Here at Massively, we love betas. We don't always get into every one of them, but when we can grab ourselves a key, we jump in head first. The recent Champions Online closed beta is a perfect example as more than just one or two of us were lucky enough to get in.
As would be expected, we had varying opinions on the game, as well. Now that the NDA has dropped, we're excited to talk more about the game and what we felt were its strong or weak points. Four staff members -- Brooke, Kyle, Tateru and myself -- decided to pool our impressions into a small, concise post. Perhaps this is something we could do for other launches in the future, depending on beta access and interest. But for now, you can follow along after the jump for our opinions on Champions Online from closed beta to open beta.
Brooke Pilley
I played the Champions closed beta only until level 4 or so in the introduction instance.
Likes: Amazingly deep character creator (spent an hour making my demonic transdimensional warhawk enhanced by cybernetics), immense versatility with powers (picked sorcery/life-tapping melee hybrid), public quests, and fun combat that feels heroic.
Dislikes: Performance wasn't so hot on my sweet gaming rig (e.g., lag and command responsiveness) and the intro area was full of the same 'ol gameplay that you'll find in a dozen other MMOs (I hear it gets better though).
Wanted to test but didn't: PvP. I think it has a lot of potential given the variety of power-sets and travel abilities.
Shawn Schuster
I went into this beta expecting City of Heroes 2, because that's what everyone kept telling me. I really enjoyed City of Heroes, so this wasn't going to deter me from playing. With that in mind, I did make many parallels between the two, but Champions just kept coming out on top. I love the art style, I love the character creation process and I absolutely adore the travel powers. At E3 this year I said Champions was the game of the show for me. I don't completely feel that way any more, as there are other games that have grabbed my attention more since then. I wasn't impressed with the starting area at all, but I did have more fun later on. Despite that experience, looking back, my favorite part of the game is still character creation. I won't be subbing right away, but that's mainly because I'm not as engrossed into the superhero genre as some of my colleagues. Maybe in a few months.
Kyle Horner
Likes: Customization, plethora of power sets, great animations, fun voice acting, lack of servers means everyone can play together
Dislikes: Standard starting zone MMO blues, but yes it gets MUCH better after that. Optimization is indeed an issue, although my so-so gaming rig actually handles the game pretty well at 1680x1050 at medium settings.
Overall, Champions Online delivers a lot of what Cryptic promised, especially when it comes to improved customization and combat that's more engaging. While some may decry the combat for being too familiar, I think that's its strong point. The game is most definitely a next generation superhero MMO, and if you don't like that then go and play one of the many fantasy alternatives on the market.
Tateru Nino
I can't shake the overwhelming feeling that I'm basically playing City of Heroes 2 – and that's a good thing. I see all sorts of points of commonality, from character design, even to the way the graphics modes are initialized. And all of this is taken further, with fun generously poured in on the top. It does a good job of making my character feel super. Far less heavily instanced than CoH, it might be a bit under-instanced, as players madly pile onto limited numbers of open-map quest targets. It's genuinely grabbed me, and I wasn't expecting that. It might be time to retarget my monthly subscription spend.
Reader Comments (62)
Posted: Aug 18th 2009 2:28PM MrGutts said
Steven, when was the last time you went and read the main forums of CO? Their are serious issues that are going on with the downloading of the game. Cryptic side and Fileplanets.I have no idea what the hell is going on with Fileplanet but they need to farm out some more download providers. Like Filefront or hell even seed it and be done with it.
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Posted: Aug 19th 2009 12:43AM Vundal said
@cityofwhitestone
sounds like someone couldnt kill blacktalon, hahaha.
and on a visual note: the game is supposed to be comic-ish, and many think the look of the game pulls this off well. The game doesnt look great when you pull the graphics down, but on high quality, it looks great.
sounds like someone couldnt kill blacktalon, hahaha.
and on a visual note: the game is supposed to be comic-ish, and many think the look of the game pulls this off well. The game doesnt look great when you pull the graphics down, but on high quality, it looks great.
Posted: Aug 18th 2009 10:20AM Grok said
I love the art direction. The cell shading is entirely appropriate for the genre.
They managed to create a good translation from classic comic book style to gameplay.
I thought they did a much better job this time (compared to CoH) of making me feel like a hero. The storyline, combat system and access to travel powers early on helped to achieve this.
Overall though I didn't feel compelled to play the game. After my initial evening with the game I couldn't play more than an hour or two without feeling a bit bored. I'm going to try it again tonight, perhaps I'll have a change of heart, but I don't think I'll be picking this one up.
