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Reader Comments (20)

Posted: Aug 17th 2009 11:35AM (Unverified) said

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I really want to try this game out. But I am concerned this is just City of Heros 2 with the same boring quest with just a fancier look. Anyone play the Beta? If so how did you like it. Honest reviews please.

Posted: Aug 17th 2009 11:44AM arnavdesai said

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I played the Beta & although I cannot address your concern specifically (since I have not played the former) Champions has its moments but the customizations & things are too overwhelming & frankly I did not really understand all my mechanics. I played as a Sorceror & Electric powers & power suit but could not really tell the difference between the two. However, the game does give you incentive to finish all quests in certain areas as most stuff is instanced & you cannot return back. Also, I truly did not understand all the mechanics of the game.
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Posted: Aug 17th 2009 11:58AM CCon99 said

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Now that the NDA is dropped, I'll tell you of my experiences in beta since last November.

I think the ongoing theme in Champions is, it had a ton of potential, but always seems to fall short. Every feature I think to myself how cool the idea is, I can't help but think the way it was implemented was just the wrong way.

One thing that really stuck out to me in beta was the rate at people stopped logging into the beta, every few weeks they would invite a new batch of beta testers into the game (people like me who were dying to get their hands on this game for a long time), then after only being allowed to play two days a week for a 2-4 hour window (this is how it was till about 2 months ago when the hours were stretched for a majority of the day), a month later the beta servers would be bare again and the forums would be full of people complaining about design choices. This cycle seemed to repeat over and over through the whole closed beta. It's not a good sign when people grow bored that quickly, especially when they're only able to play 4-8 hours the entire week.

The game can be fun, especially at first. But depending what kind of player you are, most become bored with it pretty quickly. I suspect fans of MMO games won't like the game because it's actually a step backward to most MMO games. If you're a fan of MMO games because of the grouping or social parts of the game, you definitely won't like the game.

It's definitely one of those games that you either like it or hate it. I got my entire guild in the beta and out of 40+ people, only 3 of us were still logging in til the closed beta ended. But to be fair, most of us are fans of MMO games and likely expected it to be a traditional MMO.

I would definitely get into the beta or wait for an eventual free trial after launch before buying the game. I wouldn't suggest the lifetime subscription, in my experiences even those who liked the game, still grew bored of it 2-3 months later (and that was still with the limited playtime window). Also if you don't like games that are released buggy, you should definitely wait before trying it. Like many will learn today, the game is in a very buggy state still, despite launching in 2 weeks.
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Posted: Aug 17th 2009 12:22PM Aganazer said

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CCon99, I didn't notice any of that about tester retention and I was playing for 4 months. I mean, no game is going to have 100% retention, but the beta community seemed to grow and grow as they added new testers. Of course people will be more eager to play on their first play test so there is always going to be some effect of that as well.

Is there any chance that maybe you're just assuming there was a retention problem because it didn't work out well for your guildmates?
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Posted: Aug 17th 2009 1:17PM CCon99 said

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Not at all, this was a pretty well known issue. They even had a email poll they sent out trying to figure out why people lost interest in game. It did start to grow a little better toward the end, but they also were accepting new batches of testers more frequently. It is possible the tiny testing windows were backfiring on them by causing people to forget about the game since they couldn't test it when they wanted, but that doesn't explain the issue of the beta forums being filled with so much hate. =(
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Posted: Aug 17th 2009 11:40AM Bueno said

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NDA is still active for a bit so you'll have to wait for player reviews.

I myself really enjoyed the videos. He had me at "you want start out killing rats and collecting wolf pelts"

I'm so excited, come-on pre-load! start DLing!

Posted: Aug 17th 2009 11:48AM (Unverified) said

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According to Daeke(community manager) on the forums. The NDA has been lifted with an official announcement coming later.
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Posted: Aug 17th 2009 11:47AM (Unverified) said

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I like the disdain with which the commentator says "you aren't out hitting bears or collecting wolf skins" (or similar) and then runs right to the first quest... kill ten "pods".

Yeah the differences, they astound me.

Posted: Aug 17th 2009 11:50AM (Unverified) said

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Luckily that is only the first quest. It's a quest that teaches you the bare basics of how to control your character and such. And it's the only quest where stuff doesn't fight back.
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Posted: Aug 17th 2009 1:14PM (Unverified) said

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And to be fair, that's a tutorial, not the "real" game.
I'm so sick of games that have you kill random wildlife.
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Posted: Aug 17th 2009 11:50AM (Unverified) said

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Can't wait to see what is put out from Massively now that the NDA has been lifted.

Posted: Aug 17th 2009 11:51AM (Unverified) said

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Thats fair enough and I'd not judge the whole game on one comment, but I am sick of over confident, cocker devs / studios belittling other "games" in this way, then turning out to really not be that different and kinda vanishing later on.

