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Reader Comments (38)

Posted: Jul 28th 2009 7:11PM AlamoeJones said

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Hmm, this doesn't seem to bode well. Here's hoping Copernicus doesn't turn into another Stargate: Worlds.

Posted: Jul 28th 2009 7:17PM (Unverified) said

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**Has flashbacks to the development of Warhammer Online: Age of Reckoning**

Posted: Jul 28th 2009 7:25PM Keen and Graev said

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Damn, Salvatore is expensive.

Posted: Jul 28th 2009 7:28PM MrGutts said

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Someone give 38 some more cash and make it snappy.

Posted: Jul 28th 2009 7:28PM (Unverified) said

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50 to 100 million . . . more? Are they developing an MMO or a military weapons project? :p

I could understand 50 to 100 million total (though even that boggles the mind a little) but this has been in development for a couple of years already. Needing that much MORE cash is a little disturbing.

They're trying to make the guy that said it would take a billion dollars to develop an MMO that could beat WoW not look like an idiot, right?

Posted: Jul 29th 2009 2:11PM Anatidae said

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I agree. That number is silly.
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Posted: Jul 28th 2009 7:46PM Valentina said

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Woah, what the heck that is alot of freakin money

Posted: Jul 28th 2009 7:37PM (Unverified) said

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I want to see this game released, but if they were already cutting it close, why did they pick up another company? Especially one that isn't pulling in profits atm.

Posted: Jul 28th 2009 7:52PM TheJackman said

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For that money I can make a game!!

Posted: Jul 28th 2009 7:57PM (Unverified) said

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Sadly, the MMOG industry is following the Hollywood entertainment industry model too closely like many people predicted and observed years ago. Multi-million dollar budgets leading to overruns, flops and risk-adverse investors. I expect more major losses reported followed by big-name mergers and buyouts soon.

What's next? A writer's strike?

On the up-side, this creates opportunity for Indie projects aiming for niche markets with shoestring budgets. Does anyone know if there is a web site analogous to Massively.com that specializes in covering Indie MMOG projects?

Historically, I prefer AAA titles from established companies but believe many are soon due a "correction" -- of which Hollywood is long overdue. I believe the era of the Indie MMOG is almost upon us. . .

Posted: Jul 28th 2009 8:13PM (Unverified) said

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*Curt ftfy

Posted: Jul 28th 2009 8:20PM (Unverified) said

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Maybe he should ask Nancy Pelosi?

Posted: Jul 28th 2009 9:04PM (Unverified) said

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I guess with McFarlane and RA Salvatore on board as well as the best of the best in MMO gaming design, ya gotta fork over a lot of money to make everyone happy. With today's inflation rate and the way the business is going right now (stagnant), 50 to 100 million isn't that bad.

It costs about 100 million to make a 90 minute movie, so to make a great MMO, I don't find the price tag that unreasonable.

Posted: Jul 29th 2009 2:04AM Dblade said

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the problem is with the return on investment. A movie can generate a lot of other ways to make money, like foreign releases, the dvd market, other goods like toys, sales of soundtracks, etc. A MMO is limited to the sub fee + microtransactions, and very rarely is big enough to make money with other ways.

Also, the 100+ million movies tend to be released by larger studios, which can absorb some of the risk if they tank. One transfomers: the fallen can make up for a lot of artsy movies no one watches. Curt's company is going to have no recourse if that's the case for him.

That's a lot of money though to raise for a startup.
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Posted: Jul 28th 2009 10:00PM animagnum said

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If I send $5 can I get my name in the credits?

Maybe $10?

Posted: Jul 28th 2009 10:41PM Valdur said

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Looks like we will have another unfinished game if they don`t find enough money.Are we going to see another Vanguard/Warhammer Online release?

I really hope they can find some investors and release their game.

Posted: Jul 28th 2009 10:58PM wjowski said

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You're lookin' at the next Vanguard here, folks.

Posted: Jul 28th 2009 11:21PM Triskelion said

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Good god I called, I think we all could see this coming a million (no pun intended) miles away - ION Storm of the MMO world.

Posted: Jul 28th 2009 11:41PM JayFiveAlive said

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Oh noesss! This was my most anticipated MMO! I wonder how long they can sustain themselves before they need the $50-100 million more. Damn! I hope they find some funding... I was REALLY interested in seeing this game. Here's to hoping Curt can sweet talk a few investors.

/me raises beer.

Posted: Jul 29th 2009 12:04AM (Unverified) said

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That's funny, because I think what Curt actually said was:

"It takes anywhere from $50-$100 million to make a large MMO."

Plus, he already has something like $30 million of his own money invested in the company, and the reason they're still searching is because they have the breathing room and time with so much initial capital.

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