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Reader Comments (38)

Posted: Jul 30th 2009 8:14AM Pewpdaddy said

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Good list =]

For number one you'd have to add "Class Balance" IMO. I really like your description of "Casual-Friendliness". That is a niche I think the next big MMO will have to fill very well also. I mean as you stated I'd pony up the time for something meaningful. But crap in some of the MMO's out right now it takes all day long to do some menial "Mini-Mission". Thinking back to my 7 hours of Promy attempts in FFXI. =p

Posted: Jul 30th 2009 6:56PM Celeras said

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MMOs are not a casual genre. Attempting to make it so dumbs down the gameplay and alienates the majority of the player base.
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Posted: Jul 30th 2009 8:17AM (Unverified) said

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I've always been a fan of customization and I think that is probably more on the top of my list. My biggest problem within WoW was that at endgame every class looked exactly the same. I think it's partially why I'm so interested in giving Champions a go next month.

Posted: Jul 30th 2009 8:31AM (Unverified) said

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My 5 Must haves:

1) Easy to use Interface. If its too cluttered/complicated or clunky, I hate it.

2) Descriptive quests that don't require online research to complete. Also,
have goals marked on the mini-map

3)Either focus the game on PvP or PvE, not both. Games that try to balance both make neither party happy (I'm looking at you, WOW)

4)A crafting system thats deep but not over-tedious. I hate it when its an afterthought (Like Conan) or if you have to spend hours looking for resources to even skill one point in it

5)A good in-game Auction house or Player run store.

Posted: Jul 30th 2009 8:45AM Meagen said

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1) Soloability. Sometimes I have no patience for gathering up a party of people, and none of my friends are online. I want to still be able to do some meaningful development on my own, whether through solo questing, crafting or whatever.

2) No PvP, or PvP confined to its own areas or servers that I can avoid without much impact on my gameplay.

3) A large, beautiful and diverse world. I want to enjoy just walking around and looking at the scenery, finding places that make me reach for the screencap key. This also means graphics that look good and some form of fast travel, because even the best scenery gets dull when you pass it for the 100th time on your way to somewhere.

4) Despite point 1, I also need a reliable group of intelligent people to help me out past difficult bits. So, either a good guild or a game that appeals to most of my existing friends from CoH.

5) This isn't really something I look for, but it is one of the major things that keep me playing. Some sort of collectable achievements, for killing monsters or visiting certain places or running missions for an NPC faction to gain favor with them. If I see a progress bar anywhere, I try to do everything I can to fill it.

Posted: Jul 30th 2009 10:57AM Arkanaloth said

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I agree completely with all your points! In particular PVE and PVP simply cannot co-exist cleanly. PVP needs to have it's own sandbox and ruleset that way PVP nerfs can be tossed around like candy and have zero effect on PVE gameplay & content.
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Posted: Aug 3rd 2009 9:02AM wintersolstice said

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Sounds like LOTRO - that's probably my favorite so far after years of WoW, EQ, SWG and TR.
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Posted: Jul 30th 2009 12:12PM (Unverified) said

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A good crafting system is my new gauge for if a MMO is going to be a good commitment. It's as if the crafting system is a quick way to see dev's ability to bring common MMO concepts into the game and make them work and be fun.

If a MMO dev can't get a crafting system right in a MMO thats taken years and millions of dollars, odd's are that isn't the only thing that isn't working correctly or as intended. If the crafting system is a afterthought, odd's are some other game system is as well.

Posted: Jul 30th 2009 8:53AM Tom in VA said

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--Soloability (by offering the option to group with AI and/or other players)
--A good story
--Interesting and creative graphics
--Character diversification and personalization
--Easy-to-use/customizable interface

So, far, the only online game to win on all four counts (imo) is Guild Wars. Considering the success of GW, I am disappointed that so few MMOs followed suit. There are many pretty decent WoW-like MMOs, but virtually no worthwhile GW-like MMOs. It's a gap that some smart MMO developer is finally going to notice and fill.

Posted: Jul 30th 2009 8:55AM Tom in VA said

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Oops. Make that "all FIVE counts." Math was never my strong suit!
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Posted: Jul 30th 2009 10:58AM Ninevah said

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You know what they say:

There are 3 types of people in this world: those who can count, and those who can't.
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Posted: Jul 30th 2009 9:03AM mko said

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+1 For good story. I loved original Wow's story. But as time past, it seemed to me like they were sacrificing story integrity for new raids and expansions.

