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Reader Comments (37)

Posted: Aug 11th 2009 4:28PM Sunlover said

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Can't wait for this. FFXI was my first mmorpg. I always wanted to go the distance in that game, but for different reasons, many of them talked about in this article, I just couldn't.

Looking forward to seeing more on FFXIV!

2010 is going to be a great year for mmorpgs.

Posted: Aug 11th 2009 5:15PM deejrandom said

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It was my first too. I have always thought the world was much better then the majority of MMO's out there and miss just hanging out in Windhurst. However I left it (Actually left and went back many times) because of a lot of different reasons. FFXIV has, at least on paper, addressed many of the issues I had and I cannot wait for it.

This one and the old republich are the two I am most excited for. Both are high on my radar.
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Posted: Aug 11th 2009 5:34PM postpwn said

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I, too, started MMO'ing with FFXI and have left and returned several times. In fact, I just recently returned for the seventh time, mostly due to this FFXIV hype. I'm hoping to make it to 75 this time... or at least have some fun until XIV comes out.
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Posted: Aug 11th 2009 5:46PM Sunlover said

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I miss Windhurst too, and San d'Oria, but Bastok was my home. Just thinking about it triggers the memory of the city's theme song and feelings of wonder and excitement. Even with all of its flaws, FFXI just did something to that part of my brain that loves adventure and fantastical worlds that no mmo I've played since has done. (WoW came close, but not quite enough. The Old Republic looks like it could be amazing in this aspect too!) The game's aesthetic and feel is simply not like any other. I can't wait to see if FFXIV matches, or hopefully, surpasses eleven's ability to do this for me.

So far, it seems as though it just may.

See you in XIV!
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Posted: Aug 11th 2009 4:44PM Velyse said

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As a long time FFXI player and an avid MMO player overall, I can't help but feel as though S-E is taking the correct step forward not just in the franchise, but in MMOs overall. It seems like not only are they taking elements from XI with them for this, but deeper elements of sandbox MMOs as well.

This game is going to be a huge step forward for the MMO genre. 2010 really can't come soon enough.

Posted: Aug 11th 2009 4:55PM (Unverified) said

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So much hype...

Let's just hope that 2010 isn't the next 2008 in MMO terms.
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Posted: Aug 11th 2009 4:49PM toychristopher said

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I really wanted to play Final Fantasy XI but I just couldn't. I am very interested in this new game not only for the Final Fantasy franchise but for it's differences.

Posted: Aug 11th 2009 4:53PM (Unverified) said

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The more and more info I read about ffxiv the less I want to play it

No levels?
I enjoy leveling it gives me a sense of achievement. Hitting 75drg was one of my best mmorpg moments Ive had. I also grow more and more attached to my character as I progress.

The job system currently sounds very simplistic.
Just equip a weapon and thats it you are now fully equiped to tank/heal/DD just as well as anyone else? Its like a holy paly in WoW respeccing Prot and suddenly expecting to know how to tank.

All the same races....
and the races dont make much of a difference stat wise.
I like the fact that some races are more suited for some roles in ffxi, yet Ive seen end game galkas have just as much success as end game tarus as mages.
It just meant you have to think more on your gear.

Right now the only thing that can save this game for me is the inclussion of a dragoon job, complete with wyvern, from the start.

Posted: Aug 11th 2009 7:36PM (Unverified) said

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at MaskedBunny.

I think you misuderstood. Or maybe I did, but the way I understood it is that there will be a form of progression, just not with numerical levels. It's not that you can equip any tanking weapon and go and tank any dungeon. The weapons themselves will carry the "level" and when you find a better one you "level up".
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Posted: Aug 11th 2009 10:30PM Cendres said

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Your weapon determines your class, not your ability. They are revamping the progression system so it's more seamless and feels less like a forced chore, but they are not throwing the whole leveling thing out the window either. ^_^
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Posted: Aug 12th 2009 2:42AM (Unverified) said

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So there is levels they are just calling it something else.

And if the weapon carries the level or there is a more seamless progression you still are in the same position of if you need a medium to high progressed tank or healer your still as screwed as before.

So basically all they've done is change how you level and called it something else and how you change jobs and named it something else.
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Posted: Aug 12th 2009 7:50PM (Unverified) said

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Sounds like you haven't read too much about the game.

You don't want to play it because it doesn't have the traditional leveling system of previous MMOs? Because you feel as though you won't get a sense of accomplishment or won't become attached to your character? Is that a joke? You sound too easily placated.
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Posted: Aug 13th 2009 4:37AM (Unverified) said

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I didnt say I dont want to play it I said what Ive read so far make me want to play it less.

