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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Aug 8th 2009 11:15AM J Brad Hicks said
No game, before or since, has balanced this any better than Diablo II did, eight years ago. By the time you got to Act III, the ruins of Kurast, it could take you 45 minutes to an hour to hack your way through dense jungle and swarming enemies to get to the next waystone. But once you did, would there have been any point, either from a story-telling perspective or from an entertainment perspective, to making you repeat that trip? Diablo II had plentiful waystones, but you can't tell me that the deserts of Lut Gholein, the jungle ruins of Kurast, and the vast plains of Hell didn't feel huge to you.
Posted: Aug 9th 2009 3:59AM HackJack said