| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (62)

Posted: Aug 18th 2009 2:24PM Crode said

  • 2 hearts
  • Report
It is instanced but does not feel empty since the bigger zones allow 100+ people. You can switch to other instances at any time.
Reply

Posted: Aug 18th 2009 11:37AM (Unverified) said

  • 2 hearts
  • Report
Been having news about this game put up forfreakingever and here at the end a good portion of those from Massively in the Closed Beta are not even going to subscribe...

I pre-ordered to make up my own mind, ignore the hype, ignore the naysayers, but omg 2nd day and the patcher is still borked.

Starting to grow disenchanted with the 2nd batch of MMO's from MMO companies. Funcom, Mythic, Cryptic. You'd think with a 2nd MMO they would be way beyond and more on top of things but I swear it's like a noobfest.

Posted: Aug 18th 2009 11:58AM (Unverified) said

  • 2 hearts
  • Report
Not a launch purchase for me, but maybe in a few months if people are still playing it. I understand the massively staff has to be glowing in their reviews to maintain access with developers, but I've heard enough from people I trust that worries me. Perhaps if they could even run an open beta I might be more inclined. I know the usual excuses (WoW was worse, open beta is for testing, etc..). I don't buy it. Open betas are purely for generating hype and controlling expectations.

Posted: Aug 18th 2009 12:07PM bjooks said

  • 2 hearts
  • Report
My random thoughts (edited from a longer post elsewhere on the tubes)...

THE GOOD

The Character Creator -- wicked awesome, even if everyone turns out looking like some muppet from the Dark Krystal. Stances are my favorite part.

Travel Powers -- again, wicked awesome. The acrobatics power is sweet. Love the tunnelling and teleporting graphics. And hoverdisks and rock flight and... nice.

The Powerhouse -- Wonderful idea, and nice training space. Loved trying out all the travel powers before I chose.

Cut-scenes/Voices/Music -- Didn't expect these to be so good.

THE BAD

Graphics -- Obviously a matter of taste, just not quite mine. Oddly, in a game where interaction with the environment seems to be one of their selling points, the graphics actively fight that feeling. It feels like one of those 1990s fighting games where characters appear superimposed over a background. I kept waitng to hear the villains shout "Get Over Here!" or "K.O.!"

As for the GUI... well, if you like WoW, you should feel right at home here (assuming the graphics aren't to garrish for you).

Powers -- I don't like the endurance builder concept. It just seem counter-intuitive to use more of a certain power, not less, to build indurance. It's button pushing 101 (even if they did finally turn it into a toggle). Also adding to the button pushing feel is that, everytime you're held, you must spam a button to break the hold. You can feel that this game was built to be a console game in every move you make.

Number of toons -- Only 8 character slots (with an option to purchase more)? Fail. When the biggest thing going for your game is the character creator and you limit the number of characters people can create? That just seems like someone didn't turn on their brains that morning (or else is baiting the line for microtransactions, more likely).

Nemesis -- The Nemesis system not being available until lvl 25? That's just wrong. More fail.

There's much promise, but it still seems I want to like this game more for the potential than anything in the game itself. As a current subscriber to that other super hero MMO, my metric is, "do I enjoy this more than CoX?" And the answer, nope. Not yet, anyway. So I won't be playing Champions past the beta, although I will pay attention to see how some of these problems get addressed in the short/long term.

Posted: Aug 18th 2009 4:07PM (Unverified) said

  • 2 hearts
  • Report
I agree with you on a lot here and my only reply is that its still new.
I understand were inclined to relate it to CoX. I was mad when i couldnt find certain costume pieces i used on CoX. But you gotta consider how long CoX has been around and how it was at release. I for one was there and can say that its almost a completely new game from when it released.
I just think some of use should be patient and try not to compare too much to CoX.
Reply

Posted: Aug 18th 2009 3:23PM (Unverified) said

  • 2 hearts
  • Report
I agree that the whole file launcher SNAFU was messed up, I dont think Cryptic was expecting it to be as big as they planned. What I don't understand is that the people who are saying "Damn you Cryptic for having a rough open-beta launch, you lost me as a customer!!". You obviously were interested in the game to begin with, but if a setback like this is going to deter you from even giving it a try, then your missing out. Alot of my friends had the patching/launcher problem as well, but have resolved it now and are loving the game. And the people who are hating on the combat because at level 4 there wasn't enough variety, YOU ARE LEVEL 4!! Other mmo's stick you with a loin cloth, rudimentary weapons, and base abilities at least until you are lvl 20. Level a few more times in CO and you will get more powers and more abilities. I leveled to 20 in Closed-beta CO, and I had PLENTY of variety. I guess people are expecting their lvl 1 "neo-ninja-samurai-demon wing-evil" hero to have godly powers from the start and one-shot anything that comes into their path.

