| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (26)

Posted: Aug 12th 2009 5:55AM (Unverified) said

  • 2.5 hearts
  • Report
It's much different for EVE than other games though. For a game that lives on it's 'real economy' that gold farming will cause inflationary hell as well as skew the money supplies in all sorts of ways.

PLEX must help CCP control a number of money supplies issues... but that's too boring to go into here, I'll spare you that crap, but if I remember right they have real economists to help them work out this sort of thing for good reasons, I'll say that much.

This isn't a moral thing about people cheating or selling accounts, it's plain old bad for the core of the game, wrecking the money supply (although in a roundabout way I'd say item shops in other games do the same thing in a different way, but it doesn't matter half as much where crafting is only a sideline, like WoW, LOTR, or any of the others, that's a different set up and a different argument against)

Grinding is needed in EVE because like any Sandbox game, you need to give things consequence and value, and the best way... oh sod it :)) not doing an essay here. You NEED grind in these games, otherwise there stops being a consequence and then it's just all lulz and pew pew.

Reply

Posted: Aug 12th 2009 7:39PM (Unverified) said

  • Half a heart
  • Report
excatly what I was thinking SGT, Not.... I dont even know what you even said. I've done thousands of missions in Eve and each one I have an alt run behind me and salvage everything up. Quite honestly I'm over it, at least the Eve grind anyways, you guys go ahead and spend 3500 hours in the next year grinding your way up to a titan, by the time you get there nobody will care because Eve will be a dead game..... all I can say is thank-god i can buy an edge, slave work or whatever you wanna call it. If you cant afford it then maybe its time for you high school drop outs to finish high school go to college, get a good job, move out of your mom's basement. If you are still in high school focus on making the above things happen for yourself. Once again thank god for gold farmers.

Posted: Aug 12th 2009 3:24PM (Unverified) said

  • 2 hearts
  • Report
I agree, being able to buy in-game time with in-game money is a nice thing.

Posted: Aug 12th 2009 3:09PM (Unverified) said

  • 2 hearts
  • Report
This whole issue is a symptom of a much deeper and dirtier economic
problem that MMOs have. In a nutshell - online MMORPGs need their
users to pay but not play.

Once you're subscriber, developers don't make any more money from
you per game. When a player "grinds" it uses up bandwidth and server
resources that cost the developer big bucks to provide. But grinding
does not earn the developer any more cash. This means that farming or
grinding seriously damages a developer's profitability. Since the
black market in currency encourages grinding, it becomes a huge (and
fundamentally unsolvable) problem for devs.

Building a great game in a way that makes you lose money the more people play it is fundamentally flawed. I say this as a former MMORPG developer who was constantly being torn between encouraging play on the one-hand, and dealing with a CFO who needed to bring down operation costs on the other.

At Quick Hit we make free-to-play, online sports games. Because each
game of Quick Hit Football is sponsored by advertisers we make money
on every game played AND we don't have to require users to buy the
game or to subscribe. This means that we don't have to worry about
secondary economies at all and can focus on making the game better so
that more people will play it more often. Way more sane, IMHO.

A.S.,
V.P. Product Development, Quick Hit

Posted: Aug 17th 2009 12:21PM (Unverified) said

  • 2 hearts
  • Report
Aatish,

I used to believe that, but with CCP/EvE, it's different. They encourage people to be online as much as possible. While I can't pretend to see how it refutes the economics you describe, EvE's 'leveling' structure does just encourage players logging into the game...it REQUIRES players to log into the game frequently.

I believe CCP sees the advantage of having as many players PLAYING an MMO as possible all the time. They have the technology to support the loads.

With all due respect, I would not ever play a game with in-game advertising. Even just load screens, etc. I pay $15/month to avoid that.

KB

Posted: Aug 20th 2009 1:41PM (Unverified) said

  • 2 hearts
  • Report
Storm,

No offense taken and I think you're far from alone in your desire to not be advertised-at in a product. Most games that offer a free-to-play version with ads also offer a pay-to-play version without them. For the developer, it's all the same since it doesn't matter how the service is being paid for so long as money isn't being lost.

Quick Hit is definitely investigating going down the route of having a paid version without ads.

To your point - I think EvE's strategy is ultimately what most MMO developers settle on. The rationale is that having a large user base contributes as much to the value of your company as making a lot of money. Heck, sites like YouTube actively lost small fortunes (and probably still do) providing the service but were valued solely for the size of their user base.

There is also an economy of scale here. 10 users don't consume 10x the bandwidth of 1 user if you've designed your MMO right. So the bet is that you lose money early-on to get users and pray that you'll get to the tipping point of profitability before you run out of cash. Each additional user after a certain point has a higher marginal profit.

All in all. It's a really tough balancing act and one that I don't envy.

Aatish Salvi, V.P. Product Dev, Quick Hit, Inc.
Reply

Featured Stories

WRUP: Kingdoms of Amalur was pretty cool edition

Posted on May 26th 2012 10:00AM

Betawatch: May 19 - 25, 2012

Posted on May 25th 2012 8:00PM

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW