I was young ... ;-)

Posted: Aug 26th 2009 12:20AM Dblade said

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Kind of curious though, if EVE players will wind up camping those newbies as they try and complete epic quests, ruining the whole point.
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Posted: Aug 26th 2009 1:07AM SgtBaker said

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I think most (all?) of these mission arcs run and complete in the so called "Empire space", so the mission runners are protected by the law and as such I don't think there is any camping happening at all. Though I guess suicide-ganking is always a possibility, I doubt there much of that going on, ganking mission running newbs is just not very profitable (ganking autopiloting haulers is).

My comment about getting more people to shoot at was generally meant as remark for increasing the total EVE population - some of them are bound to trickle over to 0.0 space/alliances/corps sooner or later - when they get bored of safety of Empire :-)
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Posted: Aug 26th 2009 4:47AM (Unverified) said

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The mission arcs have come under some degree of fire for not fulfilling the hard-core PvE population's expectations to match the PvE content of other MMOs. Unfortunately they're chasing an impossible dream because Eve is, inevitably, a primarily PvP-focused game. I say this from the perspective of a primarily PvE focused player.

The arcs are a nice addition to PvE in Eve (I'm part-way through one now) but they're never going to change the fundamental focus of the MMO and I'm sure we would have howls of anguish from Eve's PvP population if they did.

_If_ you read the mission text and know something of the Eve background then it's interesting and engaging and it's entirely possible to choose you path through the arcs based on character as well as player preferences - something that hasn't been present in the missioning system up until now and which I find adds a fair amount of charm to them.

Yes, you do end up doing a fair number of travelling for some of the missions (32 for the last one I did for example) - however, unlike most MMOs Eve has a built-in autopilot system. It's not perfect but it's fine for most of the majority of trips.

There are some issues still with regard mission text not being quite right in some places and the workflow not working perfectly but that's not really that suprising given how new the content is. Maybe a more sticky issue is that access to these missions is likely to be only for the serious mission-runner like myself - the requirements in terms of standing with the given factions are sufficiently hight to rule them out for the majority of players.

All in all, though, nice addition to the game and I hope to see more :)

Posted: Aug 26th 2009 8:21AM Salvatoris said

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What do you know.. more blatant advertising for Eve. This is no news, and BS at that. The epic arcs are just several of the existing crappy quests laid back to back. Crowing about PvE in Eve is like bragging about the great, cutting-edge graphics in WoW.

Posted: Aug 26th 2009 11:51AM SgtBaker said

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And bitter complaining on Massively about EVE articles is like....

Meh, cba with wittyness.. it's just so old and lame.. move on..
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Posted: Aug 26th 2009 9:16AM Averice said

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I tried Eve's tutorial chain and it broke on me : /

Not exactly the best of signs.

And is Eve really a PvP game? It looked and felt more like a PvE "daily quest" grind to me, with the 1 in 1000 chance someone might try to bug you. I really don't understand how players of Eve always talk about IKS and how it's awesome how much they've accumulated. It makes the whole thing sound like a giant crafting MMO.

Posted: Aug 26th 2009 11:49AM SgtBaker said

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Well it's a giant crafting MMO as well - among other things. Most things available on the market are actually made by players, so yeah, crafting is a big thing.

Making ISK is another big thing - ISK enables you to do stuff, like buy ships, fight and lose ships.

The PvP in EVE is not quite the same as, say, in WoW - there are high stakes involved, you lose your ship if you get blown up and you need to buy and fit a new one - so people tend to get cautious - which leads to people ganging up together to fight (strength in numbers) - which leads to rather tactical fights.

The game is extremely PvP oriented, even the crafting bits are very PvP-laden. However it takes a while to realize that it's not "kill-and-respawn" type of PvP, it runs much deeper.

In the end - it's what you make it to be. It's a sandbox after all you're not forced to do anything at all in it and at the same time, it's all up to you.
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Posted: Aug 26th 2009 12:54PM Averice said

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Oh okay thanks, I've always been curious as to what the whole concept of the game was really. I picked up my skewed view from various game site reviews and my short trial time and people talking about how great it was or how bad it was.

It sounds like an MMO that you need to really get deep into before seeing the facets, though they're visible from the outside if you skim enough. I'm actually not looking for that in MMO's anymore, so it just didn't appeal to me. I love playing with other people and against other people, and I love the RPG part, but I'm not really a fan of forced organization. It's one thing to mess around with 9 people trying to capture a flag, it's another having to organize 9 people to go on a mission to capture a flag.
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Posted: Aug 26th 2009 4:38PM (Unverified) said

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I agree with the first comment. In response to "Enact" it's not a matter of resources the studio has it's about _how_ they tell the story. I'm sure CCP could tell the story more in space when you're interacting on some levels with the ships.

Why not have a window pop up where you can have elements of dialogue go back and forth with a character your about to attack? Why not divide the narrative like that instead having these long drawn out descriptions and paragraphs given by agents only when docked. Maybe items you pick up after you take someone down will have text attached that illuminate the story more. All this fits within the technology already in EVE but for some reason CCP just isn't really doing that.

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