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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (6)
Posted: Jul 27th 2009 7:00PM nomoredroids said
No. Just no. My enthusiasm for this game remains at nil.
Posted: Jul 27th 2009 7:31PM Slob Zombie said
So come on, what would you prefer?
Posted: Jul 27th 2009 8:20PM Belkar said
But yes, healers in the Star Wars universe is possible. It's already in the lore in both medic form (healing after combat) and jedi form (application of Force Power). But really, if your enthusiasm is at nil, why would you even click through and comment on an article relating to this mmo?
Posted: Jul 27th 2009 8:24PM Keen and Graev said
1) You're overreacting
2) Healing is present in Star Wars. Jedi have the ability to heal with the force. Darth Vader used the force to sustain himself. Obi-Wan healed Luke after his confrontation with the Tuskan Raiders. Palpatine used a healing on Anakin after he was burned up in the end of Ep3. In the extended universe there are even MANY more examples of force healing.
If Bioware is not reckless then they will be able to incorporate healing through the force quite easily. Beyond that, healing is easily presented through the use of bacta and science. Let characters specialize and train in the use of such things and it is easily explained.
Posted: Jul 27th 2009 8:46PM Gaugamela said
Havok, if your interest is at nill why comment the game? Can you point me to a decent MMO with no healing?
Healing done right can be fun. It just depends on what you like and making it funnier than whack a mole.
Posted: Jul 27th 2009 9:55PM nomoredroids said
@ Double9s: I would prefer a game that felt like the Star Wars movies. That's all. I don't want a trinity in SW:TOR because there's no trinity in the movies - I'd feel differently if it were a new IP - in fact, I love the trinity; I feel that it rewards grouping and encourages team work, which is really good in MMOs. In the movies, though, everybody does "DPS" to the best of their ability as a team: kill them before they kill you. I realize there seems to be not a lot of excitement in that using the current MMO model, but I suppose what I'm really looking for is a Star Wars game that breaks from the mold of current MMOs to provide a unique, deep role playing experience without the time sink of current MMORPGs.
I absolutely agree with Balkar's first statement, but my opinion of the game will remain low. Not that they have to please me or that they have any obligation to do so, as I have no obligation to buy the game. If they please you folks that's absolutely fine: you'll buy their game. I was merely stating that I don't have any interest. And I do agree that the lore allows for healing. No argument there. But characters who's sole focus is healing? I don't believe it would make an authentic SW experience. Simply my opinion.
I'm on this site because I like MMOs. If I were only interested in a single game or a couple games I'd go on those forums. However, Massively.com is a website featuring a wide variety of MMOs, not a specialist page dedicated to SW:TOR. Therefore I'm well within my rights to comment on any piece I like with the stipulation that my comment relates to the piece. Which it fully does.
@ Keen: How am I overreacting, precisely? A statement of opinion which presumes that my current position has not shifted either for or against the game does not exactly warrant your claim that I have overreacted.
@ Pedro: I cannot point you to ANY MMO without healing. Nevertheless, what I really said was healERS, and there is a difference. Actually, though, just because all games up to this point have healers doesn't mean that everybody needs to play by those rules. I'd rather they didn't, actually.