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Reader Comments (16)

Posted: Aug 7th 2009 11:16AM Thac0 said

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I looked over the entire website and I have to say I'm impressed. I like the armoury concept very much and am intrigued by the Guildleves system. This looks like a winner so far!

Posted: Aug 7th 2009 11:39AM (Unverified) said

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When i load the web address all I get is the teaser website, no new website at all.

Posted: Aug 7th 2009 11:44AM (Unverified) said

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omg, i dont know what to play... aion or ffxiv. (probably ill go with aion till ffxiv comes out :o)

Posted: Aug 7th 2009 11:51AM Minofan said

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Very interesting that they are revealing so much so soon.

Somewhat disappointing that there are no new playable races (/genders within race).

Remaining curious but skeptical about base gameplay evolving, namely that non-combat jobs will feature actual gameplay (ala free Realms) and that the freeform job system won't a] be undone by obvious race/job combination optimization and b] potentially take race/job-fascism to even greater depths...

Player A: Hi team! All ready?
Player B: Are you ok tanking?
Player A: Actually I just unlocked this sweet mage job and I'm looking to level it today.
Player C: But you're the Roegadyn. Just switch to tank and let's go.
Player A: I like playing mages more.
Player D: Roegadyn are the worst mages. Think of the team!
Player A: I really just want to play as...
Players BCDEFGH: YOU'RE THE ROEGADYN - BE THE ******* TANK!

Actually that's getting a bit off-course - really I'm just waiting to see if the general gameplay is anything new or all threat manipulation, death penalty and hour-cooldown teleports.

Posted: Aug 7th 2009 11:58AM (Unverified) said

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I hope there's not the same race tendencies that there were in FFXI. I absolutely hate the min-maxing mindset in MMO's.

I also sincerely hope that the best items in the game don't come from standing around a spawnpoint mashing a TargetNearestNPC; CastInstantSpell; macro all day.
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Posted: Aug 7th 2009 12:09PM Cendres said

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There is a rumor that there are more races to be revealed, but it is just a rumor!! Also in the race's lore nowhere does it say there are uni-gendered so perhaps the make/female versions that are currently missing will be added, or they will be in game but not playable.

Base race stats will be there but they won't have such a radical effect like they did in FFXI, I'd expect it's more like EQ2, they will be there but generally who cares? :p

As for the Roegadyn they do have a tribe or a group who specialize in magic... XD
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Posted: Aug 7th 2009 12:13PM RogueJedi86 said

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Without having read the website yet, I'll guess Limsa-Lominsa is the Lalafell's home city. It has a rhyming style that reminds one of the Taru Taru's naming convention in FFXI.


With all this info coming all at once, doesn't one get the idea that XIV will be launching sooner rather than later? At this rate of info release, we could potentially see XIV before the end of the year.

Posted: Aug 7th 2009 12:15PM Cendres said

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The Guildleve system reminds of me of the monster hunter guild in FF12 where you grab contracts from your guild and gain rewards and tokens for completing these contracts. Except there will be more variety in Ff14 then just notorious monster hunting.

I am worried with the armoury system they say that when you change your weapon this will not only change your class but your looks? Say what? Are armors now tied to weapons? I level in FFXI just so I can put on different looking armor... So to me not being able to pick my own sets is a little weird. Though I guess it's cool if your looks is tied to the type of sword or staff you have..

Hmm.. But I do love the Mi'qote's cat eyes!!

Posted: Aug 7th 2009 12:34PM (Unverified) said

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Well the first thing I noticed was that awkward sentence

"Such a marvel is proof not only that god exists, but that they love, and that profoundly."



Posted: Aug 7th 2009 12:50PM (Unverified) said

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This made me cry a little bit inside: "Even today, he woke at dawn to spend the daylight hours drilling relentlessly on the tiny wildlife just outside of town."

That pretty much reads 'He was grinding rats for hours in the newbie area'.

I thought MMOs were over the whole pest extermination thing?

Posted: Aug 7th 2009 4:59PM (Unverified) said

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Don't read into the "day in the life of leeroy" too far. the 'spent the day light hours" sentence might refer to how the time passes in FFXIV 1 game day is about 1 hour earth time. so spending the daylight hours = 30 min.

And jesus it's not like you sit down and play a MMO or any video game for 30 at a time anyways. I'm willing to bet that anyone who posts here plays at least 1+ hours at a time many 3+.
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Posted: Aug 7th 2009 12:54PM mandarin said

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Knowing how FFXI was, this game is going to be a job instead of a game.

Posted: Aug 7th 2009 5:37PM (Unverified) said

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I'll agree with that, but that comes with the territory. I don't mind a grind - but, in response to Drossrocket - I never said anything about time spent, I was pointing out that at lower levels we'll still be killing garden pests, which seems out of place with most modern MMOs - in which you start off feeling at least slightly better than an every day exterminator, even at level one.
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Posted: Aug 7th 2009 3:26PM Cendres said

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If you look at the latest interview on Eorzeapedia.com, you'll find that the focus is far more casual then FFXI will ever be. :) Also there's more particulars about the job system and equipment. They also completely dodge the question of whether there's more playable races to be announced by changing the subject.... ^_^

There's more customization options at character creation, 'cause FFXI's is rather sad... You'll be able to pick skin color, eye color, face type and hairstyle, there may be more..

Posted: Aug 7th 2009 4:34PM (Unverified) said

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guildleves looks like a brilliant concept, even more so than public quests. rather than make more difficult quests open for anyone in the area they've made quests scalable with the group, or lack of, that are accompanying you. can't believe this isn't part of all MMOs

Posted: Aug 7th 2009 11:17PM Coldbrand said

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Your article is wrong. Disciple of War correlates to non-magical combat, they've mentioned Archery as well, it's not limited to melee.

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