They managed to create a good translation from classic comic book style to gameplay.
I thought they did a much better job this time (compared to CoH) of making me feel like a hero. The storyline, combat system and access to travel powers early on helped to achieve this.
Overall though I didn't feel compelled to play the game. After my initial evening with the game I couldn't play more than an hour or two without feeling a bit bored. I'm going to try it again tonight, perhaps I'll have a change of heart, but I don't think I'll be picking this one up.
Posted: Aug 18th 2009 10:33AM (Unverified) said
It never ceases to amaze me how few people actually understand what a beta is for. It's not a preview for you, it's to work out the bugs before launch. Saying the game sucks because of a problem that appears and is being worked on just shows your ignorance.
I often wonder if open forums like this get posts populated by stooges from competitors, to lessen the impact on their subscriptions. I like to think that developers like Blizzard, Mythic or Bioware are above such actions. But, considerig past known activities, I have little doubt that parent corporations such as EA or Activision would not hesitate to use such tactics to help their profit margins.
I often wonder if open forums like this get posts populated by stooges from competitors, to lessen the impact on their subscriptions. I like to think that developers like Blizzard, Mythic or Bioware are above such actions. But, considerig past known activities, I have little doubt that parent corporations such as EA or Activision would not hesitate to use such tactics to help their profit margins.
Posted: Aug 18th 2009 10:39AM swarmofcats said
Open beta pretty much means you're going to get what is being shown to you.
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Posted: Aug 18th 2009 10:42AM (Unverified) said
"It never ceases to amaze me how few people actually understand what a beta is for."
While I agree with you in principal, you cannot lay the blame entirely at the feet of the players. Perhaps it's time for game studios to stop treating betas like a preview that players should pay/win to have access to.
Gating beta sign-ups using key give-aways and/or pre-order commitments creates this mentality that a beta is an event to be experienced instead of a crucial part of a game's development life cycle.
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While I agree with you in principal, you cannot lay the blame entirely at the feet of the players. Perhaps it's time for game studios to stop treating betas like a preview that players should pay/win to have access to.
Gating beta sign-ups using key give-aways and/or pre-order commitments creates this mentality that a beta is an event to be experienced instead of a crucial part of a game's development life cycle.
Posted: Aug 18th 2009 10:49AM (Unverified) said
As has been run into the ground in the last CO thread, this thing is as much a preview as it is a beta. People paid money to pre-order the game AND take part in the preview beta. Let me explain this a different way.
I got into the WotLK beta. It was great. It felt like a privilege to be able to see and test things that relatively few other players could. There were bugs galore too. Zones weren't implemented, my client crashed every time I discovered a new area and there was a lot of down time. That was all okay--Blizzard invited me to go do this.
Now, here is Cryptic: You want in the beta, hey, gotta go reserve the game and put money down. But it's not just a beta! It's a special preview for our loyal customers, who, did we mention, had to fork over money for this.
That isn't a privilege. It's a paid preview. On top of that, they have everyone go to FilePlanet to get the download, then go through that mess from yesterday. Then today, they announce that for people still not in, you need to go back to FilePlanet and download the game again. And wait in the queue again. Do you go wait in line when McDonald's screws up your order? No. You go back to the counter immediately. But Cryptic isn't concerned--they screw up and expect everyone to go back through that queue to get their order corrected.
Oh, and just because others disagree with your view on something, doesn't make them paid "stooges" of other companies. It actually means others have differing opinions from you, and that you could in fact be wrong or may need to adjust your viewpoints. Or you can keep bringing up conspiracy theories and invalidate all of your opinions. As if Blizzard gives a rat's ass about some comic book MMO whose developers can't even type path names properly in their installer file.
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I got into the WotLK beta. It was great. It felt like a privilege to be able to see and test things that relatively few other players could. There were bugs galore too. Zones weren't implemented, my client crashed every time I discovered a new area and there was a lot of down time. That was all okay--Blizzard invited me to go do this.
Now, here is Cryptic: You want in the beta, hey, gotta go reserve the game and put money down. But it's not just a beta! It's a special preview for our loyal customers, who, did we mention, had to fork over money for this.
That isn't a privilege. It's a paid preview. On top of that, they have everyone go to FilePlanet to get the download, then go through that mess from yesterday. Then today, they announce that for people still not in, you need to go back to FilePlanet and download the game again. And wait in the queue again. Do you go wait in line when McDonald's screws up your order? No. You go back to the counter immediately. But Cryptic isn't concerned--they screw up and expect everyone to go back through that queue to get their order corrected.
