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Reader Comments (21)

Posted: Aug 3rd 2009 5:20PM Zeltek said

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Excellent post. I had played MxO in it's beta period quite some time ago, and found it to be fun. But alas, I never experienced live content, nor did I have the opportunity to involve myself in these higher level functions of game design. But your article makes me wish that I had taken the red pill and had some fun.

Posted: Aug 3rd 2009 5:36PM (Unverified) said

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Damn. If I'd known. whenever I logged in all I saw was cheesy mmo.

Ah well, serves me right I s'pose.

Posted: Aug 3rd 2009 5:58PM (Unverified) said

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See, that's the thing. It IS (was) a cheesy MMO. One that just happened to have awesome events.

Now, imagine a good MMO with those same types of events -- it would be amazing.

MMO devs tend to be cheap when it comes to these live events. It's not content they can spit out and keep in the game world forever, plus you have issues with paying more GMs to run them. Just look at WoW -- in 2003/2004 we were promised 'LIVE EVENTS' by Blizzard. Nothing ever came to pass, other than one major fail event that was unlike the promise originally given.
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Posted: Aug 3rd 2009 6:02PM (Unverified) said

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You see little things in EQ2 sometimes. GMs will show up and hand out a couple interesting little quests. Nothing that advances the story line of course, and I don't think they're ever big scheduled things. But it's such a breath of fresh air to know that you don't quite know what's happening, which is a lot of the draw I guess.

Posted: Aug 3rd 2009 6:24PM (Unverified) said

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I experienced bits of MXO's story during the first month after release, and found it very fun... But the gameplay itself was too awful for me to justify paying.

Posted: Aug 3rd 2009 6:42PM AlamoeJones said

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This was a really interesting article. Although the story and in game events sound extremely interesting it also sounds like the writers of the game got pretty far away from the spirit of the movie. Morpheus setting off bombs to kill people or cause them to go insane does not sound like the man of virtue and knowledge played by Laurence Fishburne in the movies. The Wachowskie's probably weren't watching their property very closely.

Posted: Aug 3rd 2009 8:39PM (Unverified) said

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i really wish i had known this was the plan for the game.

i would have subbed.


it sucks that it (apprently) had bad gameplay because the idea of live events can work..... and it can make a game awsome......

its a shame they didnt advertise this aspect of the game harder...... i barely knew the game existed when it first came out and never bothered to follow up on it because it seemed bland.

Posted: Aug 3rd 2009 8:51PM (Unverified) said

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This game had an amazing community. It kept drawing me back in until the combat revamp. :P The combat did need to be tweaked, but they changed it a bit too much for my liking. I played as Kung-Fu with hacking resistance, and it always upset me that they never fixed the bug that let your opponent escape interlock whenever they wanted. The rogue tree had special escapes that would always roll 300+ to ensure they would escape--unfortunately these were pretty useless as the normal escape would get you out of combat whenever you wanted.

http://video.google.com/videoplay?docid=2618199265414519295 Here's a video I made back in the day.. The quality isn't that great and the editing is horrible, but it brings back some good memories.

I played on Enumerator and was part of the faction RoE... Anyone else from Enumerator checking this site out?

Posted: Aug 3rd 2009 9:20PM (Unverified) said

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Games like that should be modified to run Free with.... advertising?

Something like that, it dissapoints many when such things happen,
I would suggest a company be made to produce such a modification-
to mmo's that end up like these.

Posted: Aug 3rd 2009 10:01PM (Unverified) said

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MxO provided me with my most memorable moment in MMOs. It was not long after the game launched, perhaps a week, and I killed a Red Eye Agent and uncovered a code bit that seemed odd. I asked my new faction mates if they had seen one of these bits, and they all said no. We all knew that the official Live Event for the first chapter was due to start that night, so we figured it must have something to do with that. It turned out that we were right. As the Event began on the Linenoise server, a message was broadcast to the Matrix, seemingly from the Architect, "Gabri3l is in possession of illegal code. Hand over the code immediately or face the consequences. Discomfort will be extreme." A burst of adrenaline hit me. I had just been named as a major player in this event, despite being a lowbie of barely 20!

I began to receive /tells from players all over the server inquiring as to my whereabouts. I was a Zionite, but Merovingian and Machinists players were offering to come to my aid as well. I was near the usual hangout of Mara Central Hardline, and relayed that message to everyone who sent me a /tell. Unsure of how to turn over these "illegal code bits", and pretty positive that I wouldn't have anyway, I braced for the coming discomfort. I didn't have to wait long.

Suddenly, Red Eye Agents began to spawn en masse, some my level, and some way higher. Luckily, the cavalry rode in at the same time. In an instant, around 100 players hardlined over to Mara C, and the biggest non-PVP fight I've ever seen in an MMO broke out. Together, all 100 of us repelled the Red Eye threat. We took a breather and congratulated each other. But then it happened again. A Machinist friend whose name I can no longer remember was announced to be in possession of the same codes I had. We found her position and rushed to her rescue. All in all, this happened half a dozen times over the course of the 4 day event. And it was awesome.

