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Reader Comments (80)

Posted: Aug 20th 2009 8:47AM (Unverified) said

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@Shawn:
I'm certainly hoping that's exactly how it's going to be. I'm crossing every digit that it's more than just 'hubs'. I certainly don't complain them it in GW1, but it would be incredible if GW2 opened right up.. =)
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Posted: Aug 20th 2009 7:57AM Minofan said

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Hurrah!

Loving the 'animated art' style video too, and that the art utrns to footage and back again over the course of the video.

Very pleased to see they're standing by no fees, solo-ability and instancing.

Posted: Aug 20th 2009 8:26AM (Unverified) said

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=D Looking forward to this, really enjoyed (and still enjoying occasionally) the first one. this one looks to be just as good. I want a stompy robot thing =D

Posted: Aug 20th 2009 8:33AM Tom in VA said

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The persistence they are adding is great, needed even, but why all the concern about the "extensive use of instancing"? I love the instancing. It allows GW to immerse players and tell stories and create adventures that other MMOs cannot possibly do. If you want a persistent world with highly restricted instancing, there are many to choose from.

My experience has been that if you care about immersion and story, the more instancing the better.

My one and only niggly concern about GW2 (and it's a small one) is that they may have stepped away from the soloability of the first game and gone in a more "conventional MMO" direction ("4/6 Need Warrior and Monk for mission!"). If they have done this I will be very disappointed with GW2.

Posted: Aug 20th 2009 8:41AM (Unverified) said

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@Tom:
Regarding my comments about 'extensive', I may not have explained myself clearly.
My point was meant to dwell on the seemingly conflicted set of terms in their spiel, and by no means do I mean to be condescending upon any instancing.
I agree that careful and clever use of instancing is an exceptional mechanic. =)

FYI also, the official FAQ also speaks to your concerns around soloability:

Will Guild Wars 2 be solo-able?

Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.

~A~
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Posted: Aug 20th 2009 9:10AM Tom in VA said

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@Amana --

Players/Developers often define "soloability" as the ability to reach the maximum level without grouping, but that's not my definition. Heck, by that definition, almost ALL MMOs are "100% soloable" --WoW, LotRO, and all the rest. Anyone can reach the level cap on their own by skipping the (often very fun) instance content.

I define "soloability" as the extent to which a solo player can experience and complete content: missions, dungeons, and quests.

In this GW1 was unique in the playstyle flexibility it offered players. I played numerous characters through all three GW campaigns + Eye of the North, sometimes I grouped with other players, sometimes I soloed with AI, but with a couple of toons I soloed all three campaigns, all dungeons, all quests, all missions, etc., completely solo (using the AI GW1 offered). What other online game offers flexibility like that?

If GW2 goes the "you can solo this and that and level up OK on your own, but you *must* have a (player) group to run instance/dungeon/mission content", this will be a huge departure from the design philosophy of the original game and leave GW2 (while still awesome, I'm sure) looking a lot like the "rest of the pack." That, for me, would be hugely disappointing.

Having to plead and beg in an LFG channel for oether players in order to complete content is the single worst feature of most modern MMOs, imo. This was NEVER a problem in the original GW, though I am concerned that it will be in GW2.
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Posted: Aug 20th 2009 10:58AM TheJackman said

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That you can get to the max level solo is noting new almost all mmo's out now allow you to do so..... but its kinda lame you playing a MMO but you feel like you are in a single player game.... In guild wars this was even worst for me like the zones where instants and you was not able to see anyone doing quests and the world was mostly really lonely!
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Posted: Aug 20th 2009 8:34AM Aganazer said

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I'm not normally into this Asian inspired art style, but wow. This looks 10 times better than Aion. My interest in this game just went up a couple notches.

Posted: Aug 20th 2009 1:52PM Anatidae said

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I don't think either Guild Wars are Asian inspired artwork actually.

If anything, I would say they are film and high-art inspired. You do know the history of the first GW team leads back through Blizzard and beyond. Although NCSoft is their publisher, the artwork in this game is conceptualized by a group of guys in the Seattle, Washington area.

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Posted: Aug 20th 2009 8:35AM bak said

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What a great thing for this gamer geek to wake up to! Awesome!

Posted: Aug 20th 2009 8:45AM engrey said

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Haha I had the same feeling, got up this morning, checked the e-mail, checked this site and BAM GW2 trailer.
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Posted: Aug 20th 2009 8:49AM archipelagos said

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That is how you do a trailer. I have never played GW but that was so impressive I will definitely be taking a serious look at the sequel. As has been said before the concept artwork is brilliant, some of those environments were heads and shoulders above the standard fair.

Posted: Aug 20th 2009 8:50AM Mooncalled said

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I'm just floored by the artwork and the music is great. I was not let down.

It looks to me, like they have retained the visual style and story telling of GW. Which is what keeps me playing the game. It looks so much better and has a different feel to it though, which makes it all the better. I was a little hesitant when I heard that there will be different races to play, but after seeing a little bit of the game play, those hesitations went away.

Posted: Aug 20th 2009 9:02AM hami83 said

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HOLY $%^& THAT LOOK AMAZING!

I mean seriously... That blew me away... I wasn't expecting that!

Posted: Aug 20th 2009 9:02AM (Unverified) said

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any one else see the stone dwarf at 1:26

Posted: Aug 20th 2009 9:11AM Thac0 said

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Brilliant! I've been waiting 2 years for that trailer and I am not at all disappointed. I cant wait for this game!

Posted: Aug 20th 2009 9:23AM ReijMan said

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Wow, that was cool, some healthy amount of ingame footage isnt it?!

Posted: Aug 20th 2009 9:28AM (Unverified) said

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I'm sure I'm not the only one who was relieved when it turned into in-game footage halfway through. I love ArenaNet's concept artists, but I think people would've been pretty disappointed if all they'd shown was concept art after 2 years.

Anyway, the trailer was absolutely amazing. I'm so glad that they're sticking to their art > tech approach to graphics. GW1 is still one of the most visually enthralling games today. Sure, other companies use more polygons and have crazy shaders and whatnot, but Anet does so much more with less, and still looks better.

I cannot wait for this game. And with no monthly fee, it means I can play it and SWTOR at the same time :)

Posted: Aug 20th 2009 9:29AM engrey said

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After looking over the FAQ real fast I have renewed confidence that the game will be more on lines with "traditional" MMOs but also lend its self to dungeons and instances with GW story and progression.

Also for the first time I read something that made me smile, it be be due to the fact that Arenanet knows their player base but also what target audience they are going for.

"What are the system requirements for Guild Wars 2?
The system requirements haven't been finalized, but just as with the original Guild Wars series, we're committed to creating a beautiful game that will play great on mid-range gaming PCs."

Mid-range GAMING PCs, that is a first I think, most studios say normal PCs or just mid-range, not gaming. For some reason that makes me smile to know the game is being marketed for gamers and not causals running their 5-year old Dell and think they can play the game.

Posted: Aug 20th 2009 11:41AM (Unverified) said

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The beauty of GW1 is that it scales amazingly. Back in 2005, I played Guild Wars for half a year on an integrated graphics card. Yes, the load times were awful since the card ate my meager RAM for breakfast, but it ran. Then, an update introduced something I considered a "graphical glitch," I tried to report it and found out I shouldn't have even been able to run GW with my setup. But I was already hooked, so the choice between "put GW down" and "buy a new PC" wasn't a choice at all =)
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