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Reader Comments (35)

Posted: Aug 24th 2009 4:19PM Keen and Graev said

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Someone wishes they were playing Aion... ;)

Posted: Aug 24th 2009 5:25PM Seraphina Brennan said

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I have both. =P I'm just addicted to angels, I guess. XD
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Posted: Aug 24th 2009 4:27PM elocke said

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I'm enjoying this fresh of breath air. I like having options and choices of mmo's to play on any given day and Champions Online is really going to fill a part of that. I can log in, get my superhero fix and have a Blast!

Posted: Aug 24th 2009 4:28PM Aganazer said

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After playing beta for the last 5 months I am getting excited about finally playing a character that won't be wiped. I really like the game, but man am I tired of all the 1-15 content. I must have done it all about 30 times by now, no joke.

Posted: Aug 24th 2009 4:32PM Decados said

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Well, with the EXP nerf that just happened I REALLY hope you enjoy the 1-15 content.. cause you're gonna have to grind..grind...grind...gring..to get your way out of it.

A lot of people on their forums are saying that they had to do BOTH crisis zones before they were high enough level to get to MC.

Didn't WAR do a big XP nerf before going to live? Hmmm...wonder how that worked out for them.
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Posted: Aug 24th 2009 4:53PM Aganazer said

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HouseDecados, they aren't done tweaking it. They said they turned down the XP too much and will be adjusting it again before launch. Don't expect EZ-mode like before, but you will never have to grind MOB's just to level.

I've been beta testing the game long enough to know that they aren't going to screw everyone over and ruin the game at the last minute. Believe it or not they actually want the game to be fun and succeed.
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Posted: Aug 24th 2009 4:33PM (Unverified) said

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Relucently, I have to agree about Cryptic's ability to turn shit around in the last week & 1/2. Shit, jsut the patches from Thurs - Sat were game changing. I was blown away by how they turned bugs & stability around that quickly. The responsiveness (while not perfect) was much better too.

Honeslty, I'm amazed.

The game still feels shallow to me, and fuck their MTs (even if it's just the pretty easily attainable craftable costume pieces), but I could see CO becoming pretty fun and having plaenty of conent down the road. But, at launch, for $50, I'll pass. When I can pick up a copy on eBay for $10 (including shipping) it may be worth it.

Posted: Aug 24th 2009 4:57PM Samael said

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Nope their costume pieces will be exclusive to MTs.
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Posted: Aug 24th 2009 5:03PM (Unverified) said

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After playing CO for closed and open beta I can safely say that the game isn't ready for release and even if it was, it's not a mmo but rather an online singleplayer game with teaming tacked on at the end. Obviously Cryptic didn't learn anything form their previous game, CoH, which has some of the smoothest teaming mechanics in any mmo I've ever played. Say what you want about CO being so much fun and whatnot but when you find yourself wishing to quit the team because it's such a hassle trying to coordinate kill-quests there's something wrong.

The game itself is a decent actionfighter but it most certainly isn't a mmo, with the classless system you don't team with other people since your own character is essentially uber and solo-ready at lvl 10, you can get a melee attack, a ranged attack, a shield and a heal and practically finish the game on your own. Not to mention the fact that it is very poorly optimized and very buggy (to be expected from a new mmo but it sucks when you have to remake your character because you couldn't finish the tutorial).

At this point in time I wouldn't recommend CO to anyone looking for a mmo but if you're willing to pay a subscription fee to play a singleplayer fighting game or you really like the customization then by all means go ahead and get the 6-month or lifetime subscription. If however you are looking to play a good fun mmo with your friends, come back in two or three months and check if they started encouraging teaming yet.

Posted: Aug 24th 2009 5:49PM (Unverified) said

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Have to agree with the poor optimization, that's what's killed the game for me. I keep checking after each patch hoping for a miracle increase in framerates, but it hasn't happened yet. Well, I haven't checked since yesterday.

The game would actually make a pretty good single player brawler, ala the Marvel Alliance games, etc.
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Posted: Aug 24th 2009 6:17PM Seraphina Brennan said

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Not entirely sure what you guys mean about the frame rates. I've been getting some pretty constant ~45 FPS on my gaming rig with the resolution at 1600x900 and the main slider set all the way up to high. Plus, I'm only running this on a single GeForce 8800 GT. *shrugs*

Probably just the hardware differences and the way the game is responding to them.
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Posted: Aug 24th 2009 6:49PM Vitamin Dei said

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Unfortunately I have to throw in with the people who are having poor framerates. Don't get me wrong, it's certainly playable and I intend to be playing the heck out of it. My pre-order is in, my lifetime sub is set up and I'm pretty excited. But back to hardware, I'm running WinXP 32, AMD Athlon Dual Core 2.7ghz, 4gigs of RAM (as much as XP is willing to use), GeForce 9800 GT. And according to Fraps I tend to get around 15-30 FPS when I'm lucky. Granted, it's a very pretty 15-30, but it's still a bit low. The game installed itself with some fairly high settings, though the only one that seems to have much impact is lighting quality.

