Here at Massively, we love betas. We don't always get into every one of them, but when we can grab ourselves a key, we jump in head first. The recent Champions Online closed beta is a perfect example as more than just one or two of us were lucky enough to get in.
As would be expected, we had varying opinions on the game, as well. Now that the NDA has dropped, we're excited to talk more about the game and what we felt were its strong or weak points. Four staff members -- Brooke, Kyle, Tateru and myself -- decided to pool our impressions into a small, concise post. Perhaps this is something we could do for other launches in the future, depending on beta access and interest. But for now, you can follow along after the jump for our opinions on Champions Online from closed beta to open beta.
Brooke Pilley
I played the Champions closed beta only until level 4 or so in the introduction instance.
Likes: Amazingly deep character creator (spent an hour making my demonic transdimensional warhawk enhanced by cybernetics), immense versatility with powers (picked sorcery/life-tapping melee hybrid), public quests, and fun combat that feels heroic.
Dislikes: Performance wasn't so hot on my sweet gaming rig (e.g., lag and command responsiveness) and the intro area was full of the same 'ol gameplay that you'll find in a dozen other MMOs (I hear it gets better though).
Wanted to test but didn't: PvP. I think it has a lot of potential given the variety of power-sets and travel abilities.
Shawn Schuster
I went into this beta expecting City of Heroes 2, because that's what everyone kept telling me. I really enjoyed City of Heroes, so this wasn't going to deter me from playing. With that in mind, I did make many parallels between the two, but Champions just kept coming out on top. I love the art style, I love the character creation process and I absolutely adore the travel powers. At E3 this year I said Champions was the game of the show for me. I don't completely feel that way any more, as there are other games that have grabbed my attention more since then. I wasn't impressed with the starting area at all, but I did have more fun later on. Despite that experience, looking back, my favorite part of the game is still character creation. I won't be subbing right away, but that's mainly because I'm not as engrossed into the superhero genre as some of my colleagues. Maybe in a few months.
Kyle Horner
Likes: Customization, plethora of power sets, great animations, fun voice acting, lack of servers means everyone can play together
Dislikes: Standard starting zone MMO blues, but yes it gets MUCH better after that. Optimization is indeed an issue, although my so-so gaming rig actually handles the game pretty well at 1680x1050 at medium settings.
Overall, Champions Online delivers a lot of what Cryptic promised, especially when it comes to improved customization and combat that's more engaging. While some may decry the combat for being too familiar, I think that's its strong point. The game is most definitely a next generation superhero MMO, and if you don't like that then go and play one of the many fantasy alternatives on the market.
Tateru Nino
I can't shake the overwhelming feeling that I'm basically playing City of Heroes 2 – and that's a good thing. I see all sorts of points of commonality, from character design, even to the way the graphics modes are initialized. And all of this is taken further, with fun generously poured in on the top. It does a good job of making my character feel super. Far less heavily instanced than CoH, it might be a bit under-instanced, as players madly pile onto limited numbers of open-map quest targets. It's genuinely grabbed me, and I wasn't expecting that. It might be time to retarget my monthly subscription spend.
Reader Comments (62)
Posted: Aug 18th 2009 9:07AM deejrandom said
The game does seem like a sequel to COX when you first start. However that sensation is diffused a bit when you leave the starting zone. The differences in the game really come to light: Not just the art, but Champions Online seems to be a much deeper game. It is obvious that Cryptic has taken the lessons learned from COH and applied them to this release. It is the first MMO I've been tempted to buy in about a year.
Posted: Aug 18th 2009 9:16AM Wispur said
I've been playing in the closed beta for months, and people kept telling me that it got more fun later on. Well, I never got to that fun part.
I could probably over look the few boring zones this game had if the combat was fun.
But it's not, it was unfortunately the worst combat system I have EVER encountered. You literally turn on your toggle when you enter combat, then every few seconds hit your number 2 button or your number 3 button. That's it.
Positioning doesn't matter, movement during combat doesn't matter, all that matters is that you hit your number 2 or 3 button when your bar fills up.
In my opinion, people that buy the game may have fun with it for a few months, I won't deny that, But after those few months, they'll look for something else, something with content and a combat system.
