The Fallen Earth team has announced today that they will be pushing the launch day of their post-apocalyptic MMO up to September 15th. Originally, the launch date was to be six days earlier, but because of some concerns over server and client optimization issues, they've decided to push it back.
"We've seen a lot of new beta testers online recently and we've gotten insight into things that need to be tweaked," said Colin Dwan, project manager for Fallen Earth. "Our primary concern is making sure game play experience is as smooth as possible on launch day."
Open beta testers will still be able to play as usual, but those who pre-ordered the game will begin on September 9th instead of the previously-announced early start date of September 4th.
Reader Comments (11)
Posted: Aug 21st 2009 4:04PM Nadril said
Do they really think a 6 day push is going to do anything? No offense but the last time I played the beta it felt like they needed 6 months.
Posted: Aug 21st 2009 4:14PM organiclockwork said
I agree entirely. Six days? That's not long enough to do anything worth doing.
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Posted: Aug 21st 2009 4:28PM CCon99 said
I agree, both CO and FE are in pretty bad shape and need a lot more polish time to be even remotely launch worthy. Sadly both games seem to have run out of money and have to push out in their current condition.
In the end we the gamers are the ones that pay (pun intended) because we have to either choose between skipping a game that might have some eventual potential or paying for an inferior product that has no business being put on store shelves in their current conditions. Sadly if you've played MMO's in the past, all of this isn't anything new to you, it just seems the launches just keep getting worse and worse despite many failures over the last 3 years.
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In the end we the gamers are the ones that pay (pun intended) because we have to either choose between skipping a game that might have some eventual potential or paying for an inferior product that has no business being put on store shelves in their current conditions. Sadly if you've played MMO's in the past, all of this isn't anything new to you, it just seems the launches just keep getting worse and worse despite many failures over the last 3 years.
Posted: Aug 21st 2009 5:14PM Graill440 said
6 months?
Your being nice. I figured with the closed beta and recent open house they had been showing how they can match their graphics and gameplay to match Asherons Call they would be ready to go. Are they stating now they may not want to use 1980's performance and graphics?!!
.......Laugh, they need a year at least.
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Your being nice. I figured with the closed beta and recent open house they had been showing how they can match their graphics and gameplay to match Asherons Call they would be ready to go. Are they stating now they may not want to use 1980's performance and graphics?!!
.......Laugh, they need a year at least.
Posted: Aug 21st 2009 4:19PM Saker said
Unfortunately there is still work needs doin, "par for the course" in MMO's to launch before it's ready...
Posted: Aug 21st 2009 4:24PM (Unverified) said
Ditto what 1 & 2 said. The game is really not ready for prime time. Get ready for a pay to play beta MMO. They need to income, obviously, so they are pushing out before its really ready. Sad for the game, the people who play it and MMOs in general.
Posted: Aug 21st 2009 9:05PM eggmanjr said
Should it not be Moved Back? if it was Moved Up than that would mean it was coming out soooner.
Posted: Aug 22nd 2009 8:58AM (Unverified) said
I like how Fallen Earth is right now and yes, you can do alot in 6 days.
Posted: Aug 22nd 2009 11:45PM (Unverified) said
Fallen Earth would have been a hit if it had released in 2003 with it's current level of quality.
In 2009.. yeah not so much.
In 2009.. yeah not so much.
Posted: Aug 24th 2009 12:30PM Innocentte said
Hmm. Something smells not quite right here.
* Icarus Studios divests itself of the actual Fallen Earth IP. Why? Only reason I can think of is to limit their own liability.
* Fallen Earth is actually being published by a 'game-mill' company, Southpeak.
I am thinking this would be much better starting out as a F2P type game. The premium AAA subscription model may be more that folks are willing to do for this one.
* Icarus Studios divests itself of the actual Fallen Earth IP. Why? Only reason I can think of is to limit their own liability.
* Fallen Earth is actually being published by a 'game-mill' company, Southpeak.
I am thinking this would be much better starting out as a F2P type game. The premium AAA subscription model may be more that folks are willing to do for this one.








