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Reader Comments (19)

Posted: Aug 21st 2009 8:04AM (Unverified) said

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Planetside 2 would be very nice. I love Planetside... :)

Posted: Aug 21st 2009 8:34AM Halldorr said

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Aiming just doesn't work for me...because I fail at FPS type of games :-P

Posted: Aug 21st 2009 8:36AM (Unverified) said

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I loved planetside, was truly one of the funnest MMO's i have played. I wish more games where like this, but none have yet to match Planetside in its epicness.

We need a Planetside 2.

Posted: Aug 21st 2009 8:36AM (Unverified) said

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You missed a few others in that short list. I liked Tabula Rasa for the combination, and Fallen Earth is also going that route. There's a number of non shooting games like that as well, like Age of Conan and DDO which use more active real time battles rather than auto attack and press skill keys. Though most of them don't go away from the skill system, because let's be honest.. It would be a bit boring if all you could do was just click your mouse button over and over again.

As a fan of both FPS games and MMOs, I'm one of the smallish groups that embrace these games. Unfortunately since it is a pretty small overlap, the followings for these games tends to be smaller as well. People keep making them with dreams of bringing these two sets of gamers together, but the simple truth is that it doesn't. It really only appeals to those who are already overlapping the two gaming genres. Pure FPS people get turned off by the number crunching of the shooting and lagginess of the combat while MMO people get turned off by the twitch based elements of the game play.

I'm all for more FPSMMO games, but the designers and publishers need to acknowledge that they are catering to a smaller audience than if they were making a FPS or a MMO, and adjust their expectations realistically. You simply won't get WoW style subscription numbers out of a game like this. Planetside is a fine example of this. It's been going on for years and years with a small, dedicated fanbase and does fine. People need to stop pulling the plug on these games when they don't see five million subscribers in a year.

Posted: Aug 21st 2009 8:59AM krickett said

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Huxley failed. It's not an mmo anymore, just a shooter with rpg elements.

Posted: Aug 21st 2009 9:02AM Trippin Ninja said

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I love the fact that we are starting to see some FPS mmo titles come out. IMO more depth is exactly what the FPS genre needed to spice it up. I even had fun with Crimecraft beta and it looks to be the weakest out of the bunch. Im definitely keeping an eye on APB, Global Agenda and Huxley.

Posted: Aug 21st 2009 9:05AM AllenJB said

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I never played Planetside - I missed its prime I think and when I considered it about a year ago all I found was people moaning about how bad it was now.

While some may consider them not strictly FPS, Neocron and from what I've seen of it so far, Fallen Earth are both really fun games. Neocron was certainly the best MMO I've played to date... if only its developers cared about it.

Fallen Earth looks like it's going to be similar to Neocron 1 - multiple factions (not just good vs evil) and some interesting looking PvP as well as a great stage for roleplaying.

I played Tabula Rasa but never considered it to be FPS style.

Personally, I think more companies should be concentrating on creating "niche" games rather than trying to compete with the big players already out there. Neocron never had massive numbers of subscribers, but it was a lot of fun and it's the only MMO to date that I've subscribed to for more than a few months (I think it was about 3 years, on and off).

Posted: Aug 21st 2009 9:22AM Wisdomandlore said

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I think Dust 514 or whatever is going the right route and debuting on consoles. Despite the less accurate (but still suitable) controls, console players love FPS games. If a FPSMMO is going to succeed, I think it's going to be on the consoles - not the PC.

Posted: Aug 21st 2009 10:15AM Stanzig said

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As I have said many times before Planetside can be a load of fun when there is a good fight. I've wanted a replacement for years since SOE isn't the greatest on support or listening to their playerbase(is the lasher nerfed yet?). I recently tried to get some wow friends interested in PS and it really sounded like it was too hard for them. I didn't get a chance to play with them before they called it quits but they said they can't even kill anyone and repeatedly get owned. These guys are seasoned wow pvp vets.

Planetside does require skill. It is not your typical bunny hopping FPS. It is realistic and that is what I love about it. I totally sucked when I started playing and I was among the best in the delta force land warrior back in the day. The thing that is great is it does offer some slower paced skills for those who do not enjoy fps. You can have a lot of fun creating huge mine fields and luring people into them. Or laying turrets in key areas so when soldiers run by that treeline with spitfires behind it they get lit up. Or being a tank driver, etc. Hopefully Dust 514 makes jobs like this available to lure in a larger playerbase.

The thing I think is really silly about a lot of mmofps coming out is the third person over the shoulder view they offer. It seems everyone is trying to be as much like wow as possible. You can see your character in wow so any other mmo must require you to see your toon as well... The thing that irks me most is having 3rd person view to see people coming around corners to insta kill them as they round it (took how many years to nerf the jh?). Hopefully Dust is strictly 1st person view except when in non-combat areas(WiS).

I was excited about tabula rasa when it was coming out until I found out it had sticky targetting. I was excited about earthrise, but now it sounds like that has sticky targetting too and third person over the shoulder view.

If Dust 514 does not deliver on the scale that Planetside does I'll be really dissapointed. I've waited years for that Planetside upgrade and really nothing out there is like it.

Posted: Aug 21st 2009 10:56AM (Unverified) said

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I think fps mmos don't work because you have the fps players who want their skill to matter with twitch reflexes and aiming and then you have the rpg players who want their characters skills to matter which is why you have statistics. Theres no point developing an mmo with Dexterity on your character or dodge/accuracy stats if the player still has to be the one to sidestep, parry etc.

Its two opposing ends of the spectrum mashed together.

