With all that said, how much change is too much? As someone with a role-player background, when I create a character, I generate them with a certain personality and story in mind. Some things would fit, like changing outfits or hair, sure. But changing races mid-run? That seems strange to me. And while I can totally understand changing sides, I still don't understand changing sides without learning the language of the other side like we used to in EverQuest. It kills the potential back-story fun you can have. (Turning traitor, anyone?) But perhaps I'm just an old pen & paper geek waving her cane around on the lawn again. As such, I come to you - how much retcon for characters is too much? Are we sacrificing story and role-play fun in pursuit of making games easier and easier and easier?
Posted on Dec 28th 2014 8:00PM
Posted on Dec 28th 2014 7:00PM
Posted on Dec 28th 2014 12:00PM