If you have played past lvl 10 and got a good feel for it, and still don't like it.....then the game might not be for you, and I respect your opinion. If you didn't get past lvl 5 and are hating on it, for the following reasons: "OMG! there is only like two attacks in the game!", "The launcher doesn't work, and im not patient enough to use the workaraound Cryptic posted on their main site", "It isn't like WoW." Your missing the big picture.

The game has alot to offer, and shouldn't be ridiculed by people only experiencing 1% of the game. Your missing out on alot! If you go in with negative feelings about the game before you give it some time, your going to hate it. If you have positive feelings about the game and approach it with an open mind...your going to love it!

And for the people who played some of the later level content and hated it, im sorry you were let down...this isn't directed at you.

Posted: Aug 18th 2009 12:19PM (Unverified) said

  • 2 hearts
  • Report
The whole announcement of "gold" status right when I'd tried the beta for about a day was confusing.

I was waiting to try the game for a couple months now. I finally got in while I was on vacation. Missed both beta days during my vacation. Got home for a beta weekend. The whole time I'm wondering why they're only having a beta on two days per week. That sounds like something you'd do in an alpha.

With a month to go I felt the game was really incomplete, a bit buggy, missing descriptions and stuff. The character creation was okay but the power customization was weak. I was hoping for something like Freedom Force. Instead you could change the color.

I can't blame them for not having in their minds the same game I visualized and was hoping for.

Anyway, not saying it's a bad game... simply that what I played of it really didn't seem like it was ready be released for another 3 months.

While I felt the fighting was boring (I did like the travel powers) I didn't get very far so maybe it's more fun later on.

Posted: Aug 18th 2009 1:03PM Nadril said

  • 2 hearts
  • Report
Why do people use the "just a beta" excuse only when it is beneficial for them? I understand a beta status claim when a game is still 6 months or a year away, but pulling out the card on a game that is launching in like, what, a month? is a bit silly.

I can't really make an informed decision yet myself on Champions Online. The performance sort of disappointed me in beta and the game really lacks visually without the bloom to complete the effect. I can't really comment on the combat or anything, I only played up to level 5 or 6 to when I got my special movement power. Moving around with super speed is a ton of fun though, but I still feel like character movement is a *little* jittery.

There were a few bugs that really annoyed me, one which would have my character continually shooting a dead corpse. (I think I found out if I had spammed my attack button too much than that would happen).

I guess the game really just didn't grab me though. To be fair I don't know if I gave it an entirely fair shot, as I'm going to be playing Aion on release anyways -- and I really didn't go out of my way for a Champions beta key.

Posted: Aug 18th 2009 1:30PM Aganazer said

  • 2 hearts
  • Report
Nadril, there are some things that can be accepted this late in beta and others that can't be accepted. If there is a major feature missing that would take months to code, test, and release, then its a bad sign. That would be like AoC's crafting, city building, and siege system. If there are empty zones like WoW's Silithus then it can be a bad sign. If there is a bug in the launcher that can be cleaned up within 24 hours then I'm not seeing it as a reason for concern.

That whole 'shooting a dead corpse' bug was resolved the same night it was introduced. I think it lasted for about 6 hours of testing total before it was fixed. But if the game didn't grab you then fair enough. Its not going to be a game for everyone.
Reply

Posted: Aug 18th 2009 2:24PM Nadril said

  • 2 hearts
  • Report
Was it? Ok, I only played for like 2 days so I didn't know it got fixed, at least that is promising.
Reply

Posted: Aug 18th 2009 1:40PM (Unverified) said

  • 2 hearts
  • Report
The problem I have with these types of games is that the epic feel gets lost and it turns into a big grind. The best comic books have hundreds of pages of storyline with reoccurring villains, complicated plot twists, epic battles, team ups, and unique settings.

Yet CoX basically turned into "let's farm the AE". When I unsubscribed from that game, this was literally the only thing you could do to get a group. Rubbish!

Posted: Aug 18th 2009 2:11PM (Unverified) said

  • 2 hearts
  • Report
I still keep getting disconnected from the download from fileplanet...

GOD STOP MMO COMPANIES FROM PARTNERING WITH FILEPLANET!

THEIR DOWNLOADS SUCK!