I havent read to much on the game because there isnt that much to read yet.

I dont mind it not having a traditional leveling system like previous MMOs I just like to have some progression for my character to keep me playing for more than a month.

If I dont feel properly attached to a character I stop playing the character.

And what do you think placated means?
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Posted: Aug 11th 2009 4:55PM (Unverified) said

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Too bad it's Final Fantasy - the most mediocre and overrated franchise in gaming history.

Posted: Aug 11th 2009 4:57PM elocke said

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See, it is these reason why Square is considered an awesome company. Sure they've made some bad games(FFX-2, cough cough) but they didn't let it stop them and they like to experiment in each an every game with doing things differently. That's why I am a proud SE fanboi. FFXI was awesome, but yeah I hated being held back from the game due to time constraints, grouping constraints, all the stuff mentioned in this article, and it looks like SE is realizing this and making FFXIV for guys like me. 2010 can't come soon enough.

Posted: Aug 11th 2009 5:18PM Minofan said

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I really want to be wholeheartedly excited about this game, and a few years ago I was certainly an avid Final fantasy franchise fan, but having been stung quite a few times I cannot shake the big fears that:

1] Crafting jobs are going to fall way short of Free Realms integration, and nowhere near surpassing them. Sure crafting itself is rather pointless in FR currently, but the jobs themselves are fun and fully integrated into the FR world. If FF XIV pulls off anything at all beyond node grind and menus, it will be monumentally ahead of FF I-XII (and likely XIII) in that department.

2] Removing levels is just code for a crumby Morrowind/Darkfall skill-number system where even age-old progression is replaced by afk autorunning against walls, firing spells at the sky and trading kills with allies.

To be honest it would have helped if they'd opted for new character models or races - and renaming the races is a highly suspect move in my book - but I'd still probably have these doubts until we are much closer to release and see some substantial evidence of gameplay.

Posted: Aug 11th 2009 6:37PM RogueJedi86 said

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1). Maybe XIV will try crafting similar to SWG, which was also memorable for dedicated crafting professions. I highly doubt it'll have the detail of SWG's resource and crafting system(it's very detailed, can't be bothered to describe it right now), but if it had anything beyond FFXI and WoW's low feature crafting, it'll be quite good.

2). No levels probably isn't quite what we think it is. I'm sure your weapon's level will count as your level instead. Again I defer to SWG, which didn't have levels for the first year and a half of its lifespan.

3). The races will definitely have new models. They may look like the old races, but they still have noticable differences. The Erzen have shorter necks than Elvaan, the Lalafell have pointier noses than the Taru, the Miqo'te have more human and less cat-like noses/mouths than their Mithra sisters, and the Roegadyn don't have the tails of their Galka cousins. The only ones that look the same are the Hyurans/Humes, but what do you expect out of humans? This is the same thing as FF games all having Moogles and Chocobos. They don't always look identical, and never recycled models.

Not to mention they'll have PS3-quality models, which they can't do with the old FFXI models. So no, not the same models from XI. Not to mention the rumors of other races coming too, with them just announcing the 5 we know immediately.
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Posted: Aug 11th 2009 5:43PM myr said

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I'm still not holding my breath.

I'm not completely sure how no levels will pan out. I know I absolutely hated skilling up weapons in FFXI after the first, say, two or so were capped. If that's your primary mode of advancement in 'XIV, I might be a casual player at best. I know I'll likely play at least for a while due to friends from 'XI switching over, but whether they retain my subscription or not really depends on how the game feels. Will I be compelled to keep playing?

I hope they do some major interface and customization changes from 'XI as well. There's a reason that most people still playing are PC users, and that most PC users run a third-party windower program with plugins to make the interface more bearable (the name itself a legacy term from back when SE refused to allow users to alt-tab out of the game, disconnecting you if you attempted to do so, or accidentally hit the windows key, or activated sticky keys... many a wipe were caused by this).

We'll see. We shall see.

Posted: Aug 11th 2009 6:51PM RogueJedi86 said

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Maybe they'll fix the absolutely horrid PC controls too. Putting the main menu button on the - at the top right corner of the Number pad is not very comfortable, especially for those of us who use WASD for game controls.
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Posted: Aug 11th 2009 7:00PM myr said

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Ah. Yeah, that too. I ended up playing with a PS2 controller connected via cheap usb adapter. Went through 4 or 5 controllers and 3 adapters in all my time. ._.;
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