I could probably over look the few boring zones this game had if the combat was fun.
But it's not, it was unfortunately the worst combat system I have EVER encountered. You literally turn on your toggle when you enter combat, then every few seconds hit your number 2 button or your number 3 button. That's it.
Positioning doesn't matter, movement during combat doesn't matter, all that matters is that you hit your number 2 or 3 button when your bar fills up.
In my opinion, people that buy the game may have fun with it for a few months, I won't deny that, But after those few months, they'll look for something else, something with content and a combat system.
Posted: Aug 18th 2009 9:44AM thecoke said
The combat is no different from any other mmo. Engage the auto attack and use a special every so often. At least there's a block here, making it a bit less 1 dimensional.
What really turns me off is the art style, it's too cartoon-ish. Unless your character has a full face mask, your lips will look like you've gotten an OD of botox; and the eyes are HUGE.
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What really turns me off is the art style, it's too cartoon-ish. Unless your character has a full face mask, your lips will look like you've gotten an OD of botox; and the eyes are HUGE.
Posted: Aug 18th 2009 2:11PM Crode said
Uhh im not sure why you think the combat system is so bad... There are positional attacks. You can get out of the way of many of the cone special attacks.
Another thing is you can use is travel powers while in combat. It takes more of your energy but can be used to great effect to get away from the enemy.
The auto attack only does a pitiful 5 damage or so. Everyone has one and it is used to build up energy only.
You can also knock people around. Throw lamp posts at people. Hmm I wonder if you played this game at all
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Another thing is you can use is travel powers while in combat. It takes more of your energy but can be used to great effect to get away from the enemy.
The auto attack only does a pitiful 5 damage or so. Everyone has one and it is used to build up energy only.
You can also knock people around. Throw lamp posts at people. Hmm I wonder if you played this game at all
Posted: Aug 19th 2009 10:12PM (Unverified) said
I... don't agree with that assessment of CO's combat in the least.
Yeah, it's just dumb 'use end builder, use special attack'... in the tutorial, when you only HAVE two powers. If you try that not much further afterwards, you're quite liable to get spanked badly. There's been many a stronghold battle I got creamed at until I used the environment, remembered to block, and generally used my head.
Now, this may still be a disadvantage depending on how you feel, but the combat definitely gets broader once you hit the mid teens to 20s. The stuff that worked while beating on Irradiates in the desert works less well when you're in MC, and even less when you get to Monster Island or the 'upper' parts of the Desert/Canada.
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Yeah, it's just dumb 'use end builder, use special attack'... in the tutorial, when you only HAVE two powers. If you try that not much further afterwards, you're quite liable to get spanked badly. There's been many a stronghold battle I got creamed at until I used the environment, remembered to block, and generally used my head.
Now, this may still be a disadvantage depending on how you feel, but the combat definitely gets broader once you hit the mid teens to 20s. The stuff that worked while beating on Irradiates in the desert works less well when you're in MC, and even less when you get to Monster Island or the 'upper' parts of the Desert/Canada.
Posted: Aug 18th 2009 9:19AM (Unverified) said
Impressive that you got in at all. Had to kill the patch downloader again this morning at 52%. Finally have had to go back to FilePlanet, get in the 30 minute queue and restart the download that supposedly works this time. There is something asinine about Cryptic using FP and on top of that FP forcing a queue a second time on something that everyone already had to wait through once before.
This had better be damn near the pinnacle of online gaming since Cryptic seems pretty convinced everyone is going to put up with their bullshit to play it.
This had better be damn near the pinnacle of online gaming since Cryptic seems pretty convinced everyone is going to put up with their bullshit to play it.
Posted: Aug 18th 2009 9:28AM (Unverified) said
Well, nice of you all to do this, and I honestly appriciate it's not just an ass kissing article.
But really, other the Shawn, (and Tateru's non-comital maybe) are you other planning on purchasin the gamne? Are playing the game in any capacity when it launches? Main game, 2nd sub?
I like that you all showed your impressions, but I'd like to know how impressed you were.
