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Reader Comments (40)

Posted: Aug 4th 2009 5:30PM myr said

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Yeah, needs moar details. However, as a longtime FFXI player that's sick of SE's antics and inactions, I'm not holding my breath.

Posted: Aug 4th 2009 5:38PM (Unverified) said

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Sounds like FF2.

Posted: Aug 4th 2009 6:02PM Cendres said

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Hmmm old news? O.o This was announced at E3.

They've hinted that the job system while similar to FFXI is overhauled and that weapons may have a significant impact on character progression. Make of that what you will ;P

Posted: Aug 4th 2009 6:15PM Firebreak said

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I was not even remotely interested in this game or following it at all until I read this and I am now very interested.

Posted: Aug 4th 2009 9:10PM TheJackman said

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Never a big fan of FF I hate turn base games and I hear all this no level stuff before... not interested people say WoW is easy but it still takes time to level and it make you toon feel more like you earn it!

Posted: Aug 4th 2009 9:48PM wjowski said

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It'll either be a macro-fest like UO or it'll still be a levelling system with a paper-thin veneer.

Posted: Aug 5th 2009 9:29AM (Unverified) said

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This isn't anything new to the FF franchise. Final Fantasy Tactics Advance and Advance 2 both use weapons to teach skills etc, hopefully they will allow you to mix and match abilities from different classes like the tactics line always has.

Posted: Aug 5th 2009 3:19PM (Unverified) said

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This is good news! There has been a serious lack of skill-based mmorpgs (if it does turn out to be that) being made. Strange move for final fantasy though..especially compared to their last mmorpg which was all about the levels.

Posted: Aug 5th 2009 11:48AM (Unverified) said

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lol after Ultima online, its the turn to final fantasy XIV. tanks god.
it will be different from other mmo like wow :)
wow is for me and all the people i know a antimmo.
Square cant do bad mmos because they know how it work.

Posted: Aug 5th 2009 1:24AM Dblade said

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I like to think I'm a square-enix booster on this site, but unless they get very specific and show me they are not repeating the mistakes of FFXI, this doesn't matter to me in the slightest. SE has not been good at balancing a class-based system, I shudder to think what they could do with a skillbased system.

Posted: Aug 5th 2009 3:03AM (Unverified) said

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bout time someone did this, this has raised my interest slightly for the game

Posted: Aug 5th 2009 3:48AM (Unverified) said

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Wait- what exactly do they mean by no levels (besides no levels). Will player performance now depend on his REAL ability to play the game or on the equipment he gets? I'm not going into FFiv if it isn't the first option.

Posted: Aug 20th 2009 3:20AM EngadgetSoFunny said

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They mean the levels have been replaced with weapon skill progression/magic skill progression. IE, Practice with a sword five times a day for a year and your a great swordsman but you still suck with a crossbow. Practice with a crossbow five times a day for a year and now your a great swordsman and a great crossbow.

Of course, using a wooden sword versus someone's diamond tipped steel sword has to make some kind of difference regardless of how good of a swordsman you are. I think the better swordsman you become though, you can start to craft better items I guess since the interview stated the crafting and skill progression are linked.

IE, Once you become an 'expert' swordsman you can start making iron swords? When you've become a 'master expert' swordsman you can make steel swords presumably because from pracitcing swordplay everyday for a year you've learned more about what makes a good sword versus bad sword. Where to make the sword thinner without sacraficing strength or off-balancing it, etc.

What is kind of unrealistic however is that your levels should massively increase your strength and hit points. I mean seriously, a level 80 character in WoW can probably lift like 1000x the amount of str of a level 1 character. If we assume in real life, a level one character can lift 5 pounds in a bicep curl? I don't really see me getting in lots of fights at the school yard while growing up resulting in me being able to lift 5000 pounds EVEN if I loot the book bags of those I beat up and carry it around till I can sell it.

Its also unrealistic the idea of hit points in a way when you start with 50 hit points and end with like 20k hit points. I mean, if I fight in a schoolyard while growing up, I won't be able to get hit by a car and survive being hit 50x in a row while you die from the car accident. Or in mmorpg terms, a giant fireball the size of my body hits me, 'offph' and I keep on attacking till the 82nd giant fireball incerinates me while my level 1 team mate is killed by the first giant fireball.
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Posted: Aug 5th 2009 8:59AM Kratos said

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I don't understand why so many people are buying into the "no levels thing".

There is going to be an arbitary score related to the weapons you use allowing you to unlock new abilities which is really no different in principle to any other MMO.

Instead of killing a hundred creatures and levelling up your character with the experience gained you will have to kill a hundred creatures and learn a new move for your weapon.

It's practically the same system just switched up a little bit.

You have to keep in midn this game is being heavily influenced by Final Fantasy XI so it won't be very different in execution at the end of the day. Not saying that is a bad thing though but it is worht keeping in mind rather than jumping on the deaf, dumb or blind bandwagon with wordplay.

Posted: Aug 5th 2009 9:04AM (Unverified) said

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You don't know what they're really doing and neither does anyone else.
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Posted: Aug 5th 2009 11:22AM Kratos said

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Actually felldays the 8 minute interview with Tanaka and Komoto said you progression would be tied to your weapons and would change your playstyle. Basically you level your weapons and they allow you to get new skills or new moves.

It's pretty informative you should check it out.
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Posted: Aug 5th 2009 9:53AM hami83 said

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Obviously more details are needed, but I'll leave it at that since I"m sure a ton of people will jump to conclusions with this small article alone on whether they should purchase the game or not.

Posted: Aug 5th 2009 12:55PM Saylah said

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I've had a mild interest in this game for some of the features but I'm always cautious of going into long standing games where the players are clustered at the top. I think level-less games allow new players to come in and have more opportunity to play with veteran players. Sure, you're not nearly as good but you're not segmented by levels. It's why I can come and go in EVE online and never feel left behind by consistently subscribed players. I might try this game now.

Posted: Aug 8th 2009 5:14PM (Unverified) said

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We don't know the deatils yet, but I just went from 0 interest to applying for beta.

Posted: Aug 20th 2009 3:30AM EngadgetSoFunny said

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Well Tony its new. New is a good fresh change of pace for myself. I for years was an MXO player, WoW player, FFXI player and other mmorpgs as well.

However, going from that base and seeing a complete cookie cutter clone mmorpg filled hopelessly with bugs and missing features on launch day (Age of Conan anyone) with a endless level grind to lvl 80 which included no-end-game areas and large gaps of quests completly missing while leveling. The end result being I had to continually kill elephants over and over and over and over again.

Coming from that horrid experience and immediately after giving another wow-cookie-cutter-clone (Warhammer Online) a try which at least had a bit of a pvp system and some new features, I can tell you that the few new ideas, new features and pvp system made it a lot more enjoyable than Age of Conan was. AoC was sure pretty and an excellent overall product up till you leave Tortage. But without the gameplay after Tortage, the good graphics were ultimately a waste.

Not going through the hopelesssss grinding of levels like in AoC sounds really nice in comparison. Some fresh ideas in the mmorpg scene can't hurt. I'd prefer fresh ideas over 6 new wow clones /w a facelift anyday.

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