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Reader Comments (7)

Posted: Jul 22nd 2009 9:42PM (Unverified) said

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the model they talk about for the game, the first installment being primarily combat and subsequent expansions providing players other types of gameplay, should do exactly this.

Posted: Jul 23rd 2009 4:18AM Graill440 said

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Thats a hella prediction for something as used and abused as the genre they are pushing. Assuming they dont lie to the potential player base, assuming they deliver what they say they will, and a whole lot of other assumptions they have no control over, i doubt 5 years, 3 maybe, that will also depend on where they put their pull the plug population at.

Posted: Jul 23rd 2009 5:35AM (Unverified) said

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Marketing speech #947385.

MMO games that are meant for the long run are all based on a lifespan of 5 to 10 years. Tell us something new, please.

Posted: Jul 23rd 2009 8:46AM (Unverified) said

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@Graill : Yeah, because there are so many Cops and Robbers MMOs just flooding the market. Thank god Aion's being released, that way I can get back into the ridiculously underpopulated Fantasy MMO Genre. I see your point though about how lackluster a First Person Shooter with a persistent world would be for your average gamer. FPS games are some of the least played out there. Some of the worst sellers in history: The Orange Box, L4D, the entire CoD series, just to name a few. I don't even know why they keep making these games.

What the hell are you talking about?

Posted: Jul 23rd 2009 9:02AM (Unverified) said

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Sarcasm overload!
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Posted: Jul 23rd 2009 6:59PM (Unverified) said

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Anyone know how this 100-person server thing is going to work? Will it be like an MMO, where you choose a home server and play with the same general set of folks (depending on who's online)? Or is it like a multiplayer fps with persistent characters, meaning you slot your guy into whatever server looks like its bustling when you start up the game?

If its the former I really dont get how it's going to work. And if its the latter it doesn't seem to foster the community element that often makes MMOs special (and sometimes frustrating).

Posted: Aug 14th 2009 2:41PM (Unverified) said

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As far as I gathered from the official site info, each area of the game is governed by it's own server - so everybody is playing in the same world, but doesn't experience the lag cased by loading everybody else at one time. So if you go into downtown, you will only meet people on the same area server as you, but you could tell your friends to come over and meet you there. But as I said, it's what I think they were saying - not something they have said in clear cut words.
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