But really, other the Shawn, (and Tateru's non-comital maybe) are you other planning on purchasin the gamne? Are playing the game in any capacity when it launches? Main game, 2nd sub?
I like that you all showed your impressions, but I'd like to know how impressed you were.
Posted: Aug 18th 2009 12:34PM brookep said
I will not be purchasing Champions Online mostly because it doesn't emphasize PvP enough and also due to the mostly-recycled gameplay and performance issues I experienced. The instanced concept is interesting, but doesn't really give me that "MMO" feel either.
To be fair though, I hadn't really intended to play it before closed beta anyway.
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To be fair though, I hadn't really intended to play it before closed beta anyway.
Posted: Aug 18th 2009 3:41PM (Unverified) said
I'm in. Soon as the budget will stretch to the purchase. I really didn't have an opinion before I played it last week in the preview (closed beta). Now, I'm in.
I can't comment on the PvP - I'm not a competitive player, so I never PvP anyway.
I'm trying out another character in the current phase of the beta, and I'm personally having a blast. More fun, if anything, than the first time around.
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I can't comment on the PvP - I'm not a competitive player, so I never PvP anyway.
I'm trying out another character in the current phase of the beta, and I'm personally having a blast. More fun, if anything, than the first time around.
Posted: Aug 18th 2009 9:39AM (Unverified) said
I found it to be "WoW without the fun" or at least "WoW's UI without the fun".
Uninspired and cliche game play with ugly oversaturated garish graphics. For all the vaunted choices of the character creator for CO, I found myself again and again trying to make a character that didn't look completely awful, as opposed to making a character that looked awesome. The avatar models look like they are made out of shiny vinyl or plastic.
Maybe the console kiddies will like it, but I'd give CO a 1 out of 10, and that's being generous
Uninspired and cliche game play with ugly oversaturated garish graphics. For all the vaunted choices of the character creator for CO, I found myself again and again trying to make a character that didn't look completely awful, as opposed to making a character that looked awesome. The avatar models look like they are made out of shiny vinyl or plastic.
Maybe the console kiddies will like it, but I'd give CO a 1 out of 10, and that's being generous
Posted: Aug 18th 2009 12:57PM (Unverified) said
If you think WoW is fun, you probably won't like any other MMO.
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Posted: Aug 18th 2009 10:01AM Aganazer said
Its funny how whenever a new MMOG comes out, there is a crowd of people who go out of their way to crap on the game every chance they get. Its not enough to simply not play, or to ignore the game.
Back when I start closed beta in April, I hated CO. I think my hate was one part just a lack of polish and another part that I didn't understand any of the game mechanics. After I learned all the ins and outs and the game got another month of polish I really started to get into it.
The open character development, role system, crafting node buffs, and the gear system were all negatives to me at first because I didn't know what they heck they did and how they worked. With some research and experimentation these are now some of my favorite mechanics in the game.
One thing I noticed is that if you play CO like a boring old-gen MMOG then its going to be just as boring as those old-gen MMOG's. But if you play it like you're there to entertain yourself then it can be a lot of fun. This might mean that you use your environment more and pick things up to throw them. Take powers because they are fun instead of just the ones that make you the most powerful. Try a ground based travel power because there is a lot more stuff happening on the ground than there is in the air. The game is really only as fun as you make it be.
Back when I start closed beta in April, I hated CO. I think my hate was one part just a lack of polish and another part that I didn't understand any of the game mechanics. After I learned all the ins and outs and the game got another month of polish I really started to get into it.
The open character development, role system, crafting node buffs, and the gear system were all negatives to me at first because I didn't know what they heck they did and how they worked. With some research and experimentation these are now some of my favorite mechanics in the game.
One thing I noticed is that if you play CO like a boring old-gen MMOG then its going to be just as boring as those old-gen MMOG's. But if you play it like you're there to entertain yourself then it can be a lot of fun. This might mean that you use your environment more and pick things up to throw them. Take powers because they are fun instead of just the ones that make you the most powerful. Try a ground based travel power because there is a lot more stuff happening on the ground than there is in the air. The game is really only as fun as you make it be.
