| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (64)

Posted: Jul 22nd 2009 8:13AM MrGutts said

  • 1 heart
  • Report
What in the hell is going on with the WOW.com full articles being posted on Massively? If I wanted to read them, I would go there and deal with them and all the posters that flock to that damn site..

/pissed

Posted: Jul 22nd 2009 8:26AM (Unverified) said

  • 2.5 hearts
  • Report
This article just has a wow picture, but it aint about wow though, it applies to most MMOs in the market right now.

I think more games should use the FFXI mechanic, its good, you dont need to reroll your character per say and you get the benefits of your stronger class while leveling the other one.

They could also have a new approach into it, something similar to RO but with the ability to switch classes. Have 2 exp bars, a "base level" bar and "class bar"

The base level bar will affect your stats while the class bar affects your skills. This has the problem though of gimping you in todays type of leveling structure, that monsters stop dropping exp after you transend a certain level range. This can be fixed by making it so that the monsters are grey for normal exp, but ok ( not optimal though) for class exp.
Reply

Posted: Jul 22nd 2009 8:47AM Jenks said

  • 2 hearts
  • Report
They promised only to post important WoW news here.

...like someone getting a mace.


/sigh
Reply

Posted: Jul 22nd 2009 8:49AM MrGutts said

  • 1 heart
  • Report
I wasn't really talking about this article but the other two below it that are posted on Massively.

E-mail Massively is futile. It just goes into a huge black hole.
Reply

Posted: Jul 22nd 2009 9:27AM regn said

  • 2.5 hearts
  • Report
You people really need to get out more if this is what pisses you off. WoW is an MMO. This site is about all MMOs. You will see some articles about the most popular MMO on a site about MMOs-- amazing. This article is not even about WoW. Chill out.

Anyways to the point, I always wished a game would effectively do the "create your own class" thing with different abilities and skills that you hand picked as you advanced. From my experience most are either way too complicated, too simple or poorly designed so everyone ends up picking the same 3 or 4 different combinations by the end game.
Reply

Posted: Jul 23rd 2009 12:22AM (Unverified) said

  • 2 hearts
  • Report
shinobichocobo has got my vote - but add that you have to reach max level before you can re-roll a toon of a class of your choosing.
Reply

Posted: Jul 22nd 2009 8:20AM dudes said

  • 2 hearts
  • Report
Nah, just roll your class and dive in. None of this indecisiveness trivia.

Posted: Jul 22nd 2009 8:24AM (Unverified) said

  • 2 hearts
  • Report
Frankly having to deal with classes is your punishment for having never played a game without them. Classes died the first time I played a game without them and the fact that people keep making class + level based games just goes to show how paint-by-numbers mmos seem to reassure investors.

Posted: Jul 22nd 2009 8:29AM (Unverified) said

  • 2 hearts
  • Report
Skill-based games neatly circumvent this entire debate by allowing you to create a character that is proficient in the skills that you WANT to use. No need to be artificially shackled to a class.

Posted: Jul 22nd 2009 8:54AM Machinator said

  • 2 hearts
  • Report
Amen to that.
Reply

Posted: Jul 22nd 2009 8:33AM (Unverified) said

  • 2 hearts
  • Report
This is one of the wonderful strengths of Planetside. The game doesn't have classes with character development comprised of certification points you get from level advancement .

Certifications bought can be forgotten in favor of respending the points on new certs that allow you to use different weapons, vehicles or skills.

Its a wonderfully flexable system that leads to certain builds developing based on the role you play (sniper, tank driver, cloaker, etc...), but that completely up to you and completely changable constrained only by the time limitations on how often you can exchange a certification.

Only one of several really unique and awesome aspects to a wonderful game that has never recieved the support or advertising it is due.

Posted: Jul 22nd 2009 8:34AM (Unverified) said

  • 2 hearts
  • Report
Well, at launch EQ2 had a system where characters started general and moved towards more specific. They eventually chose their final class at level 20.