Posted: Aug 17th 2009 11:57AM Bueno said

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Oops. I was a bit slow on the news, I knew it was today, just didn't realize it had been lifted.

This will be interesting, but always take them with a grain of salt and try it out for yourself :)

Posted: Aug 17th 2009 11:58AM Mr Angry said

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I'm going to refrain from commenting on Champions Online with my usual gusto.

I've determined that I dislike the genre as opposed the game, and even IF it was any good, it wouldn't hold my interest very long.

Good luck Cryptic, I hope you manage to launch successfully and fulfill the expectations of your clientele.

Posted: Aug 17th 2009 1:05PM (Unverified) said

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WTF?!!? Who are you, and what have you done w/ my friend? LOL

Well, I won't hold back -

Clunky, unresponsive, shallow, highly highly instanced (which should make performance good... but it doesn't), small, non-immersive, console-centric, solo-oriented, over-hyped and 100% not worth $15 a month.

I'd never pay a subscription for this game. Certainly if this beta client is close to what will be released at launch.

Looks like 2008's launch failures taught Cryptic NOTHING. They don't listen to their beta community. They ignore glaring, blatant holes in there product. And their huge egos and pride will get in the way of their launch.

CO isn't even 1/10th as pre-launch-popular as WAR or AoC and will be lucky to get 1/10th the initial box purchases that they do. So, you'd think that providing a near perfect game would be of utmost importance for word of mouth exposure. It isn't.

While the look of the game is beautiful (but, a personal preference) and the character creator is a-maz-ing, and the idea of testing all your powers before officially purchasing them is awesome, those are essentially all that feel really fleshed-out in the game. Everything else feels so very very shallow and half-assed, and like Con pointed out, even playing a "shiney new" game, I was bored in a few hours every time. Even when I knew I had limited play time (which in other betas always motivates me to stay on as long as possible) in CO, I kept thinking to myself "this shit sucks. Maybe a new character will be fun". Nope. It's the game-play.

The stat distribution is daunting, boring, and mostly level based (items do distribute a small amount, but the “Big Boosts” are gained through levels). Powers are few and far between. Customizing the powers isn’t all that engaging. Combat is slow and boring and a barely palatable w/ the game’s responsiveness. Movement (non-travel power based) left me always feeling like my characters ran around w/ a load in their pants. Travel powers don’t transcend on the environments well. It’s just not finished.

It's like they couldn't decide ot make it like WoW, or to make it like CoH, or to make it like a console game. So they just went all willy-nilly making the whole thing a giant cluster-fuck of all three, and none of them gel. And has anyone even seen end game? I looked on the forums and saw nothing about it.

Overall, CO might be a fun game in a year after months of improvements... but I know I'm god damn sick of games that release w/ "potential" and paying for a piece of shit while I wait for it to reach that potential. You’re far better off playing CoH for a cheaper, better made, more engaging game.

Oh, and just to appease those that want to scream "troll" stuff - LOL@thinking this game is good enough for a sub & MT, let alone just a sub.



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Posted: Aug 17th 2009 1:17PM Mr Angry said

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...and so the apprentice... becomes the master...
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Posted: Aug 17th 2009 2:55PM MrGutts said

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I would have to agree with just about everything JP stated. Many many posts fell on def ears. One big one I posted about privacy and ignoring people doesn't even work correctly.

Just as I type this the Cryptic website cant even handle the traffic of a simple open beta, what the hell are they going to do during release day??

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Posted: Aug 17th 2009 12:54PM mandarin said

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I was in the beta. Tried it, loved the costume tool (it was buggy). The quests were set in a rat maze type path, I guess you end up in a general area after certain quests were done. I did play COX for a year or two some time ago so I can tell you that there are differences between the two.

However I pulled out my pre-order since I dont think its ready yet. I'll probably buy it later on.

Posted: Aug 17th 2009 1:43PM Interitus said

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What really killed it for me is this linear path you are sent on. There are two paths. (Canada or the American SouthWest) From there you follow the same quest line to the end of the 5-10 zone, you do a big mission at the end, enter the 11-15 zone. In CoX you at least had multiple contacts, so if you chose contact A last time, now you can choose contact B, I didn't see anyting like that, you just do the same missions.

I also found the costume creator, while expansive it was very awkward.

I'm sure I'll get the game, but I still think it needs another few months of polish

Posted: Sep 1st 2009 3:58PM (Unverified) said

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There are so many really decent, well polished, highly populated games on the market at the moment. The biggest issue is that most of them are pretty old, and therefore boring.

Still, I would usually rather play a well polished, older game, than a frustratingly buggy, unbalanced, NEW game.

I know that developers are tied to their marketing and release dates, but sheesh - I would rather wait 6 months and get a better game at launch!

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