| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (39)

Posted: Jul 30th 2009 2:34PM (Unverified) said

  • 2 hearts
  • Report
Yeah I remember :(

I also remember LotR online before they turned it into what it is today, another bland WoW clone.

Posted: Jul 30th 2009 3:09PM elocke said

  • 2 hearts
  • Report
Polls are just dumb. Really. think about the numbers. 850 people polled. On a forum. Let's say that there are 100,000 people playing Warhammer. Hmm 850 people out of 100,000, that doesn't even come close to 1%. Sure statistics, etc. I wasn't polled. I personally don't think LoTD has had a negative impact. People not playing the game is having a negative impact. This game failed when the PVE side of it didn't deliver. Either get rid of the PVe, and let me PVP as I'm doing already instead of having to trudge through boring PVE content, or rework the PVE content to have that challenging, addictive nature most other mmorpgs already have.

Posted: Jul 30th 2009 3:37PM (Unverified) said

  • 2 hearts
  • Report
Just addressing a few issues from someone who still plays WAR, although most of you said how I feel: The response pisses me off as a still loyal player; LotD was a huge failure, especially on my server, and I'd respect them if they admitted it. WotLK did not steal players who wanted RVR, especially with their "LOL, Plate Only" PVP lakes; the people who quit to play Aion and are complaining about how bad WAR is, will be on here in a few months doing the same with Aion; yes, polls are generally biased, but players are pissed at LotD;

Venekor hit it on the head. I'm still playing because two friends and I still enjoy the game, but none of us will stick with it once Diablo 3 or SW:tOR come out.

Posted: Jul 30th 2009 4:19PM (Unverified) said

  • 2 hearts
  • Report
Let's make one thing clear. I keep hearing WoW's WoTLK being pointed at as why WAR isn't doing good HOWEVER that is NOT the case. When Mythic cheat their customers (believe me many of us felt this way) by over-hyping the game with promises that they couldn't deliver.

Also some of us are DAOC / WoW veterans & when we see a new MMO that comes out it plays MUCH WORST than what they made back then (DAOC was way better in terms of gameplay b4 ToA) it really upset many players. You either make a game better than your old game (in this case DAOC) or make it better than WoW (which highly unlikely seeing how they cheated every step of the way...even DAOC a pvp based game got more pve content than WAR).

What I'm saying is DAOC was a well balanced game with both good amount of PVP & PVE content while WAR hyped as being RVR game but in reality it's musical keep game (trading keeps) & virtually little to no pve content.

In conclusion. WoW's WoTLK didn't kill WAR. WAR killed itself with false promise & lazyiness (too many short-cuts taken & hope the customers wouldn't notice). IMO, that's total failure as a game company. I enjoyed DAOC a lot back in the days but ever since WAR Mythic has trashed their own brand.

Posted: Jul 30th 2009 4:30PM (Unverified) said

  • 2 hearts
  • Report
To add another point why WAR is such a failure. The core design of the game is fault. As a RvR game you can't divide the RvR zones into separate tiers. It just don't work. What worked in DAOC was the frontier & each realm got their own pve area.

Why make a trash game when you already got the formula that worked as an RVR game before?

Anyways, stop saying WoW's expansion affected WAR...to a degree it did but not as much as you'd think. Many of us would have stayed with WAR if we didn't feel the game was made to be trash since release & no amount of time would fix the faulted core design (separate tiers/zone for RVR) unless they whole game is being re-done from the ground up.

Mythic failed hard on this one & almost earned themselves the same status as SOE (many players would not touch a game that has anything with a SOE association with it).

Posted: Jul 30th 2009 4:50PM deluxe2000 said

  • 2 hearts
  • Report
"What I'm saying is DAOC was a well balanced game with both good amount of PVP & PVE content while WAR hyped as being RVR game but in reality it's musical keep game (trading keeps) & virtually little to no pve content."

That really is the truth, Truth. The one thing that would turn WAR around for me (I still subscribe and think the skirmish RvR is excellent and rewards great, but keep takes are boring) would be turning 2 of the 3 RVR lakes in all 4 tiers into RVR-PVE zones. That way if you want to RvR you have 1 area in each tier, so that the action will be consistent. If you want to PVE for better rewards but the chance of being ganked, the RVR-PVE lakes. Or just PVE in the regular zones.