Posted: Jul 22nd 2009 4:17PM (Unverified) said

  • 2 hearts
  • Report
And it was terrible.
Reply

Posted: Jul 22nd 2009 8:38AM (Unverified) said

  • 2.5 hearts
  • Report
Who can honestly say they changed their class completely at the end of the sewers in Oblivion?

Exactly.

If you're new to the MMO genre, then you're going to have plenty of character slots to try out different classes, are you not?
Plus, (again, when you're new) part of the fun is creating an entirely new you; likely in an entirely new zone as well.

Odd article.

Posted: Jul 22nd 2009 8:42AM (Unverified) said

  • 2 hearts
  • Report
"Plus, (again, when you're new) part of the fun is creating an entirely new you; likely in an entirely new zone as well."

Well no actually - to many people that's not fun. You're projecting your own preferences onto the rest of us.

Personally I like to play a single character in an MMO and not mess around with a bunch of low level alts just to get things right. I'd rather have some sort of flexibility and not be nailed down to a bad choice early on.
Reply

Posted: Jul 22nd 2009 9:18AM Platypus Man said

  • 2 hearts
  • Report
"Who can honestly say they changed their class completely at the end of the sewers in Oblivion?"

Me. Be careful with sweeping generalizations. They're usually wrong.

If we're going to have to have classes, I'd like the option to change it without re-rolling a new character. SWG has that option, albeit for an in-game credit fee... which doesn't bother me, really. Make it cost gold/credits/whatever to switch.
Reply

Posted: Jul 22nd 2009 11:24AM (Unverified) said

  • 2 hearts
  • Report
My point being, you're both in the minority.
If that weren't the case, WoW wouldn't be the leading (subscribers and played time) MMO on the planet, and 'skill-based' MMOs wouldn't be amongst the lowest.

You can call it 'generalising', for the anti-effect you gain on this blog if thats what makes you feel giddy, but I stand by my comment.

Most (most / majority / mainly folk that don't read this site likely) players prefer the tight class pigeonholes. Numbers and history speak louder than your objections.
Reply

Posted: Jul 22nd 2009 1:22PM (Unverified) said

  • 2 hearts
  • Report
I agree with Amana.

There is a trend of "cool" to want a game where you pick your stats and pick your abilities etc. The main issue with them is that people eventually find out what is the best combo of abilities. It makes those that are trying to become battle mages, rethink and turn into paladins.

However, if you create classes the developers are able to control the content, give you the experience they want (which is guided and if they are a good developer it will be a great experience).

I think this pertains to this topic as choosing your class after you've played a bit. I didn't change my class at the end of the sewers the first time through. After I played enough of that character, I went back to the save file that was at the end of the sewers and created the guy I wanted. Essentially like going to a character creation screen and choosing my class.

People like being pigeon-holed more. When I say people you have to realize who i'm talking about. People imply hardcore to semi-hardcore to casuals. Since casuals make up 2/3 of that pie, they control games because they are what make the companies money.

If you think, "screw the casuals"... well... then you are talking about a niche game, but almost all niche games have no money to back them and typically are idolized before release then rudely awakened when released.
Reply

Posted: Jul 22nd 2009 8:57AM Greeen said

  • 2 hearts
  • Report
well, games like WoW and others strive on people rolling alts, otherwise they would quit earlier.
since I don't have much time to play, i like to stick to one character, but sometime, yes, I do regret my choice after while and am not sure if I should reroll or not....

I miss SWG for the skill abilities it used to have. UO still has it, even if you roll a samurai or so, all it does is change your starting town and your starting stats, but those can be changed. darkfall is a bit like that, if one likes df.

Personally, I am waiting for Fallen Earth, which is skill based. And even if you start with a certain faction, with (a lot of) work you can change factions if you regret your choice.

Posted: Jul 22nd 2009 9:32AM regn said

  • 2 hearts
  • Report
Whether it's rolling an alt or switching classes, it's mostly the same thing and it will keep you playing longer.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW