NHN have announced the start of signups for the closed European beta of their fantasy game Karos Online. While the beta is due to start later this month, the company has already opened a forum to enable discussion about the game.
Set in the world of Asmara, the player takes the role of a hero who trying to become the legendary Karos warrior. Anyone interested in signing up, should head over to the official site.
The closed beta will also see NHN announce more detailed information about the game, specifically its dual dungeon system. One is an 'event dungeon' which is limited to five players and sees the dungeon itself adapt to decisions made in combat. The second is a 'maze dungeon' which allow unlimited parties but is far from static. NHN says that the walls will move and shift round, disorientating players as they move further into the dungeon. As players level, these dungeons will become progressively more complex and include boss fights. The English version is due to be launched in Autumn 2009 with German and Turkish versions to follow.
Reader Comments (4)
Posted: Aug 7th 2009 3:44PM postman said
im looking forward to the day they stop pushing out marginal cookie cutter fantasy MMOs and push out marginal cookie cutter sci fi MMOs
Posted: Aug 7th 2009 3:51PM Renko said
Fantasy? No!
Posted: Aug 7th 2009 3:56PM HackJack said
I love how their dual dungeon system works. Outstanding ideas! Too bad they won't be able to compensate the probably grindy part of the game, or the old elements present in the game (and by old I mean common)... Dynamic-Random AI is the way to go and sooner or later devs from around the globe WILL understand that...
Posted: Aug 7th 2009 4:54PM Tom in VA said
I was hoping the dual-dungeon thing meant one group-requiring dungeon and one solo-friendly dungeon but ... no. Ugh. Two group-requiring dungeons.
I have had my fill of that in other MMOs, thanks all the same.
The "changing-dungeon" dynamic sounds intriguing though, I will grant them that.
I have had my fill of that in other MMOs, thanks all the same.
The "changing-dungeon" dynamic sounds intriguing though, I will grant them that.







