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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Aug 17th 2009 9:07PM (Unverified) said
The reason people engage in RMT is because the game makes them do unfun stuff in order to get to fun stuff (i.e. grind). If people feel the need to RMT in your game, it means that at least a portion of it sucks, because it isn't fun enough to be played for it's own merits, and instead must be slogged through to get to the fun part.
No one really wants to spend extra money on top of a sub fee to play a game, but they do so because it removes barriers to fun erected by the dev team. These barriers are bad design.
Instead of designing a system to rid your game of illegal RMT, how's about designing a game that is fucking fun to play from start to finish, thereby doing away with the necessity of RMT. I know, what a concept!
But no, these guys (not just CCP but mmo devs across the board) will continue churning out boring as level-treadmills, gear grinds, and shitty time-sinks designed to keep people subscribing and chasing the carrot. And as long as they do, people will continue to use any means to bypass it.
The fact that they've put their own RMT into the game is pure greed. It's ok to bypass boring-ass mechanics as long as you pay us, but not anyone else. Newsflash, if I like part of the game, but find other parts annoying enough to want to RMT around, I'd much rather pay a third party for the avoidance services, rather than the dumbass devs who designed the annoyance.
Posted: Aug 17th 2009 9:23PM (Unverified) said
"Blah blah blah blah blah blah... I hate playing mmo's... blah blah blah... I want to be spoon fed everything...blah blah blah"
Get a grip.
Posted: Aug 17th 2009 9:38PM Wgraves said
if you want fun beginning to end, play an FPS, MMOs with persistent worlds use grind and "unfun" things to create value in the items you purchase, use, and lose.
If I got a faction fitted Machariel every time I lost one, what would stop me from rampaging wildly about, and making a general ass of myself? On the other hand, when I KILL a faction fitted Machariel, it is far more satisfying to know I just destroyed a hundred hours worth of effort, rather than just reset some guy back to his spawn point.
The greater the risk, the greater the satisfaction.
In eve, you risk assets
In eve, you gain assets through grind
in eve, grind is time
risk = assets = grinding = time
Thus "The greater the (risk, assets, grinding, time), the greater the satisfaction."
Sorry for the minor rant, and I cant believe I just argued FOR grind, but in eve with a completely open economy, there has to be a base unit, and that IS time.