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Reader Comments (106)

Posted: Aug 18th 2009 1:17PM (Unverified) said

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Seems like it will be released for both platforms. Gamespot has a stub for both anyhow, and I couldn't see CCP releasing this as an exclusive launch.
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Posted: Aug 18th 2009 3:08PM (Unverified) said

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And that's what's so confusing: If it's not an exclusive deal to one console, why not do a PC version as well? I mean it's consoles that you have to pay up front to develop on. Unless you want to kind of firewall it away from your usual player base so they wont panic and think it's all going Xbox (Shudder)

I suspect it will just be a dumb assed FPS, with a lose EVE tie in to drum up a little excitement, but as long as it doesn't mess up EVE more power to them; maybe they'll get some of that Xbox live cash and use it to make something else that's truly great.

See other games companies, if you can't make MMOs work for you, why not try making something else for a while instead of trying to screw up MMOs in general with bizarre attempts to blame the subs model ;)
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Posted: Aug 18th 2009 1:13PM Belmondo said

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I think this is a rock-solid idea, and it looks like they have found another niche to build on. I say this even though I didn't much like Eve when I tried it and I don't own a console. But I can see how this introduces another dynamic into the Eve endgame. From my impression, the mercs playing Dust don't need to wait around for someone to pay them to go take control of a planet. I bet the Dust players can act on their own initiative as well, which makes it even more dynamic for the Eve players. (dynamic=more variables, less control)

Posted: Aug 19th 2009 1:38AM (Unverified) said

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"From my impression, the mercs playing Dust don't need to wait around for someone to pay them to go take control of a planet. I bet the Dust players can act on their own initiative as well, which makes it even more dynamic for the Eve players."

Now that I WOULDN'T like to see, unless handled just right. Sovereignty has big repercussions for EvE players, I can't see the good in letting the FPS crowd affect that without some sort of ability to influence the outcome solely from space. What if big merc corps formed entirely of the Dust guys came in and started messing with the sovereignty of your space and the only way you could prevent that was to buy a console and try to stop them on-planet? Bad, BAD idea.

On the other hand, the Dust players could possibly be allowed to act on their own initiative if they were dependant on getting a lift to their target from EvE players that they in turn could hire as transport & escort. That way, no Dusties could disrupt EvE's politics without having their own contacts in EvE to work with.
Could be interesting. How annoying would it be to have your dropship sitting in someone's hold who then gets destroyed on the way to the target system? Dead before your team ever reaches the ground. I'd really like to see the ability to destroy a ground combat team in transit like that, so space superiority (or lack of) has a direct affect on the ground combat. Eventually, I'd even like to see the ability to pilot a dropship all the way from a space launch in the midst of an EvE fleet battle to the ground landing, trying to get your guys down in one piece so they could handle their end of the op. Too ambitious?

Anyway, yeah, damn ground-pounders. :-P
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Posted: Aug 18th 2009 1:21PM Thac0 said

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No one has answered my initial comment. How will this enrich the game play mechanics of EvE Online? When i have played EvE I tend to do solo piracy; that being said how will this make the game any more fun for me? I don't care about sovereignty. Liek I said before and i really do want to understand.. how will Dust make EvE Game play mechanics any less boring?

Posted: Aug 18th 2009 1:31PM Damn Dirty Ape said

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It's a new game that will be an addition to Eve, it isn't an Eve expansion. I'm not sure how else to put it, but if you are bored with Eve gameplay now this won't change anything. You'll still be able to pirate. If you don't see any value in it just don't buy it and play Eve like you always have.

If you are asking what it's effect on Eve online will be, I think it will be a positive. I think it will give industrialists a ton of new items to research and build, it will open up new markets for traders, and it will (hopefully) make alliance level fights that much more interesting.
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Posted: Aug 18th 2009 4:26PM Firebreak said

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I don't think it will in any major way. I think that it will be interesting for SOV mechanics but we will have to see how it goes. I also don't really think that it should effect or really enrich the mechanics of EVE I would really like them to be a separate as possible. Once it goes live I would hate for one community to be able to dictate gameplay to another through whining and bitching.
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Posted: Aug 18th 2009 4:50PM (Unverified) said

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Look man, It's another game entirely. It's not meant to give you an edge to pirate in your spaceship. Nobody has guaranteed anyone anything so get over yourself.
This whole pod pilots are gods thing is going to some people's heads I think.

This is a unique and ambitious goal in the gaming world. It takes players from two TOTALLY different genres and tries to get them to piggy back off of each other for gaming value and substance. It doesn't make everyone's life better or cure cancer, it just allows the halo crowd to enjoy haloish gameplay in a persistent universe with internet spaceships.

CCP could have done the typical thing, abandon eve and create a separate and unconnected game based on the same lore. That would certainly not benefit any player of eve. Instead they've melded the new game into the same universe in real-time. As Dust grows so will eve, as eve grows so will Dust. Typical players won't see immediate effect. But that's not the point. They effect each other on a macro scale and that's all.

Maybe pirates will see benefit. Who knows? Perhaps this will force more non-jump traffic through low sec. So don't knock it before you've even heard any real detail.