Oh, and just because others disagree with your view on something, doesn't make them paid "stooges" of other companies. It actually means others have differing opinions from you, and that you could in fact be wrong or may need to adjust your viewpoints. Or you can keep bringing up conspiracy theories and invalidate all of your opinions. As if Blizzard gives a rat's ass about some comic book MMO whose developers can't even type path names properly in their installer file.
Posted: Aug 18th 2009 11:05AM yojibalinese said
By this point, you -are- getting a preview. The game is already gold. That means it was already printed onto DVDs and is being put into boxes as we type. Really, the last month of beta has not introduced any new system at all and very few bug fixes. Mostly, it's all been fine tuning.
This game really was fun for the first 2-3 months I was in beta (now please note that Cryptic only let us standard work week East Coast testers have about 5 hours a week in the game to test). But after that, things declined. Given that I had very little time each week to play, I should have been chomping at the bit to play more! Instead, I found myself logging in for an hour on a test night and then going back to play COX. I even resubbed to WoW.
Yes. This will be a fun game for people for a few months (like AOC and WAR and TR)...and then it will peter off.
First clue about this is that if you want a lifetime sub, you need to do it BEFORE the game launches.
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This game really was fun for the first 2-3 months I was in beta (now please note that Cryptic only let us standard work week East Coast testers have about 5 hours a week in the game to test). But after that, things declined. Given that I had very little time each week to play, I should have been chomping at the bit to play more! Instead, I found myself logging in for an hour on a test night and then going back to play COX. I even resubbed to WoW.
Yes. This will be a fun game for people for a few months (like AOC and WAR and TR)...and then it will peter off.
First clue about this is that if you want a lifetime sub, you need to do it BEFORE the game launches.
Posted: Aug 18th 2009 10:43AM elocke said
After yesterday's patcher debacle, I finally got a chance to play the game this morning. WOW.
I am having a blast! Controls are a bit sluggish, but that is my ONLY complaint. I like the graphics, music, sound, combat style. Took me a bit to get used to actually using the autoattack power that builds my power back up to use my heavy hitter, but once I got the feel for it, I started having a blast.
The headache yesterday was worth the enjoyment of today. Any naysayers are either so jaded or just not superhero fans. I am having a ton of fun just looking at other characters people have made. Love it. Although I did turn off the comic book outline and bloom, as I feel those hurt my eyes more than anything else, and the game still looks great to me.
Back to the game!
I am having a blast! Controls are a bit sluggish, but that is my ONLY complaint. I like the graphics, music, sound, combat style. Took me a bit to get used to actually using the autoattack power that builds my power back up to use my heavy hitter, but once I got the feel for it, I started having a blast.
The headache yesterday was worth the enjoyment of today. Any naysayers are either so jaded or just not superhero fans. I am having a ton of fun just looking at other characters people have made. Love it. Although I did turn off the comic book outline and bloom, as I feel those hurt my eyes more than anything else, and the game still looks great to me.
Back to the game!
Posted: Aug 18th 2009 10:46AM (Unverified) said
A lot of negative so I want to put my opinion.
I find the game really interesting. I love MMO ( I've played UO, SWG, Guildwars, WOW, DarkFall, AOC)
I've been in the closed beta, I found the game fun, entertaining, and fresh.
My opinion: A good futur for this game and I bought the lifetime subscription and cancelled my AOC sub).
Hope it will help you keep waiting for the Open Beta :).
Skat
I find the game really interesting. I love MMO ( I've played UO, SWG, Guildwars, WOW, DarkFall, AOC)
I've been in the closed beta, I found the game fun, entertaining, and fresh.
My opinion: A good futur for this game and I bought the lifetime subscription and cancelled my AOC sub).
Hope it will help you keep waiting for the Open Beta :).
Skat
Posted: Aug 18th 2009 11:03AM (Unverified) said
It's funny how people forget how bad WoW's launch was. And this isn't even a launch. It's OPEN BETA. Not a free preview. This is the time when a publisher evaluates how stressed their systems are going to be at release. The people who leave because of the last days problems were going to leave anyway. Now they just found something they could cry about.
Posted: Aug 18th 2009 11:17AM yojibalinese said
Yes, you're right. It's not a free preview (except for those in closed beta). To participate in "Open Beta" you need to have a key that you bought with your preorder.
