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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (8)
Posted: Aug 7th 2009 8:01PM (Unverified) said
Posted: Aug 7th 2009 8:22PM (Unverified) said
Which lasted one evening, before we just deleted the game and moved on with life. Nothing about it was able to grab our attention... not the gameplay, not the early quests (My god, talk about just dropping players in with no lead in to kind of push them in the right direction), not the graphics. Nothing. The UI itself is horrible.
We have more fun going back to FFXI, WoW, or LOTRO. Though LOTRO has it's own issues that keep us from playing for more than a couple of months at a time. LOL
So meanwhile we're back to waiting for the Aion retail launch (We have been having a BLAST in beta) and someday FFXIV.
Posted: Aug 7th 2009 8:33PM MtthwRddl said
Posted: Aug 8th 2009 5:00AM (Unverified) said
Quests? Warhammer has quests? Seriously, I'm not criticizing you for not liking the quests but the game isn't meant to be a PvE game... of course they're going to be pointless and boring. I leveled my Zealot to 40 only doing a handful or quests, probably less than 30 total. Mainly because its easier on yourself keeping your game rank and RR the same. I only did a few quests to grab that next level when I was near it so I could jump back in to an SC or do some ORvR. Even now, if I create a new character I go straight to Nordland and level to 12 strictly through the T1 RvR, as do most people.
I'm not knocking you for not liking the game, everyone has different tastes but if you only played for one evening in T1 doing quests then you didn't see the game in the way Mythic wanted us to see it.
Posted: Aug 8th 2009 2:21PM (Unverified) said
And there is the point, I don't know -what- Mythic wanted me to see. But it certainly didn't provide any introduction to it. I have no trouble with PvP games either (mmmIcantwaitforAionretail), but a five second blurb on "You hate the other faction, now go fight", does not gameplay make. I've played deeper FPS's.
Now all the power to you if you love the game. But the article is about the failings of WAR to retain customers and after reading the reasons given in the article, I still feel it's missing the reality, which is that the game just isn't interesting to most. Not graphically, not lore wise, not quests, not PvP. Which I'm sure everyone that left the game had their own reasons for why it didn't grab them as customers. It still boils down to a lot more than "Wrath came out".
Posted: Aug 10th 2009 12:20PM (Unverified) said
Posted: Sep 14th 2009 6:39AM (Unverified) said
There were things that WAR did right - the chief one that impressed me was how PvE abilities worked more or less the same in RvR, including things like taunts and crowd control, in ways that encouraged enemy players to act the same way mobs would. But overall it wasn't the step up above WoW that I wanted.
What baffles me is why there isn't anyone who's decided that the secret to WoW's success was that it did PvE far better than its competitors with a shiny coat of cartoon paint, and try to one-up Blizzard on that score? There's lots of people who like the idea of MMOs but are horrified at how much repetition is required to get anywhere in a genre that prides itself on its massive, everchanging worlds.
Posted: Aug 11th 2009 5:58PM (Unverified) said
"...of course [quests are] going to be pointless and boring."
Did you really mean this? And you're calling the previous poster institutionalized? Why is it a matter of course that in a PvP game, quests suck and that's that?
Maybe it's crazy, but I'd like to see quality in exchange for my money.