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Reader Comments (30)

Posted: Aug 3rd 2009 3:16PM Slayer said

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AoC PvP is currently Demonologist vs. Necromancers vs. little people who get in the way.

Posted: Aug 3rd 2009 3:30PM (Unverified) said

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Revisiting PvP in Age of Conan, the short version:

It sucked.

It still sucks.

Posted: Aug 3rd 2009 3:48PM (Unverified) said

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I have been having a blast since resubbing and the balancing they have done since last year.

Kudos to the AoC devs. I am back for long haul.

Posted: Aug 3rd 2009 4:35PM spamero said

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craig morrison is that you?
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Posted: Aug 3rd 2009 3:49PM (Unverified) said

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"Fool me once same on you.. fool me twice same on me"..... Age of Crap is still a massive failure in many players minds since Funcom had sold a terribly unfinished game and then continued to blow smoke up the asses of the people who bought it. The MMO community, with so many games out there, give only one chance to make that first impression.. and Funcom failed miserably!



Posted: Aug 4th 2009 12:00AM (Unverified) said

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That'd be "shame" on you...

Dunno why people love Tortage.... Connal's Valley is the best area in the game!

And I'd prefer groups of people defeating one dude in super sayan armor and weapons.... that's the game unbalancer there.
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Posted: Aug 3rd 2009 4:30PM (Unverified) said

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Funcom designed Anarchy Online very similar, the pre-61 game is exceptionally fun because of the TOTW zone, not because of pvp, but because of competition for bosses, and rare drops. So players will twink their characters to own these bosses quickly- solo, so they control who gets drops and who doesnt.

That and, then you take those twinks and pvp outside :D

Anarchy Onlines endgame is tough to get too, but the raid system was good albeit difficult to gear up in without alot of effort (at least it used to be, before arenas it seems)

All in all, its a system designed for a smaller niche audience, but they advertised it to a large audience, previously Anarchy Online didnt have WoW tourism, and didnt attract so many people, and those peoples expectations werent so high then either.

I havent tried the game because my machine is not good enough- and I lack the time nowadays, but I have faith in Funcom, they designed a unique system with AO and I wouldnt doubt the development of AoC could blossom into a better game- just not yet- I havent tried it and maybe it has- maybe they just need to hire people who know how to design good levling systems ('ahem' AO level 150 to 180 ktx)

Posted: Aug 3rd 2009 4:33PM spamero said

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Don't bother with this fail game.

Only good thing which could keep me up playing it, despite the obvious crap was the pvp/combo system, which god annihilated with their latest 'balance' patch... it's the same success as the 'criminal system' they introduced while back.

Seriously.. 1 year later and there are still feats (talents) not working.. lolwtf???

Posted: Aug 3rd 2009 4:34PM Neurasthenic said

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It's a shame that some players are still hung up on the idea that everything after Tortage sucks. Granted, I'm not playing on a PvP server so I'm not referring to PvP. I'm just not seeing this huge drop in quality anymore once you pass level 20. I'm still having a blast in the mid 50s.

Posted: Aug 3rd 2009 4:52PM Renko said

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No second chances for a game that messed up so badly!

Posted: Aug 3rd 2009 4:57PM (Unverified) said

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Re-review of game and only playing newbie island is pretty weak.
The playerbase you were playing with and preying on is the same one that used to level lock at 19 in WoW so they could reign supreme in battlegrounds.

The different classes play very differently depending on your feat selection once you have enough feats to make decent choices. This goes the same for pretty much every "spec" game where you don't really get any class defining abilities until further down trees.

Tortage is my least favorite part of AoC and I hear as many people say that is the opposite. I hate being led by the nose for twenty levels before being given the freedom to explore wherever I want to go.

Posted: Aug 3rd 2009 5:07PM Zeltek said

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I agree wholeheartedly with you here. I was told that Tortage was going to be the best portion of the game, that it alone justified spending the $10 on steam to try. Upon entering the game, I had some fun with the Tortage area, but was severely disappointed by what I had the opportunity to experience. Needless to say this left me with very little excitement for leaving Tortage, as most people had said that it's in the post-20 game that AoC fails. To my surprise this is where I fell in love with the game; exploring the large and beautiful environments, and listening to the absolutely beautiful music held a great deal of value to me.
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Posted: Aug 3rd 2009 11:51PM Royale said

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"I wouldn't pay a full monthly fee just to access the one area of the game that I like." WTF? You've experienced 3 areas of the game. How do you get away with judging a complete MMO based on a tiny fraction of the content. You fail to mention any of the end game PVP siege content, the raid content, and the epic quest lines and well crafted dungeons in between. Seriously, you never had a chance to check out a 6 man dungeon or see anything other than shiny Tortage and the desert.

Also... "My level 21 Demonologist has the exact same set of spells and abilities as any other level 21 demonologist, does almost exactly the same damage and has almost identical stats." Are you serious? You've placed 13 feat points and have over 60 more to go... you seriously write for a blog dedicated to MMOs?

I've leveled 2 characters passed level 60 and have loved every minute of it. Tortage was great and everything and I've enjoyed the 5 or so times I've played through it, but the game doesn't end there. Tortage serves as a great place to set up the game setting. There are 60 levels after Tortage and plenty of people playing in that content.

