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Reader Comments (27)

Posted: Jul 21st 2009 1:13PM CCon99 said

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As someone who was once in the same frame of mind you seem to be in, I would highly highly suggest trying to get into the Current Beta or Open Beta phases before the game launches to see if the game is what you were/are expecting.

I've seen many of this games biggest followers turn on it even quicker after getting hands on with it through whatever means.
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Posted: Jul 21st 2009 4:51PM (Unverified) said

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Dear CCon99,

If people were turned off from a game during beta-testing, that should immediately tell you that those people are utter morons, and you should ignore their opinions about games in the future. It's a beta test. I hopefully do not need to explain to you that a game in beta is not anywhere near a final product, and the game should not be judged while in beta.
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Posted: Jul 21st 2009 1:11PM Tom in VA said

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The screenshots looks good and the idea of MTs does not scare me (it may actually be a blessing for this game -- Wolfesterne, you make a good point).

My only problem is that the whole "superhero" thing is, well, a negative for me.

I am definitely not a fan of the "everybody and his brother is now a superhero" setting. It really takes the "super" out of the whole thing for me if you have 89 kazillion different superheroes running around.

STO is much more interesting to me than CO.

Posted: Jul 21st 2009 6:37PM Yesterdays Jam said

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STO was more interesting to me before it was 'Everybody's a Captain.'

In the last developers days, there were things about having multiple people all members of one crew, and the ship being auto-piloted safely while you and your companions were logged off, or something (it has been a while, so my memory is a little faint).

But, everybody's a captain? Everybody gets a ship? Seems pretty EVE for a Crew-themed show series.
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Posted: Jul 21st 2009 5:22PM (Unverified) said

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I don't understand the MT hate. You aren't forced to buy anything from Cryptic off of the MT store and they have said everything you can buy will be earnable by playing the game.

This is just a bunch of people who think having Tier 8 or whatever actually matters. I don't care if you earned it by beating the boss -- it has no effect on my enjoyment of the game if you bought your gear or earned by playing a lot more time than me.

In fact I like the MT -- My little brother is in college -- he plays WoW 20+ hours a week.

I work a fulltime job and play 8 hours a week. He gets items I don't have time to get and he wants me to run dungeons that I am "not geared enough" to run.

Now with Microtransactions I have a choice -- I can play the game and keep hoping for a drop or trying to craft an item -- or I can go online, buy the item I need so people consider me "geared enough" and then start questing with my brother. When dungeons have a gear level requirement -- to do Uldar most people want Tier 7 at least gear as an example -- well if I don't have time to run Naxx enough to get geared up for Uldar -- I can pay a few bucks and start questing with my bro.

As long as people are not forced into Microtransactions -- I don't see the problem. The only issue is if you measure your e-peen because you have Tier 8 before everyone else and think that actually means something... until Tier 9 comes out...

To make poeple happy they could always change the name of items. Like if you get an item drop it could be named "Gloves of the Eagle" where as if you bought it off the Games store they could be "Gloves of the Eagle B" or something, same stats and whatnot, just letting people know "hey Wolfgangpg bought these". I wouldn't care, but this way e-peens can still feel good about themselves.

Posted: Jul 21st 2009 6:05PM wjowski said

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The problem with microtransactions is, as someone else had pointed out in a similar thread, that it effects the quality of gameplay as various design decisions are affected more by profitability than playability.

Posted: Jul 21st 2009 6:23PM (Unverified) said

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There is no evidence of this.

If there are 1000 items in the game.

Boss A Drops Items 1,2, 3 -- you can either farm Boss A until you get all 3 drops or go buy the items. How does that change the game design?

Want an special costume item, mount, color, etc... Figure out the questline or go buy it.

The only thing I could see is that they make something very hard to accomplish. But this hasn't stopped people from playing MMOs.

Microtransactions haven't ruined UO (you can/could buy leveled characters), haven't ruined Sony games -- this is just whining.

Cryptic has done nothing to make us "assume the worst". When they worked on City of Heroes they provided excellent updates and even a decent expansion. They haven't proven to be a company focused only on getting money.

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