As player-versus-player pew-pewing is one of the biggest draws for those interested in the upcoming Jumpgate Evolution, there's no wonder that a lot of attention has been given to balancing the game's combat. The most recent Jumpgate Evolution dev blog entry from lead producer Hermann Peterscheck, titled "Combating Combat", shed some light on how class balance came to be where it's at now.
The post goes on to say that from the very beginning, balance was approached with PvP in mind, as NetDevil realized that it would be easier to tweak PvE accordingly at a later stage. Starting with just one class of ship, additional classes were introduced over time and put through their paces in daily play tests. Petersheck noted that the goal was to have each class feel truly unique and not simply have a bit less of this stat, or a bit more of that one:
"It's very tempting to just throw a bunch of classes of ships together in order to say things like 'our game has 15 classes of ships!' but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."
It's a promising design philosophy, to be sure. Check out the rest of Peterscheck's article at the JGE dev blog.
Reader Comments (2)
Posted: Jul 30th 2009 10:01AM (Unverified) said
I'm really excited for JGE, but I don't think they're anywhere close to CB. Just from the tone of interviews and dev chats. Seems like they are a ways off, and Gazillion told them "Release it right, or don't release it at all". Which is great.
The dev blog is insightful about he combat of the game. I like their approach to balance. B/c gauging PvE difficulty AFTER balancing PvP is what every game that is focused on PvP should do. Not to name name, but it's not some mythical equation.
The dev blog is insightful about he combat of the game. I like their approach to balance. B/c gauging PvE difficulty AFTER balancing PvP is what every game that is focused on PvP should do. Not to name name, but it's not some mythical equation.
Posted: Jul 30th 2009 10:15AM (Unverified) said
I agree completely with JP.
Based on the website and the tone of the interviews, I would say this game is at least 1.5 years away. Maybe longer.
Based on the website and the tone of the interviews, I would say this game is at least 1.5 years away. Maybe longer.