Posted: Jul 30th 2009 9:17AM (Unverified) said

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1) Unique and engaging graphics. I'm tired of games w/ squared off or clunky looking graphics. For all it's faults, AoC is one amazing looking game.
2) Engaging mechanics. Some thing that adds stratagy to playing
3) Mostly polished game. I know MMOGs have bugs, I just want them to be minimal
4) One pricing model. Either sub opr MT. I'm ok w/ either, just fucking pick one. Don't expect me to pay on top of what I'm paying for cool items and call them "cosmedic". Or at the very least charge a minimal sub fee.
5) An interesting lore that makes sence. While I loved Tabula Rasa's combat and look, it's major short falling was making the end game humans fighting humans. While struggling for humanity, that's just silly.

Posted: Jul 30th 2009 9:18AM Minofan said

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1] Customization.
2] Soloability (including solo + AI).
3] Strong PvE.
4] Rewards.
5] Gaming/commuting balance at least 80/20.

Posted: Jul 30th 2009 9:25AM Delvie said

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For me the list is slightly different:

1. Must have WASD/Arrow movement - I never last more than an hour with click to move.

2. Must have something to do besides quests and PVP - I can only handle a to do list in my game life for so long each day (have enough real life to do lists) and PVP makes me nuts (take it way to personally).

3. Has to have solo content.

4. Has to have group content.

5. Crafted items have to be worth the effort, it's usually crafting which keeps me long term.

Posted: Jul 30th 2009 9:33AM elocke said

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My list is very different, as I can forgive mmorpg's for not being bug free. The games are HUGE compared to any other stand alone game, and the game will change over time, that's the whole point. I also can give a flying rat's butt about pvp, even though I like to have some pvp available, just for a change of pace. anyway, I digress.

1. Soloability, same as someone said above, being able to party OR solo when I want, how I want in order to progress. No barriers like waiting for an hour for a group just to level up.

2. PVE challenge. Like vanilla WoW was. NOT like WAR.

3. Controls and UI. Must feel smooth and userfriendly. WoW probably has the best feel in this area.

4. MUSIC. Big deal for me. Games with bad music, or NO music tend to make me play alot less. I will actually play a game just to hear music again, games like EQ2 or AoC, even WoW.

5. DEPTH - Give me tons of things to accomplish besides leveling up and getting gear. I look at FFXI as a good example of giving TONS of things to do. TONS of goals to set for every so many levels. Also make going through content the second, third, and fourth time different enough that I don't get bored.

Posted: Jul 30th 2009 10:24AM Miffy said

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Take out the levels and make it skill based and then you wont have to wait hours to level up and would be able to group with people straight away. I find that in mmorpgs like WoW you can't ever find groups for quests becauses the games become top heavy and the low level zones hardly have anyone around. Thats the reason why people want to solo because they don't wanna wait for ages to get a group. When really playing with a group makes the game that much more fun.

In SWG I joined a Guild and they have me a free house to put in their city as a noob. They gave me weapons and armour and I was doing content with them straight away... just a shame there wasn't more of it cause they were too busy messing about with Jedi.

Every met up at the cities and got groups together to do things or even just met up at the actual location outside. Noone was ever afraid to invite eachother to groups and there wasn't ever a lack of people to do content with because nothing was too lower level and not worth doing anymore. You did content for fun and not a level grind.

I really wish mmorpgs in the future would look at how SWG Pre CU did things and what to take from that to make future mmorpgs better.

I love group content and I'm sick of having to solo all the time in games like WoW cause theres hardly anyone around in lower levels...... if I wanted a single player game I would be playing that instead.
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Posted: Jul 30th 2009 11:37PM wjowski said

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"Take out the levels and make it skill based and then you wont have to wait hours to level up and would be able to group with people straight away."

That is a myth and a lie sir. A skill based system may allow for more versatility, but the grind is still alive and well.
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Posted: Jul 30th 2009 11:01AM (Unverified) said

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1) Worthwhile group PvP (meaning it has objectives and rewards worth the effort) preferably Guild based PvP

2) Character customization (physical appearance)

3) Character customization (customize stats/skills etc.)

4) Ability to Solo (I'm not saying that I want to solo the whole game but it's nice to be able to sit back and level when you want to without having to wait for a party)

5) Attractive Graphics (I don't care how many polys it has, I would rather it be stylized graphics than hideous character models like EQ2 or DDO)

Posted: Jul 30th 2009 10:16AM Miffy said

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For an mmorpg...

1. Open seamless world.
2. Skill based like SWG Pre CU
3. Meaningful Death Penalty
4. Full Player economy with good crafting system
5. Seamless player cities with player housing


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