I really believe in Mythic as a company. They eventually fix their mistakes (took 2yrs with ToA but oh well), and I believe they are trying hard to make WAR what it should have been. The new live event coming for instance looks like a great time. I hope EA will give them a year to get it dialed in.
Reply

Posted: Jul 30th 2009 5:59PM (Unverified) said

  • 2 hearts
  • Report
Honestly, Mythic's mistake was releasing the game with too many servers and two classes completely missing from the game. Nevermind that they only put in the dark elf tank later also.... the Blackguard. It's mainly been a push something out fast to try and get customers or keep them. I wouldn't go so far as saying WotLK had any impact on WAR, WAR killed itself by coming out early, and not polished. Also, there were significant flaws in the XP curve of the game. There weren't enough rewards for completing Public Quests. There weren't many class imbalances, but there needed to be some tweaking. I played it the first few months but stopped since I had no interest in continuing to play mmo's that can't deliver. Even WoW isn't delivering, the game is old, and the only reason anybody still plays it is because there isn't much else, or better yet, they're just hardcore WoWfanboi's. The game hasn't much improved, especially given the amount of money that people are paying on a monthly basis for it. Blizzard and it's parent company are just rolling in profits. I sort of gave up on that game when they decided to just give Horde paladins instead of fixing Shamans or actually fixing anything, since the game is mainly PVE, with garbage PvP built in.

Posted: Jul 30th 2009 5:37PM (Unverified) said

  • 2 hearts
  • Report
Thanks for following up on this issue, Massively.

The poll results were some of the most lopsided we've ever seen on any topic. It's definitely not a scientific poll, but it gives a good sense of how many fans of WAR felt about the first few weeks of Land of the Dead's release.

Ang

Posted: Jul 30th 2009 5:48PM (Unverified) said

  • 2 hearts
  • Report
Everytime I tell a lie from now on i'm going to just say that it was PR, because it seems like lying like a rug is fine if it is under the guise of PR.

WAR should go down as one of the biggest lost opportunities in MMO history, game could have been huge but Mythic just botched everything.

Hopefully the game and AOC will serve as a lesson for other companies. At this point anyone that repeats that same mistakes isn't going to get my money period.

Posted: Jul 30th 2009 6:14PM mysecretid said

  • 2 hearts
  • Report
I stopped playing WAR a long time ago, but I feel compelled to ask:

How reflective are the opinions of 850 website poll respondents against an active player base of around 300,000?

Even without getting into the idea that those who participate in game forums may not be themselves representative of the "typical" player, it's still a very small survey sample from which to draw significant conclusions.

Again, I don't even play WAR. I'm just sayin' ...

Posted: Jul 30th 2009 6:52PM Nadril said

  • 2 hearts
  • Report
Same old PR stuff, nothing really new here guys. Of course they aren't going to say something is broken.

Posted: Jul 30th 2009 8:15PM Xii said

  • 2 hearts
  • Report
To be fair, right after LotD was released, T4 RvR was completely dead -- whichever side had access would run off, and the other realm would RvE their way to unlocking access for themselves in a couple of hours. Very boring - I remember seeing only one Order player in RvR for a few days in a row. Nowadays, LotD had lost its initial luster, and most people don't bother going there, unless they have an organized group to run the main dungeon. So RvR now, a month later, is pretty much back where it began. It's a broken game, but people are at least doing the only interesting part, that is killing each other.

The real problem with LotD is that the items are so much better than anything else -- certainly better than what you can get from PvP. And the talismans have a limited duration (unlike most of the other high level talis) so you have to keep going back to do more PvE again and again if you want be able to PvP and not be disadvantaged by gear.

LotD is making WAR into something it was not before: a gear grind. Add that to the already dull T4 RvR campaign, the server instability, and the completely broken class balance, and its no wonder people are leaving. I used to recommend this game to everyone who liked PvP... now I tell them to stay away.

Posted: Jul 31st 2009 9:53AM Chriskovo said

  • 2 hearts
  • Report
War got turned into a grind as soon as they implimented the who token thing. I swear like half my freinds quit playing because of that. You used to be able to just buy with gold two pieces of each kit so everyone used to get an immediate taste. Now you get jack shit with out playing for weeks on end. Im getting sick of it. Add that to the fact that you can only upgrade the token to the forth lvl and your just screwing. You have to wait for conq. tokens to drop of people and hopfully win it off of the other 20 people in your warband. Im getting sick of it, if they dont fix this crap soon im quiting, the game is just not worth my time anymore. And if i hear one more positive pr statement about the land of the dead area im going to shoot some one, it was a waste of time for the programmers when they should have been working on fixing the real problems with the damn game!
Reply

Posted: Aug 1st 2009 8:28AM (Unverified) said

  • 2 hearts
  • Report
2 weeks ago, I wouldn't give LotD a crap.