XD
Now, this game IS/WAS fun. In short doses. Come back in 4 months and tell us about how you feel. I loved the game at first. But 6 months in closed beta, even with the excitement of all those changes, told me not to buy the game. The one long weekend testers had (remember that we had blocks of time to play, Wednesday nights and Friday nights which could last 4-8 hours) two weeks ago gave me all the insight I needed. I did test the game until last Friday when our closed beta characters were wiped...
Not fun and more of a chore really. I have more fun with WoW and COX.
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XD
Now, this game IS/WAS fun. In short doses. Come back in 4 months and tell us about how you feel. I loved the game at first. But 6 months in closed beta, even with the excitement of all those changes, told me not to buy the game. The one long weekend testers had (remember that we had blocks of time to play, Wednesday nights and Friday nights which could last 4-8 hours) two weeks ago gave me all the insight I needed. I did test the game until last Friday when our closed beta characters were wiped...
Not fun and more of a chore really. I have more fun with WoW and COX.
Posted: Aug 18th 2009 1:56PM (Unverified) said
T,
Like you, I had problems with the open beta patch. However, what other gaming company that has had beta/release launch issues (and I'm talking your beloved Blizzard here back when WoW first came out), has their people sitting inside an irc chat room (irc.coldfront.net) relaying information back and forth between the programmers working on the patcher problem and players running a debugger and relaying their problems in real time?
Cryptic did just that. Plus, had to put up with 400 people in another chat room, and another 80 in a third.
This was an open beta that was screwed up, not the live game release. By having this happen now, hopefully Cryptic will get everything all figured out to prevent it from happening in 2 weeks.
So, have fun killing your 15 giant rats and instancing over and over beating up the same mobs. I'm off to save the universe from Dr. Destroyer.
Like you, I had problems with the open beta patch. However, what other gaming company that has had beta/release launch issues (and I'm talking your beloved Blizzard here back when WoW first came out), has their people sitting inside an irc chat room (irc.coldfront.net) relaying information back and forth between the programmers working on the patcher problem and players running a debugger and relaying their problems in real time?
Cryptic did just that. Plus, had to put up with 400 people in another chat room, and another 80 in a third.
This was an open beta that was screwed up, not the live game release. By having this happen now, hopefully Cryptic will get everything all figured out to prevent it from happening in 2 weeks.
So, have fun killing your 15 giant rats and instancing over and over beating up the same mobs. I'm off to save the universe from Dr. Destroyer.
Posted: Aug 18th 2009 11:13AM (Unverified) said
Getting in and playing after the some of the earlier issues, its been the same blast since closed beta, and there are some subtle changes. Send and receiving tells still feels painful at times but overall the experience has been good.
ill probably spend the next few hours fiddling with the setting now to get it to run optimally.
ill probably spend the next few hours fiddling with the setting now to get it to run optimally.
Posted: Aug 18th 2009 11:22AM (Unverified) said
I find some old WOW news for you to tell that cryptic is not the only one who gave beta with pre-order. And I remember that WOW get a lot of problem at launch ( Account Creation Issues, Realm Population full, etc.)
Keep it easy guy. I know that it s*ck but life is a b*tch. And then you die ;)
http://eu.blizzard.com/en/press/041105.html
Beginning on November 26th 2004 , gamers will be able to pre-order World of Warcraft from retail outlets across Europe. In doing so, not only are they guaranteed the option to receive a copy of the final game on the day of launch, but they will also receive a pre-order box containing a special edition CD of selected soundtracks from the game and an authentication key for guaranteed access to the European Final Beta Test.
Keep it easy guy. I know that it s*ck but life is a b*tch. And then you die ;)
http://eu.blizzard.com/en/press/041105.html
Beginning on November 26th 2004 , gamers will be able to pre-order World of Warcraft from retail outlets across Europe. In doing so, not only are they guaranteed the option to receive a copy of the final game on the day of launch, but they will also receive a pre-order box containing a special edition CD of selected soundtracks from the game and an authentication key for guaranteed access to the European Final Beta Test.
Posted: Aug 18th 2009 11:31AM (Unverified) said
>Kyle Horner - "lack of servers"
I haven't been following this game. Can someone please explain what he means by this? Is it a single server like EvE? Or is it just that there are few servers because there aren't many ppl playing it? Or something else?
Thanks
I haven't been following this game. Can someone please explain what he means by this? Is it a single server like EvE? Or is it just that there are few servers because there aren't many ppl playing it? Or something else?
Thanks
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