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Reader Comments (14)

Posted: Jul 30th 2009 9:21PM TheJackman said

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Looks more like a trailer to me...

Posted: Jul 30th 2009 9:25PM (Unverified) said

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When you do the intro for a game, you really need to focus more on the possibilities that lay before the players, the adventure intrinsic to the world, rather than babbling on about who did what. Mighty doings don't impress without context; the only hook that would really work is to tempt the players with mysteries to be unraveled and stories yet to be told.

Posted: Jul 30th 2009 10:00PM Keen and Graev said

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Not necessarily.

This reminded me of EverQuest's old introduction.
http://www.youtube.com/watch?v=yDSh6qYqxxg

EverQuest and World of Warcraft are two examples of games that did not make an introduction that focuses on what lay ahead. Might things DO impress without context. They always have, and always will.

Using an introduction to explain the premise of the game is perfectly acceptable. It tells about the lore and does in fact show a great deal of what the player is up against with the Balaur and opposite side.
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Posted: Jul 31st 2009 5:36AM Nadril said

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I thought they did set it up. I mean what with the world splitting up and the war starting up again. Pretty much sets the mood for the game.
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Posted: Jul 30th 2009 10:52PM (Unverified) said

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So the demigods created by the supreme god are called the Valar? Way to rip off of Tolkien there.

Posted: Jul 30th 2009 11:17PM (Unverified) said

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Balaur. And for your information, every single fantasy game steals from tolkien.
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Posted: Jul 30th 2009 10:32PM (Unverified) said

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Already set but ever expanding- I suggest referencing World of Warcraft because they already had a line of games and books behind their universe, such is the same for Magic the Gathering (or so it was until they killed Urza /sadface)

You do need to make the future uncertain, but the past, can be known, its how every book is set- with introductions. Telling the past is always expanding, even though the past has been told, just not in the finest detail.

Posted: Jul 30th 2009 11:29PM Rich said

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So the question is:

This really the Asian Grindfest it seems to be or is it tolerable?

Posted: Jul 30th 2009 11:45PM (Unverified) said

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It's a lot closer to WoW than the insanity of L2, but there is some grinding at higher levels. Right now in the 1.0 patch, 1-20 is totally covered by quests and about as fast as WoW, but from 40-50 figure 20 hours/level with 1/3 quest and 2/3 grind.

They're adding several hundred quests in the new patch we'll launch with (1.5), buffing quest xp, adding rest xp, adding pvp xp, and they may be nerfing the xp curve some too, so it's not clear exactly how much grinding there's gonna be when the game launches here.
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Posted: Jul 31st 2009 6:01AM Omega2k3 said

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However, Nissl, the gameplay is so similar to L2, it made me bored of playing within minutes.

Who cares if the game has tons of quests if the core gameplay is lame and boring as hell? Would you honestly say that apart from the quantity of quests that much has changed from L2 to Aion? Even flying doesn't really make up for the ancient game mechanics that Aion implements, and it's the same problem WAR has.

I truly think that the only people raving about Aion are old Lineage fans.
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Posted: Jul 31st 2009 10:08AM Macabre 13 said

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@Omega2K3

That's my problem with the game.

I'm in the beta, and it looks fantastic, easily one of the best looking MMO's to date. It's got tons of quests, it seems very polished, it's got all the features you'd expect from a premier MMO... It seems like they truly have the recipe for success, except for one key ingredient: fun.

I'm simply having a hard time having fun playing, not because it's a bad game by any means, but simply because everything I've done, everything I've seen, every encounter, I just can't help but feel like I've been here before.

Aion's just too much of the same, albiet with generally more polish, but still the same. I really hope the fun ramps up drastically with the PvP, or I'm just going to have to cancel my preorder.
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Posted: Jul 31st 2009 11:20AM (Unverified) said

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I was just answering the guy's question. NCSoft is going after a western audience so they got rid of most but not all of the grind from L2 and added some other modern MMO conveniences.

I will agree with you that the combat and classes are as generic fantasy diku as it gets and the early areas are small and linear and don't use the flight in more than a gimmicky fashion. Play the game if you want to see how the PVP endgame works out. Or if you're not bored to tears of fantasy diku but want a new coat of paint (with better polish than any recent MMO contender) on your repetitive leveling game for a couple months. But I imagine that second group is going to be pretty small around these parts.

If you want something radically innovative this is not the game for you. I'm interested in how the PVP endgame works out after WAR failed to deliver, so I will be playing. However, if I weren't I would absolutely be skipping this one.
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Posted: Jul 31st 2009 4:04AM (Unverified) said

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LOL @ the comments about everyone stealing things from Tolkien. Do you guys actually know what Tolkien himself stole from SO many other mythologies and stories? I suggest you people do some research after this guy and get to know the truth behind all the stuff he wrote. Tolkien is a guy who first steals all kinds of things from others and then calls it his own creations, and sues others for stealing it from him. Hypocrite nonsense.

Posted: Jul 31st 2009 5:20AM (Unverified) said

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Oh boy, All massively readers are a bunch of Naabs, go read a book or something ktxbye

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