But now, Tier4 RvR is really on full swing and everyone is whacking away at everyone. It gets so intense, that Order on my server (the losing side) managed 2 Fort assaults in 1 day and the third assault happened on midnight. This is something that took days before.

RvR is healthy right now at Tier4. New players are coming in... but not enough. I wish people would try this game out now. Tier 2 and 3 are like a barren wasteland.

The biggest problem now is Mythic placed tons of locked dungeons all over the RvR lakes and they're not being utilized. We don't like the grind, we want action. Tokens are a step at the right direction but still tedious.

Not enough random world boss like Gagrus the Unclean terrorizing the world.

Posted: Jul 31st 2009 2:32AM oGGe said

  • 2 hearts
  • Report
I agree with the mythic guy, the first few week wih land of the dead the new zone had a negative result on t4-action, but now it's a constant flipping of zones. Since they made it possibe to get wards by tomeunlocks I haven't done anything except t4-rvrlakes.

I play on Karak Eight Peaks.

If anything I feel that land of the dead is a failure in the PvE-sence...When I go there I can never find a group...

Posted: Jul 31st 2009 6:04AM (Unverified) said

  • 2 hearts
  • Report
"On the other hand, some players felt that a poll of this type would automatically draw a negative result and didn't wish to legitimize it by voting even though they supported Land of the Dead."

What, three of them?

I haven't played WAR since before LotD went live, so can't comment on how it's working. But I do know when I read about the mechanics, I felt like slapping my palm to my head with the nonsense of it. It seems Mythic is intent on forcing/giving extraordinary incentive to players to pve, rather than pvp.

I *loved* WAR when you could actually play scenarios. I even enjoyed occasionally oRvR when I had more time for a session. But all that was before the over-the-top pve incentives that were added to oRvR that led to people saying, 'don't fight them until they break down the door, you'll scare them away and we'll get less points!' and 'let them take the keep, let's move to another zone and take BOs for points.'

Posted: Jul 31st 2009 6:15AM (Unverified) said

  • 2 hearts
  • Report
"We take all poll results seriously, and carefully evaluate the subject of the poll, the wording of the questions, who is allowed to vote, and other factors, especially if there is an overwhelming majority vote. It's important to note that polls alone will never force a change, but we do take them into consideration, along with all other feedback we receive."

Decrypted from PR lingo:

We take all poll results seriously, and will do all we can to minimize the negative PR that results from them. We'll nitpick the wording and exclusion/inclusion criteria and whatever else we can find since the vote didn't go our way and try to devaluate the poll. We won't actually rollback anything because of the poll, because that would infer we made a bad choice (like SOE and NGE). But we'll at least pretend to listen. :-)))))))))))))

Posted: Jul 31st 2009 8:30AM (Unverified) said

  • 2 hearts
  • Report
W:AR has it's faults, class balance, population issues, etc. The thing that I hate the most about LoTD is the that there are extremely Overpowered Items that can only be obtained through LoTD, I dislike PVE with a passion, and now as a PVP player I am at a disadvantage because joeyboy has better loot he got off some mob.

Posted: Aug 1st 2009 6:13AM (Unverified) said

  • 2 hearts
  • Report
I get the feeling that most people who really dislike WAR are either naturally impatient or not very familiar with the game.
I know different strokes...etc.
Sometimes I want my character to be able to swing a massive 2 handed axe 71 times a second. That's when I play WoW. I min-max, raid, PvE, and fly around Northrend farming mats. But when I want RvR, I want to feel the weight of my weapon and engage in much more realistic and dynamic fighting, so I play WAR.
I keep seeing people comment on class balance issues, that "ranged is sooo OP", etc. But I've played nearly every class, and every supposedly OP class has its nemesis. For example Squig Herders will own Warrior Priests, because they can slow them and kite them to death. Easy. But SH can get owned by Slayers easily, since Slayers can break stuns and charge. The point is, the class design is group focused. This is why Mythic always refers to their combat as RvR and not PvP.
Sure there are things I would change. Getting stuck on logs for a second sucks, of course. I would add PvE content and rewards that can better compete with RvR Quartermaster rewards. In-game chat would be nice.
But I have to say there are many moments in WAR that feel truly Epic. Keep sieges in T4 where over 100 people of the opposite realm are secretly waiting for you in the Lord room...and you still take the keep.
I'm sorry to say it, but to me that makes 25-man Nax feel like a wailing caverns run for your alt.

Featured Stories

Betawatch: May 19 - 25, 2012

Posted on May 25th 2012 8:00PM

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW