Why do we play MMOs? What is it about them that inspires us to pay a monthly subscription fee or whip out the credit card for a few microtransactions? This is an extremely valid and important question because the answers are key drivers of success for the genre. Without these answers, developers are simply throwing darts in a dark and empty pub.
Popular MMO blogger Tobold is back from a short hiatus
and asking this very question in order to disover the basic elements and motivations that make us choose to play these types of games. His introduction piece
talks about some of the components he may cover, including: storytelling, character development, social interaction, polish, challenge, and achevements.
Since the introduction piece, he has written two articles in the series: Storytelling
. Based on the quality of stories found in MMOs, tools and design iterations that all but allow players to skip over quest text, and the fact that pure
MMO environments don't facilitate epic storytelling very well, he doesn't feel as though storytelling is a major reason for why we play MMOs. With a little effort
(read: a lot), it could be. As for gameplay, he believes that unless new quality titles start releasing with gameplay that diverges from basic hotbar button-mashing combat and simple crafting, MMOs will be forever stuck in a rut and compared to World of Warcraft