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Reader Comments (25)

Posted: Aug 12th 2009 8:24AM (Unverified) said

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Not to steal thunder from that other mmorpg website, but the final frontier might indeed be Sports-MMOs.

Still, I suspect that the final frontier of MMOs will be something of an integration, the "Wal-Mart" of MMOs which allows avatars to travel through time and space to experience different genres with the same character. Different rulesets, different advancement tracks. Maybe Free(mium) Realms is starting to chart that course and in a couple MMO generations we could be looking at something rule-breaking.

Wal-Mart Online. They carry everything else, why not?

Posted: Aug 12th 2009 8:29AM (Unverified) said

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I don't think space will be the final frontier.

Time may be, perhaps- if an MMO can have be created with developers with sufficient imagination & skill to create a environment that allows players to shift between time periods and directly affect the flow of events, rather than things just being instances where actions are either preordained, or otherwise have no consequence.

Of course, griefing may be abundant.

Imagine logging in to find your log cabin to not be there because a griefer took it upon himself to go back in time and burn down the forest that your player-housing was sourced from.

Or finding that trade routes have shifted into the territory held by an opposing guild because someone went back in time and redirected the flow of a river ?

Posted: Aug 12th 2009 8:51AM Aetrix said

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Fantasy MMOs have you kill ten rats. Space MMOs have you kill ten rats in space suits. Horror MMOs have you kill ten zombie rats. Modern Warfare mmos will have you kill ten rats with machine guns. Mystery MMOs will have you hunt for clues to find ten rats.

When the industry stops dressing up their old standard in new clothes and actually starts innovating again, I will once again be interested in new MMOs.

Posted: Aug 12th 2009 8:56AM (Unverified) said

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Sea-faring MMOs will have you kill ten rats in the hold of the ship you're sailing on.

Gangster MMOs will have you kill ten dirty rats.
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Posted: Aug 16th 2009 8:33AM (Unverified) said

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Only cos they killed your brother.
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Posted: Aug 12th 2009 8:53AM (Unverified) said

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Imagination is the final frontier.

Posted: Aug 12th 2009 8:55AM Macabre 13 said

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Why a modern mech (Battletech or a new IP) MMO hasn't surfaced yet is beyond me... I feel like even a half-decent attempt would be an instant cash cow.

Other than that, I'd love to see a modern warfare MMO revolving around PMC's (Private Military Company). The PvE content could include taking various contracts to fight for various warlords/lesser factions/tribes, while the PvP would be based on the notion of the players working for opposing larger factions/nations. Everyone would basically be a soldier of fortune, amassing a stockpile of money and weaponry to advance their PMC's (guild's) power, reputation, wealth, and influence.

In such a game, I'd envision solo play being almost obsolete, instead creating an innovative system where players would join one of various PMC's upon entry (the first few established by the devs, perhaps operated through volunteer "moderators" at launch?) until groups amassed the wealth to create their own PMC's, which players could join through an in-game application process. I feel such a game could revolutionize in-game guild control, being among the most team-oriented game world to date. I'm talking such deep control and customization options to virtually eliminate the need for out-of-game websites and such.

Anyway, I've kinda just pulled all that outta my ass, and though it sounds like it'd be tough to pull off, I feel the gist of it could be something incredibly sweet. Probably the hardest part would be to make a game where everyone *really* wanted to be part of a PMC, and not feel forced into it.

Posted: Aug 12th 2009 8:57AM Macabre 13 said

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LOL! Nice...

"ten rats with machine guns"... awesome...

+1 :)

Posted: Aug 12th 2009 8:58AM Macabre 13 said

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Doh! Fail comment strikes again...

Meant to be in reply to Aetrix.
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Posted: Aug 12th 2009 8:59AM (Unverified) said

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Sealab 2021 the MMO plz.

Posted: Aug 12th 2009 9:32AM Gaugamela said

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The final frontier will be the introduction of an MMO that gives progression and rewards for doing more than just slaying PvE mobs. Free Realms is nice in this aspect by having the racing games the crafting being so differeent, etc.
I want to see more MMOs with alternate objectives before the average PvE content and PvP content.
I wannt to see a fantasy MMO with horse racing, obstacle racing, medieval games or games based on actual sports for example. Crafting tha has mini-games to break the monotony...
The same goes for Scifi MMOs.

Posted: Aug 12th 2009 9:34AM Gaugamela said

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As for settings i would really love to see a decent pirates MMO.
Something based on One Piece would be my dream MMO if it had guild (pirate crew) based PvP and PvE against the Marines.

Posted: Aug 12th 2009 9:55AM Anatidae said

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I suppose when we find the SciFi/Fantasy section of the bookstore empty from lack of ideas - then we will know that we are out of ideas for MMO or games in general.

I predict 2012. You know the worlds ends then... make sure you preorder the expansion.

Posted: Aug 12th 2009 10:56AM Saker said

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The future is when someone really gets beyond the "game" mentality and creates a World, that's basically what most people are saying here, they want a world, a place you can really meaningfully effect, not a static game. Something living, breathing, dynamic where the weather effects things, the crops, wildlife, etc. Not things just "re-popping" in a particular location every few minutes. I believe the technology is all in place, there just hasn't been the creative will.

Posted: Aug 12th 2009 11:22AM Lafajet said

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Is there really a final frontier? In my humble opinion it doesn't always come down to just the genre, the way the setting is built is also very important. Just as there a mind-numbingly derivate av boring fantasy settings in a multitude of media, there are also those that feel new and exciting (and the same is true for any genre). If anyone for example somehow snatched up the rights to make an MMO about Gernia (from Robin Hobbs "Soldier Son"-trilogy) I'd be pretty excited about that setting even though it would fall under the "Fantasy MMO" category. Just because it's fantasy, it doesn't have to be orcs, elves and dwarves.

Posted: Aug 12th 2009 11:21AM Xii said

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One thing I realized after MxO was gone was that there aren't any very many contemporary urban environment games, where you run around cities similar to what we have now IRL. I know there are some 'urban' games coming up, but the whole gangster/GTA ripoff thing isn't really my cup of tea.

Tabula Rasa had a nice NYC zone added right before it shut down, so maybe the concept is cursed.

Posted: Aug 12th 2009 11:29AM Tom in VA said

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Personally, I am most looking forward to an MMO -- any MMO in any setting (sci-fi, fantasy, what have you) -- that allows players to create and play new content.

CoX has taken steps in this direction, although the mission creator feature seems pretty limited (to me). I think player-created and/or player-directed content offers countless new possibilities to keep MMOs fresh and interesting.

It's too bad that CoX isn't that great a game, though. : /

I would have loved for example, if Guild Wars had permitted player-created content: dungeons, missions, quests, etc. I think it would have added a lot to that game and extended its shelf-life considerably.

Posted: Aug 12th 2009 11:46AM (Unverified) said

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Moar urban settings plz.

Gief World of Darkness.

Posted: Aug 12th 2009 1:09PM Waxil said

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A proper horror mmo would be fantastic but fundamentally impossible (both due to the general difficulty of making a horror game, as well as the general lack of role playing in the mmo community (thus ruining the horror aspect)).

Posted: Aug 12th 2009 1:33PM (Unverified) said

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I'm waiting for the Porn MMO.

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