I also think mmos work because of the social and relaxing aspects. If you can sit in front of your computer comfortably for hours its because you arn't stressing your hands or pressuring your eyes and mind to react quickly. I've played many fps shooters TF 1&2, CoD games, Halflife, Battlefield games etc and they are great fun but you tend to stop playing them when you start getting sore muscles or when you need to switch off focusing a bit because they require more concentration to play. They also lack any real socialising, sure you can belong in a clan or league and have a forum or talk on voice coms but they tend to be things that happen outside the actual gameplay rather then within it.

Posted: Aug 21st 2009 11:23AM (Unverified) said

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I like this trend and hope its done right. The gunplay in FE is just horrific. Never played PS alas, but I heard good things about it. I agree that TR was not really FPS-like. Whatever the MMO happens to be, I hope they give a choice between 1st & 3rd person (done with the scroll wheel preferably) so you can use either when its necessary. I have never been a fan of 3rd person games as I find them less immersive.

Posted: Aug 21st 2009 11:34AM Pingles said

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Anything that makes combat something more than "CLICK 2 CLICK 3 4 2 CLICK 2 CLICK 4 CLICK 2" is welcome in my book.

And I'm afraid that I think we are reaching the point where we have to stop designing games for the lag-rich minority.

I'm on DSL so I'm no ping-king but I am hoping we get some games in the near-future with twitch-reaction gameplay rather than plodding through key-mashes.

Posted: Aug 21st 2009 12:00PM (Unverified) said

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A number of MMOFPS games have failed, leading commentators to say things like "there is no market for MMOFPS games." Really, though, have you played these games? For the most part these games have been very very badly made.

Shooters have been facing a number of problems:
1) No persistent world. Games like Hellgate, CrimeCraft, and Huxley have this problem. It leads people to feel like they're playing WoW's epic world, minus the world and minus the epic.
2) Horrible interface, bad controls, poorly designed skill selection systems, and no newbier guidance. Throw every MMOFPS game you can think of under this bus.
3) Bad graphics in some cases, but really really bad animation in most.
4) Terrible lag, an abundance of bugs, and a noticably unfinished period during one of the most important marketing stages: beta.

If you've ever played CoD4, you realize how good a $50 FPS game with no sub can be. You "level," unlock gear, complete achievements, and play a shooter that is superior in quality, content, and balance. We expect more from an MMO. Building a city as an avatar hub, implementing some trade skills (btw, most FPS players like combat, not grind-intensive trade skills) and putting maps behind glowing gates doesn't make it and MMO, and it sure as hell doesn't make it a good FPS game.

Sadly, I think Planetside is the closest we've come. TR could have gone somewhere, but made some of the dumbest decisions ever. (no pvp in a shooter wtf for one).

GA and APB both look good, but I think they had to go the instanced route for technical reasons. They still show promise, so I'll reserve judgement. Maybe we need Infinity Ward or Blizzard to make an MMOFPS to show people how it's done.

Posted: Aug 21st 2009 2:43PM (Unverified) said

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Completely agree with you.
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Posted: Aug 21st 2009 5:06PM (Unverified) said

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With the depth of APB's customizer, your assessment of the 100 person limit on combat zones may be accurate, but the decision in GA to limit mission maps to 12 people is more, according to them, is more in keeping with the small-scale mercenary strike team concept. Whether this is the truth, it certainly does fit with their concept either way.

This whole notion that instanced combat is bad seems a little strange as it mostly seems pointed at FPSMMO's. GA's might be a little tight with I assume 6 people a side, but people even say APB is fail because they "only allow 100." WoW raids have never had more people than 40. PvP battlefields have pop caps, as do WAR scenarios, dungeons, people have been living with this type of gameplay for years. Why, when used in terms of an FPS rather than an RPG, does this somehow make these games not MMOs?
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Posted: Aug 22nd 2009 1:47AM (Unverified) said

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It's not that they need open and persistent worlds to be fun or even to be MMOs, it's just that it's more fun that way. It's more realistic and there is a sense of mystery and excitement. I like feeling like the world exists without me, and that the world is more than a bunch of battlegrounds.

Let me put it this way: it's the difference between Disneyland and the carnival. You step in the gates of Disneyland, and you're in Disney's world. The carnival doesn't feel like anything but a bunch of people waiting to get on rides. Disneyland has amazing amounts of atmosphere and detail before the ride. The carnival has a line.

In case that wasn't clear, the park is to the world as the rides are to instances.

Now I love the carnival - I really do - but we both know which one I pay more for.
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Posted: Aug 21st 2009 1:26PM Dread said

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Ermm Battleground Europe aka WW2 Online has been going strong since 2001. A REAL Massively Online FPS. Single world server, largest map of ANY MMO gameworld. A ridiculous plethora of historically accurate weapons, vehicles, aircraft, gear etc large scale combined arms battles 24/7 and above all a great mostly mature community.

MMOFPS aren't new, just 90% have sucked balls and been poorly implemented. Sadly, after being in closed Beta of Fallen Earth for a few months I see nothing there to change my opinion.

Posted: Aug 22nd 2009 1:02AM Kalu said

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Planetside was and is still to this day the funnest gaming experience i ever had.
Would love to see more like it!

Posted: Aug 22nd 2009 4:18AM Draoi said

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I really wanted to like Fallen Earth it had all the elements I wanted in a game but I never play FPS so I just can't get comfortable with that style of combat. I would have bought the game if the combat was different. The fact that movement changes while in combat mode is the killer for me. I always try to move around using both mouse buttons and in the combat mode it doesn't work. If they made it not work outside combat I would probably just get used to moving with the keyboard and it wouldn't bother me as much.

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