That's honestly the worst I can say about the game right now. I've had an absolute blast in the open beta, I've found the community to be great so far, and I'm eagerly awaiting jumping back in on Friday to re-create my Victorian/Steampunk adventuress. Sure, there are still improvements to be made, but I feel pretty confident that like CoH before it, Champs will continue to grow and evolve in response to player feedback.
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Posted: Aug 24th 2009 6:59PM Jenks said

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After playing both betas, I enjoy CO a lot more than Aion.

That said, Aion is optimized 1000x better than CO. Aion is silky smooth at 2/3 settings. CO is choppy disaster unless i make the game look like it came out in 2002.
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Posted: Aug 24th 2009 9:10PM Samael said

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I am running the game on an i7 965 at 3.8 GHz 6GBs DDR3 RAM, and Quad Sli'd 295s. And at 1920x1200 I cannot get more than 35FPS. This game is not optimized at all right now. There is no way I should be running at that level, only one game runs at that level at its highest settings and that is Crysis.

Although the game has been smooth even at that low FPS, just like Crysis is very much playable at 30FPS.

I am liking this game, there are a few things that they can change. I will be in the head start and will decide from there. I just hope the store is up when it goes into head start. I would like to know what is exactly in the store before I actually decide on purchasing the product.

Although most of the articles on Massively have been a little biased, but that is to be expected. I am sorry to say but the author does let her bias show.
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Posted: Aug 25th 2009 4:16AM Crode said

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If your having bad framerates then its something they are trying to nail down because not everyone has such bad framerates.

I just setup a new PC for myself i7 920, x58, 6GB DDR3, geforce 275, vista64 and not a stutter. I dont think I even fall below 35 fps. So I am sure its something that is going to be fixed.
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Posted: Aug 25th 2009 11:15AM Gel214th said

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People are not making up the performance issues. The thing is, that it's crazy to track down and Cryptic have not been able to replicate the problem on their end.

Which I guess is a real issue.

There are some people with normal specs who report they can play the game just fine at max and recommended settings, while others are getting 20 fps or so regardless of what they set their resolution at.

Cryptic have been working night and day to try to figure it out, but so far haven't been able to.

So in short, some people have great specced machines, middle of the road machines..Nivida cards/ATI Cards...and they get poor performance.There's something in the code that needs fixing, and they're working on it.
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Posted: Aug 24th 2009 5:27PM (Unverified) said

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So far I'd say it's not going to change the world but it's plenty of fun. Moreso than any other of the new mmos I tried in the last year. I won't be playing it 20 hours a week but that is great, last thing I need is a giant time-sink. I will be buying.

I was wondering why the missions were getting progressively harder as I worked through the crisis zone. I hope they add in a difficulty slider type function such as in CoX eventually though because while some super villains were impossible with me out-leveled the at-level fights are pretty easy with a modestly optimized hero.

Here's hoping I can get some of the folks I know stuck in the wow revolving door to come along.

Posted: Aug 24th 2009 5:44PM myr said

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Definitely not ready for release, I didn't realize it was coming so soon. It seems to me like the game needs another couple months. Just after leveling three toons to 8-10'ish last weekend in "Open" open beta...

-Did half of Crisis Canada, content outlevelled me, went to the Desert, finished the Desert crisis arc, couldn't go back to Crisis Canada. If this was intended it kind of sucks that you can only finish one of the "Crisis" instances per character. I know they warned that I wouldn't be able to do any more Crisis Desert missions, but they didn't say anything about Canada.
-Keybindings and controls were reset on Sunday for some reason, and the default mmo fantasy controls switched to something odd. Personally I had to manually bind keys to get the game playable again, but some people in my zone were reporting that the binding wasn't working for them.
-FPS was pretty horrible with mid-high settings on my gaming rig. It runs fine on medium (or at lower resolutions) but looks like crap. Engine could use a fair bit of tweaking to be sure, as every other modern game looks beautiful and runs great on my rig.
-Sweeping changes this close to release are not GOOD things. They give the opportunity for even more bugs to pop up. ie. The sorcerer powerset was pretty much destroyed on friday's update. Tooltips are mislabeled and why are there so many subclasses of sorcery now?

Posted: Aug 24th 2009 5:47PM (Unverified) said

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poor camera and wonky movement controls makes this game a non starter for me

Posted: Aug 25th 2009 4:16AM Crode said

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Ehh camera and controls work just like any other MMO. Not sure what your complaining about.
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