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Reader Comments (19)

Posted: Aug 25th 2009 6:50PM (Unverified) said

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If this game dosen`t close in 6 moth I would be suprised. I even wonder why they are even lauching a doomed to be a faillure game like crimecraft... It`s basically Counter Strike with a loby, and don`t even get me started on crafting is a Uber failure...

Posted: Aug 25th 2009 6:58PM esarphie said

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I was rather astounded to see what they were trying to market as a massive game. The meat of the game seems to be playing pvp with bots on the same few maps over and over again. Add in persistant weapons that you can buy, so that the folks who play more can always have a serious edge... well... that's kind of the worst part of level based pvp, combined with a nowhere near cutting edge shooter.

And please, Smartlink, CounterStrike, for all it was a home-made mod to begin with, has a rather good balance across weapons and map design. I'm not sure that CrimeCraft can say the same. So comparing the two is hardly fair to CounterStrike. ; )

Posted: Aug 25th 2009 7:08PM CCon99 said

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I love how they call their game a "Persistent World Next-Gen Shooter", when the truth is their game isn't even "Last-Gen". The original Rainbow Six from 1998 is far superior to CrimeCraft and it's subscription required fee.

It's also funny how he rips everyone else for trying to topple WoW, when his own game decided to use the name CrimeCraft.

This game was slopped together in under a year, and it definitely comes across that way when you play it. Play Battlefield: Heroes instead, it's a better squad shooter and the client is free with no subs and optional Microtransactions.

Posted: Aug 25th 2009 7:10PM Macabre 13 said

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I don't know much about Crimecraft, other than that it doesn't really seem like my cup of tea, but I enjoyed the interview nonetheless. It's always nice to hear from independent devs, and I hope they find success, whether great or small.

His very last sentence is solid gold. I wish more devs/publishers would adopt this mentality and stop trying to be a "me too".

Posted: Aug 25th 2009 7:38PM (Unverified) said

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"As the former content design lead for Warhammer Online"


Oh so he is why WR sucks the sweat off dogs balls.......

PASS.

Posted: Aug 25th 2009 7:43PM (Unverified) said

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EPIQ FUQING FQIL... I heard blizzard was hiring GMs, maybe you should put in an app, so 6 months from now you're not eating PB and J 3x a day.

Posted: Aug 25th 2009 8:46PM (Unverified) said

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I've played this game in the beta and I must say... I wouldn't put my hands on the fire for it's success, seriously, I don't see the quality of this game for being a subscription-based game, I barely see success as a free-to-play MMO for gods sake...

I think I gotta agree with Smartlink over there..


And worse!
APB is coming! And its gonna be without a doubt much much better than Crimecraft (well...this is not that hard) and will probably use the same payment method as GW!! (Whaaaa!)

Oh well...lets see what happens..



Cheers

Posted: Aug 25th 2009 9:11PM (Unverified) said

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*takes out pen & paper..begins to write down every person's name that is working on CrimeCraft*

Gonna call it the fail list..hey! thats a good idea... We need like FailList.com and list all the fail ppl in the game industry.

Posted: Aug 25th 2009 9:22PM Holgranth said

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Now I'm no shooter expert (Fantasy/scifi Mmo's and RTS being my personal favorites) I ususally run around as cannon fodder for my friends to get kills on and speed up the game, but haven't shooters had persistant weapons, clan support, and touraments since the late 90's?

Is adding a persistant lobby to the current instanced battlefields really that revolutionary?

Posted: Aug 25th 2009 11:27PM DevilSei said

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You'd be correct sir!
Call of Duty (4,5, and 6 at least) has "persistent" weapons, since you can choose your load-out after earning the stuff, and it doesn't disappear after a match or when you turn the console off.

There are clan tags in it too!

And every shooter has been in a tourny sooooo....

not much different, besides what is most likely a virtual lobby while you wait. So instead of listening to the whiny 12yr old brat talk, you get to hear him, read what he types, and get to watch his crudely dressed avatar dance.
Reply

Posted: Aug 25th 2009 10:31PM (Unverified) said

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PWNS? Heh. At least they got the "ZzzZz" part right.

I'm sorry, but starting with the title alone, it all seems like a desperate "We want some of that WoW money" move.

*Shrug* We'll see what happens to this one...

Posted: Aug 26th 2009 1:31AM (Unverified) said

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Wheni first read about it i thought it sounded like an OK idea and bookmarked it. I later saw the preorder at best buy and quickly realized it wasnt a f2P game and went home and removed the bookmark

As a f2P game it would have had a chance at some success. Charging $50 and a subscription its completely doomed.

