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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Aug 17th 2009 4:08PM (Unverified) said
The keep redesign sounds excellent. My only issue is this:
1 Ramp or 2 Ramps, if people are still playing keep tag instead of actually fighting each other it's no fun. I think the biggest issue is rewarding players for taking keeps/objectives undefended.
Coming from a DAOC background, you were only rewarded for PvP kills. You receive nothing from guards. You went to towers/keeps/open areas to find PEOPLE to kill so you could get your reward. This system just rewards avoidence :(