I'm not saying that there aren't flaws in AOC... because there are. But playing through the first 20 levels of content can take you upwards of 10 hours or less and is by no means a representation of the game as a whole.

The biggest part of AOC that is a little rough is getting my addicted to wow friends to try it out. As is the same with all MMOs, they are the most fun when played with friends.
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Posted: Aug 3rd 2009 6:38PM Nanoviper said

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The problem with Age of Conan is that what the game was advertised to be and what is was were two very different things. When they would demo the game they always showed hyborea as this cohesive world interconnected and rarely instanced. In reality it was more like classic EQ or Guild Wars then what it was advertised as, zones were small and heavily instanced, and with in a single server there may have been 15-20 different instances of one zone that players could jump in and out of at any time. When you add this to the fact that the hardcore PVP that was promised was removed shortly after launch and the advanced crafting systems that were talked about at E3 were noteably absent, this left players with a bad taste in their mouth. All and all AOC is an alright game but nothing I would play especially after Funcom Lied to the public.

Posted: Aug 3rd 2009 7:09PM Mr Angry said

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Just to add a balanced perspective from someone not affiliated with FunCom.

I recently tried their welcome back trial, was was shocked by how little had changed. I'm so puzzled how people can say it's now a great game as it certainly doesn't have long term appeal and the changes applied really only bring it up to the bare minimum standard that you could call a game ready for commercial release.

While it looks nice and sounds great, it's not anything special, it lacks content, balance and fun.

To read these glowing endorsements really makes me question what people look for in games, maybe some folks are easily pleased, or just dig Robert E Howard, I can't think of any other reason.

Putting history aside, there is nothing special here at all and looking at it with benefit of hindsight, do you really want to invest time in something so blighted with these issues, when there are many more option available?

I'm pretty sure the only fantasy land that AoC fans are visiting right now, is the one inside their own heads, rather than on their screen, sadly.

Posted: Aug 4th 2009 2:03AM (Unverified) said

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That's a bit harsh mate, each to their own and so on. Taste in literature can't be helped and so on :)

It's got it's faults, god those class imbalances for one, but for me it's part of the chaotic kind of charm.

Personally I did read the books as a kid, a long time ago now, and was never that massive a fan (For the curious they are not classics, if you're an avid regular reader don't bother) but the game is kind of like those books: Cheesy, mindless fun, a good example being those slow motion finishing move, very mortal combat (Which do actually look great in the DX10 version)

It's not going to change your life but at least it's lively, plenty of players, no trouble getting groups and so on, which is more than can be said for some games. You can get in on an evening and actually 'play' the game, as long as you have a good games rig. I honestly don't see any other options right now for that style of 'traditional' mmo.

And anyway, isn't it always good now to see a 'controversial' plug for free to play now, however tenuous or comical the reasoning. Anyone would think they were trying to generate posts or something, or sell an agenda :)
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Posted: Aug 3rd 2009 8:57PM (Unverified) said

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Most pointless re-review ever. Try playing the game now and come back with something useful. Just like every MMO, the difference between level 20 and level 50 is huge in many ways.

I understand why so many were cursing at you now.

Posted: Aug 4th 2009 1:43AM (Unverified) said

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When I tried out the game for myself to experience why people say bad things about AoC is very very different from what I've experienced so far. AoC is very different as an mmo comparing to other mmos. It has the kind of mmo that I want to play again and again. Why? It's epic, timeless and has a huge potential that it has just need to gather it and deliver it well. I'm in for the long haul.

This is why I don't believe with critic reviews and player reviews anymore.

I want to try it out for myself instead of reading forums and sites like this that only trolls about any game that comes out.

By trying out for myself, I know I won't have any regrets of paying for it because its the game that I want.

Posted: Aug 4th 2009 2:44AM (Unverified) said

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I have to say, how do you call this a PvP Review when you only saw the first 20 levels.

Seriously, shoddy is the only word I can put on this review.

Comments complaining that Funcom put more content in the high levels of the game make me even question whether the review has spent more than 10 hours with the game.

When the game was launched, the largest complaint was no end game content or content post Tortage, and now this review says its a shame Funcom put so much high level content in.

Sorry, piss poor review and not worth the time it took to read.

Cheers
Shane.

P.S. I dont play AOC either.

Posted: Aug 4th 2009 3:00AM twenty1 said

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The point is that many people felt that beyond lvl 20, the enjoyment in gameplay really fell off something shocking. Level 50+ may be some of the greatest game content ever released, but alot of people never stuck it out that long.

Personally i loved Tortage and played through 2 areas after leaving Tortage(couldn't name them) making it to level 30~ and was pretty disappointed. By far the most enjoyable post-Tortage experience was exploring the city you visit after Tortage(cant think of the name) and thats just running around looking at the views, the actual quests in the city sucked :)

Eventually my game time ran out and although i didn't hate the game and still don't, there was nothing to make me resubscribe. I was fairly bored when i heard about the 14 day re trial so i signed up for it to give it another shot but alas the update download was huge for me to bother wasting my bandwidth on (damn Australian isps..)

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