Posted: Aug 26th 2009 7:20AM (Unverified) said

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I wanted to enjoy the game, but man there's just nothing there for me to bite into. I was in on the beta, and played three times for about two to three hours each time and just found nothing special about the game.

Best of luck to the company, hope that it does well enough for them to stay solvent.

Posted: Aug 26th 2009 10:55AM (Unverified) said

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Probably the worst thing about this game is its name. Come on! Seriously! Warcraft... Crimecraft! Its like one of those terribly movie remakes or something. Overall a terribly first impression from a company that cannot even make a decent name for their MMO. Based on what the rest of the public is saying about this game, it is a steaming pile of... well, you know.

Yeg

Posted: Aug 26th 2009 1:59PM (Unverified) said

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I was in the Beta, and unfortunately, all it was to me was another military shooter in crime street drag. The game had little to do with crime or gangs... just form a formal group and fight in instances... the same outlays over and over again.

Posted: Aug 26th 2009 4:58PM (Unverified) said

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The most ironic thing about this game is that there is no crime in the game but it was made with a pirated Unreal license, with pirated software, and by eastern european gangsters.

Posted: Aug 27th 2009 2:52AM (Unverified) said

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I played the CC Beta and was very disappointed - and not by its MMOFPS gameplay. What disappointed me was the lack of polish - the rough edges resembled the Himalaya mountains! Some of the highlights:

- All battles are instances, and you learn from trial and error which are PvE and which are PvP. That's right... the UI doesn't give you a clue (which is why some people think it's all one or the other). There appear to be multiple mechanics for triggering and getting into an instance, none of which do what you'd expect, leading to all sorts of frustration and confusion. Veteran players might finally figure it out, but after 20+ hours and three different character starts I was still baffled.

- UI is incredibly cumbersome in the non-combat portions, and completely mysterious throughout. If you're in the buying-and-selling mode you can't select any other character to talk with. Heck, you can't even select something else with the same character (like ask them about a quest). You have manually switch modes, then re-select the character all over again. The interface is full of these little gotchas and "long cuts" that get your goat.

- Advanced weapons were terribly unbalanced, with no meaningful changes throughout the beta. Were they asleep at the switch? Champions Online beta made some big changes in short time periods, with the pendulum swinging wildly with each change. I have some faith that Champions will triangulate well and launch with a reasonably balanced game. I have no such faith in Crime Craft.

- Within a week major cracks in gameplay design were showing. For example, a level 5 or 6 player might be tossed into an instance with level 25-30 players. Weapons and outfitting alone gives the 25-30s a big advantage. Then factor in their much greater familiar with maps, weaponry, and common tactics. The 5-6 level player spends most of his or her time watching the 60-second respawn timer.

- Teams were supposed to be voice-enabled. I never could make mine work, never heard anyone else's work, and couldn't find anyone on the forums who said theirs was working. If it's not yet enabled, why not remove or at least disable its controls until its implemented?

- Gameplay didn't have enough variety. Yes, it had the basic elements of a shooter, but it lacked all those cool special things that distinguish one shooter from another. No special vision devices worthy of the name (no, extending the minimap range by a few % doesn't count!!!). Equipment add-ons were so trivial at low levels nobody bothered (what's a 2% benefit in damage or movement speed worth? not much).

- Level design discouraged realistic battlefield tactics. Enemies respawned at specific spots after a specific time interval - including right behind you! Small unit tactical concepts like clearing areas and setting up a base of fire go right out the window. You're gaming against the designer's layout and timing, which you beat best if you memorize it.

- Character appearance options were extremely limited. Each gender really had just a few basic options, nothing more. Crafting didn't open up anything significant.

Overall, Planetside was a vastly superior game in every respect except one: CC does have PvE play, lame as it may be, while Planetside was and is strictly PvP. Despite my high hopes going into the beta, this is one game I won't bother buying, and certainly can't imagine subscribing to. I expect it will go back to the drawing board for a relaunch, if it doesn't die outright, in less than 12 months. The relaunch will promise, at the minimum (a) F2P with various premium items for sale, (b) much better gameplay within instances for both PvE and PvP, (c) a UI that improves game clarity while being easier to use.

Posted: Aug 30th 2009 8:45AM (Unverified) said

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I will be utterly shocked if this game succeeds.

An FPS with a subscription is just destined to fail. There are FAR too many options for playing FPS which cost nothing.

This game doesn't seem to add enough to warrant a fee.

Posted: Sep 2nd 2009 4:21AM (Unverified) said

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Ah, don't mention planetside to me, man...I was just upset earlier that 5 years ago I was playing DAOC AND Planetside at the same time...now...I'm looking forward to Aion...how times have changed.

At least I can look forward to next year and hope that one day Planetside 2 comes out...and features real hit detection and no fucking core combat!

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