Posted: Aug 18th 2009 10:30AM (Unverified) said
Man, if you're having to tell people how to have fun in the game, then someone, somewhere failed at their job.
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Posted: Aug 18th 2009 10:38AM (Unverified) said
"The game is really only as fun as you make it be."
Doesn't that sort of go without saying for every game every produced?
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Doesn't that sort of go without saying for every game every produced?
Posted: Aug 18th 2009 10:56AM Aganazer said
Agreed Andrew. Many people are conditioned to play a game a certain way. CO lets them play that way. It also gives them the freedom to play in other ways. Most MMOG's haven't had that freedom. It seems to be a difficult concept for some to consider.
If you make a boring character then it will be boring to play. If you make a more complex character then it might be more challenging and fun to play. With so many class based games this might be a new concept for many gamers. I saw it all the time on the beta forums. The ones complaining about boring combat always seemed to have the fotm OP powers and none of the more interesting ones.
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If you make a boring character then it will be boring to play. If you make a more complex character then it might be more challenging and fun to play. With so many class based games this might be a new concept for many gamers. I saw it all the time on the beta forums. The ones complaining about boring combat always seemed to have the fotm OP powers and none of the more interesting ones.
Posted: Aug 18th 2009 11:02AM CCon99 said
"Its funny how whenever a new MMOG comes out, there is a crowd of people who go out of their way to crap on the game every chance they get. Its not enough to simply not play, or to ignore the game."
I'm sure those crowds of people find it funny when crowds of people like you can't ignore the bad reviews and have to make two hundred posts a day trying to defend the game by telling people their opinion on their experiences with the game are wrong. You could take your own advice and just ignore the bad reviews, instead of going out of your way trying to convince people the game is the greatest polished game ever made.
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I'm sure those crowds of people find it funny when crowds of people like you can't ignore the bad reviews and have to make two hundred posts a day trying to defend the game by telling people their opinion on their experiences with the game are wrong. You could take your own advice and just ignore the bad reviews, instead of going out of your way trying to convince people the game is the greatest polished game ever made.
Posted: Aug 18th 2009 11:31AM Aganazer said
CCon99, I think you're taking my responses the wrong way. There is a lot wrong with CO, no doubt, but if someone complains about a bug from beta that was fixed months ago I'm gonna call them on it. If someone says that you get 10 character slots I'm gonna correct them that its 8 slots. If someone starts making up crap about the game in a fit of nerdrage then I'll probably comment on that to.
I'm not saying CO is perfect. Far from it, but there is a LOT of BS out there that could give people the wrong idea.
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I'm not saying CO is perfect. Far from it, but there is a LOT of BS out there that could give people the wrong idea.
Posted: Aug 18th 2009 10:03AM (Unverified) said
Eh, I'm out. FP's download manager is forcing a break between each 1 MB that is downloaded. Each time it cycles up to 150 kb/s, then cycles back down to 0 kb/s. It takes around 5 seconds per 1 MB. The CO downloader is shot, again.
Cryptic, you lost a customer, along with 2 more that probably would have played if I had. Who knows if they would have convinced more friends. I actually feel embarrassed for the developers, which is impressive since I should be furious or disappointed. Hell, I'm kind of relieved at this point.
If anyone wants all my stuff, I have a broken 2 GB download, part of whatever the hell the CO downloader deposited on my machine and a very special secret beta key that gives you the priviledge of queuing up on FilePlanet for the chance to maybe start thinking about a download that corrects a download from earlier.
Cryptic, you lost a customer, along with 2 more that probably would have played if I had. Who knows if they would have convinced more friends. I actually feel embarrassed for the developers, which is impressive since I should be furious or disappointed. Hell, I'm kind of relieved at this point.
If anyone wants all my stuff, I have a broken 2 GB download, part of whatever the hell the CO downloader deposited on my machine and a very special secret beta key that gives you the priviledge of queuing up on FilePlanet for the chance to maybe start thinking about a download that corrects a download from earlier.
Posted: Aug 18th 2009 12:31PM (Unverified) said
Since there haven't been any other posts regarding the download I would take a guess that the problem is lying somewhere in your internet or system...
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