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Posted: Aug 17th 2009 12:56PM (Unverified) said

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I was in beta and i wont be buying it. if you think CoH was instance heavy wait till you see every time you zone there is a list of 100 instances of the zone you want into. there are no separate servers you are limited to 10 characters total. in a game with this many character development options its just downright mean.

there aren't enough powers in each framework

Oh yea and when they release it for xbox 360 later this year say goodbye to big content patches

as of the last beta build it has huge balance issues in PvE and PVP and many many bugs. oh yea and client crashes. its items system seems forced and unintuitive. crafting isnt anything special, all the different types of crafting are clones of eachother that use different materials.

good things? the character creater is crazy good. you never have to fight for your name, since your full character names will always be yourname@youraccount. the travel powers in general are a lot of fun. as long as the game stays free to play (read: open beta) i'll stick around and mess with making new characters.

just please please try it before you buy the lifetime subscription.
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Posted: Aug 17th 2009 1:10PM Aganazer said

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OneTen, no offense dude, but there are some things you said that weren't quite right.

1. You have 8 character slots not 10, but you can buy more.
2. There are plenty of powers in each framework, but it doesn't matter either way because you can choose powers from ANY framework.
3. I don't think there is a release date for the Xbox version yet.
4. All games have balance issues.
5. The nasty crash bug of Wednesday's play test was resolved on Friday. Other than that one day the client never crashed one me ever during 4 months.
6. The crafting schools aren't clones of each other. They all focus on different stats and have different node buffs. They have a couple common elements though. They all include bags and heal consumables.
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