*lights a candle for MxO*

Posted: Aug 3rd 2009 10:32PM (Unverified) said

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Yeah, I remember a lot of those kinds of moments. I split my time between Regression/Recursion and Linenoise/Syntax. My factions were Prophets of the Martyr and The Tetragrammaton. During my time with the Tetragrammaton, we laid the foundation for the eventual number one faction in the Matrix, and during my time with the Prophets, I was the literal first person to contact Neurophyte and Captain Sawayaka. These are memories that area very close to my gaming history-- ones I don't think will ever fade. I was talking to Ralica about this the other day... will there ever truly be another game that matches the best parts of MxO?
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Posted: Aug 3rd 2009 10:53PM foofad said

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Wow. This is exactly the kind of thing I love. I'm really, really disappointed I didn't get into it at release. It's a rare thing for me to say "I could deal with bad gameplay," but this is one of those cases. Alas, alack.

Posted: Aug 4th 2009 4:08AM (Unverified) said

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Return, you couldn't have said it -any- better. Superb write up and a true homage to the history that we all weaved in The Matrix

Posted: Aug 4th 2009 6:28AM (Unverified) said

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the game was amazing untill sony introduced "combat Revision 2" "CR2) they removed an entire tree of abilitys (Zen Master) and totaly nerfed another tree (Spy) and on top of that they made a point of you having to make a roll to "roll out" of a pvp fight,
before CR2 you could get in a hell almighty 1v1 pvp and be able to roll out of the fight before your killed.

sony ruined this game by not advertising or promoting it, they had a very uniqe game on there hands and they did not know.

i subbed to the game right off the bat hell i was even in the beta program for the entirety so you could say i was a 5 year vet with the game.

the community is as tight as it could be, sure they were factions like machines, zion and merovingion and when you hit lvl 16 you were suseptable to pvp. (on vector which it was named to after the merge (they used to be Enumerator, Heuristic and Input ).

i have never had so much fun doin a streak through mara c with a shield down but running like crazy just for the hell of it lol.

but near the end 90% of the server had went from 3 orgs dow almost one,
on tjhe very last day there was like at max 20 machine players 50 zion and over 100 merv so you could say the machines were outnumbered ehehehe

this game ruled the whole pvp , org v org battles were epic.

the events pre-staff firings was the best, the assassin event was the biggest ever.
that event caused what was known at the time "the biggest ever server crash" because ALL NINE servers went down because there were so many people online at the time.

WB and monolith were like "HOLY S**T"

then sony bought it and all the players went "OH S**T were F****D" and sure enough SOE killed it.

MxO was my first and only MMO and it will miss it.

all the players, all the events all the enmasses rapage of Mara C ehehehe

sony have also in there idioticness are also forcing ppl to Subscribe to the other games JUST TO CHAT TO THERE FRIENDS on the damned station launcher

Posted: Aug 4th 2009 12:03PM Seraphina Brennan said

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To clarify, they never "pulled out" Zen Master. Zen Master was simply never fit for release, along with Citadel Coder and Trojan Horse.
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Posted: Aug 4th 2009 11:50AM Innocentte said

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Crappy Game. Period.

I mean, here you have a game based on the premier Virtual Reality concept, the Matrix, and the idiotic developers never included a 1st Person point-of-view !

The game should never have been picked up by Sony; it should have been allowed to die the death it so richly deserved when it failed.

Let's stop all these retro croc tear fest jags over junk games that get canned. The reason nobody plays them is that they are no damned good.

Posted: Aug 4th 2009 12:00PM Seraphina Brennan said

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Amazingly enough, there was a First Person view that was made for the game, but never saw the light of day in the game's main code. The reason for this was because it actually made people sick.

I can't remember exactly who said it, but one of the developers did say that when they were working on the camera angle, first person was originally one of the options. However, whenever the player went into interlock combat, the first person view just made everyone sick because of all of the movement. Even during running, the animation combined with the backgrounds just made people feel off.

So, to answer your anger, yes they did try to have the view you wanted. But due to the animations and cinematic combat, it didn't work out.
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Posted: Aug 4th 2009 12:39PM Ninevah said

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This is why a game like Neverwinter Nights is still being played online on Persistent Worlds. When you have a bunch of folks who will jump in an GM for free 'cuz it's THEIR WORLD, then you get all kinds of events like that--stuff that's memorable. That's why I'm so pissed that BioWare isn't even putting multiplayer into their new Dragon Age game. If they would have stuck with the Neverwinter Nights line and done the 2nd one instead of handing it off to second rate developers, we would have had a great game that would have brought this sort of stuff to players.

I know I'm rambling, but the takeaway from this is:

non-repeatable = memorable

at least, to me, it does.

Posted: Aug 4th 2009 1:07PM Grok said

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I think a lot of people reading this may be thinking the same thing I'm thinking.

"Sony, if I had known that MO was as interactive and story driven as the author just described, I would have tried it out. You should have told us."

Posted: Aug 5th 2009 9:00AM Shaard said

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Aye, Grok. I actually REALLY liked many aspects of the game when I tried it in beta; the bugs and lack of direction prevented me subscribing though. If I'd seen regular event write ups like this though I'd have subscribed (just as these sort of write ups got me playing EVE).
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