Posted: Aug 18th 2009 2:54PM (Unverified) said

  • 2 hearts
  • Report
You know, something I think a lot of people are forgetting is that this isn't, theoretically, a new game. This isn't "City of Heroes". This is Champions Online. It's the MMO version of the RPG Champions. The people who want to play this the most are the people who played Champions, or the people the CoX just didn't have enough options for ;-). I didn't get into the closed beta but I've been following along and I'm champing at the bit to explore power frameworks, perks, and whether or not Captain Presence would be just as twinky in the MMO as he would be in the RPG.

Posted: Aug 18th 2009 10:55PM Dblade said

  • 2 hearts
  • Report
Who actually has played champions, or even knows about it though? I did, but it was one of many eighties pen and paper RPGS, and not even the biggest one. Most gamers I think have no idea that it existed, just like they have no idea that TSR made other games than dungeons and dragons, like top secret, boot hill, gammarauders, and star frontiers.
Reply

Posted: Aug 18th 2009 3:00PM (Unverified) said

  • 2 hearts
  • Report
I have mixed feelings on the beta. The game clearly isn't ready - Bill Roper's presence + lifetime subscription offers + microtransactions - only add to the vague HG:L feel. It's better than Hellgate, for sure, but it's not revolutionary or anything. PVP, in particular, feels very tacked-on rather than tightly integrated. Balance is going to be tough.

It feels like a shinier (maybe too shiny) version of a WoW/CoX hybrid. I enjoy the creation and customization. Lots of great powers, etc. Early travel power - that's great. But man - the tutorial drags, especially after the first go-through. I hate that zone with the fiery passion of a thousand suns.

And I really don't understand why they think Desert and Canadian Wilderness are the show-stopper zones for the introduction to hero-on-villain action? Ugh. GIVE ME THE BIG CITY.

And yes, I know you can go to Millenium City in the early teens. I just don't understand why that isn't the core of your heroic experience, with excursions off to rural areas, remote villainous bases and whatnot as pleasant diversions.

Posted: Aug 18th 2009 3:52PM (Unverified) said

  • 2 hearts
  • Report
Finally got in. I had to go out and pay Fileplanet for a premium membership so it would stop disconnecting me...

But I got in. Too bad I'm at work with my laptop, or I would have stayed in for more than 5 seconds... :D

Still, I hide my screen long enough to get through character gen on a toon I appropriately named "OMG I MADE IT IN"

(which was nice - I was expecting an error for having spaces, but there she was...)

Graphics are very different from the average game, but that can also be said of WoW (at least, back before WoW was the only game in the universe...).
- Hoping that the funky graphics grow on me, and on others, and just like they did with WoW, serve to launch the game into star potential.

Only 8 character slots means I'll have to be very thoughtful about my alts. In CoX I've got a good 30 of them. Likewise in WoW, though I often forget I have those alts as most of them are level 1s on assorted servers...

I do like that you can repeat names. Yes, it means there will be 10001 'Drizzts' or 'Wolvies' in this game... but it also means that if I come up with a clever name, I won't lose it just because somewhere in the world another comic geek had the same idea 3 seconds sooner...

Posted: Aug 18th 2009 3:53PM (Unverified) said

  • 2 hearts
  • Report
I totally agree with Dinomighty.
No i didnt get to share your pain and suffer through the bad patch but I only have one word for that,...BETA!!!
BEEEEEEEEEEEEETAAAAAAAAAAAAAAA!

Just be glad you got to be a part of it. Soon you can all kick back like old war vets that survived the great depression, went to school barefooted in the snow and walked up hill both ways.

And actually its not the first ive seen this happen. Just recently EQ2 made a new patch that jacked everyone up and there was a big ordeal and everyone was crying. Once it was fixed everyone loved it again. Sad thing is, it was BETA.
It happens. Just be patient and trust that by LAUNCH Sep. 1st. All will be hunky dory.

Posted: Aug 18th 2009 3:57PM (Unverified) said

  • 2 hearts
  • Report
Sorry meant to say (wasnt) when talking about EQ2
Reply

Posted: Aug 18th 2009 4:04PM (Unverified) said

  • 2 hearts
  • Report
This seems more the Freedom Force MMO rather than CoH2. Though many costume pieces and most all the sounds can be found in CoH. It is taking me some time to get used to it.

Posted: Aug 18th 2009 4:48PM (Unverified) said

  • 2 hearts
  • Report
I wonder how many Champions RPGs (pen & paper) are hunting for their characters from back in the day and trying to re-create them in CO. If I were going to play CO I certainly would...

Please tell me it is not as awful as Freedom Force?

Featured Stories

The Soapbox: In praise of SWTOR's 12X experience

Posted on Nov 21st 2014 12:00PM

The Think Tank: Assessing Draenor's launch

Posted on Nov 20th 2014 9:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW