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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Aug 8th 2009 10:46AM (Unverified) said
WoW on the other hand side featured a nice compromise between world size and travel options. Classic WoW was kinda huge, especially with the limited travel options we had in the beginning. Unfortunately this has changed since TBC and WotLK. What I am missing most is that there are far less hidden places than in Classic WoW.. and a lot of the exploration feeling has gone because of flying mounts.
I was quite interested in Aion until i started to gather more information about it. It features a "channel-system" like Guild Wars and Age of Conan. This means you are inside some encapsuled zone and not all the players in the same zone are really around you. Also this implies having loading screens or portals / NPCs instead of smooth transitions between the zones.