It's a very interesting proposal that's technically, and logically ambitious. For right now that's all. Without details it's not going to take away or give anyone's free lunch.
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Posted: Aug 18th 2009 1:22PM Wisdomandlore said

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I can understand the consternation from EVE fans, but this is the kind of bold, innovative move that could reinvigorate the MMO world, and finally bring MMOs to consoles. I just hope Dust has some of the depth of EVE while being much more user and newbie friendly.

As for why do a FPS on consoles, controls have come a long way (mostly thanks to Halo), and FPS games are absolutely huge (especially online ones) on both PS3 and Xbox360. CCP is just aiming for the biggest market.

Posted: Aug 18th 2009 1:40PM (Unverified) said

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Well, if they are able to ever implement my Apoc warping in at 0 to a planet and unloading on the planetary surface with my T2 Large Beam cannon's and then the guy on the ground sees a massive fireball coming down from the heavens whereupon he gets incenerated like a good anti-amarr infidel..then I am sold.

On a more serious note i think it is an interesting concept and idea, there is still to little information to speculate one way or another how the SOV will play out with the addition of Dust514 but I think CCP will not pull an NGE like SW Galaxies did on the player base, they have been for the most part good at trying to bring more balance and mixing things up in the game, yes they have their shortfalls but I'm very excited about this and I hope it will pan out for the better for the Eve Online community

Posted: Aug 19th 2009 3:37AM GaaaaaH said

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Maybe it will make caldari better at solo pvp (missiles vs ground would cover more area than lasers)
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Posted: Aug 19th 2009 2:37PM (Unverified) said

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It's nice to see this but i as well wont go out to buy a console just for this game, and i have allready played a MMOFPS its called Planetside. Good game but very slow to go where you need to even if you can have vehicules but thats what make it harder and with more strategies needs

Posted: Aug 18th 2009 2:37PM (Unverified) said

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What? Meh for three reasons: 1) sticking to the EVE IP (why did you buy White Wolf, CCP, if you're not going to do a WoD MMO?) 2) FPS and 3) console.

How disappointing.

Posted: Aug 18th 2009 3:58PM (Unverified) said

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It takes time to make a game, and they just bought that studio not that long ago. So give them some time, and chill out.
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Posted: Aug 18th 2009 2:41PM (Unverified) said

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Some Eve players forget that when the first box's shipped, there was no "Warp to 0", the number of ships available were 1/3 what they are now and the interface now features a host of different corporate management and market trading options that were lacking in version 1.0. CCP continues to evolve. Dust will ship with all kinds of flaws, I'm sure. The integration of DUST and EVE-O will be sloppy. The established power houses will start threadnaughts on the forums and kick, wail, gnash teeth. But it will all evolve. CCP will listen to the player base, implement what they realistically can and continue to edit as they always have. I'm not surprised that the response from most of the eve players has ranged from cautious skepticism to outright rage. I imagine somethingawful is already buzzing with talk of how to further build the walls around fortress delve by mobilizing a whole new army of Goons on consoles. For those who rage quit eve= more for the rest of us.

Posted: Aug 18th 2009 2:48PM (Unverified) said

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Console are the inferior platform for FPS.

But since you don't need to be a rocket scientist to be a grunt, it should work out pretty well.

I just don't know about it holding the average FPS players attention if it is to complex and judging from EVE, simplicity is not one of CCP's strong points.

Posted: Aug 19th 2009 2:31PM Droniac said

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I agree. I'm not sure how they're going to keep console FPS players hooked to a concept so complex and abstract. Even in the generally more mature PC FPS scene, most complex and challenging games are shunned. It's the reason why CS, TF2 and CoD are popular, and (often better) games like UT3, Return to Castle Wolfenstein and Savage 2 are not.

This is far worse on the console platform, where soft shooters rule with an iron fist. If it's too easy to lose, too lengthy, or too complex it will never do well on a console. The prime reason I've heard for purchasing a console is ease-of-use... that's not exactly an attitude that goes well with a complex game of online multi-game alliances, political intrigue and interstellar sovereignty. That sounds anything but easy.

It definitely looks good and sounds like a great concept on paper. It might even be a great MMO all on its own. But there are so many hurdles to overcome beyond even the simple 'no MMO ever did well on consoles' one that it seems extremely unlikely to succeed. I hope CCP can pull it off, but it'd be nothing short of a miracle.

Right now Age of Conan making a comeback and overtaking World of Warcraft seems more likely. And we all know that isn't going to happen.
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Posted: Aug 18th 2009 2:59PM Russell Clarke said

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Hopefully the combat in Dust is a bit more interesting than 'lock and orbit'

Posted: Aug 18th 2009 3:08PM Lateris said

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I completely endorse this 100% and would hope that they will bridge the gap for gamers to play this on both console systems in regards to the 360 and the PS3. I am ore partial to the PS3 since I own that. To be honest I am really blown away with the vision that CCP is offering the gaming public. The integrity and game play of this IP is what Star Wars should have been.


I am in. And I hate FPS

Posted: Aug 18th 2009 3:25PM (Unverified) said

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Sorry to spam posts but:

Can anyone point me in the direction of an official explantion to why it's consoles only? (If that's the case) No plan on playing either, but I'm really, really curious.

Not going to be playing either I suspect, but is this a giant leap forwards for console game play, or the beginning of the end for even the niche market of the more grown up (or grind friendly, call it whatever) PC play.

(cue drum roll) Du Du Duuuurrrrrr.

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