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Reader Comments (41)

Posted: Jul 20th 2009 3:36PM Aganazer said

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You do realize that WoW has microtransactions and that some of them are for items that have in game effects that aren't even available from within the game, right?
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Posted: Jul 20th 2009 3:44PM ultimateq said

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You said it very well. Everything that I was thinking. I don't feel the need to repeat what you stated very clearly.
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Posted: Jul 20th 2009 3:26PM Aganazer said

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Its hilarious that so many assume that an item with a "game effect" would be something like raid gear or other rare desirable items that Cryptic could pawn off for a few bucks. What if its small things that no one really cares about like AoC's preorder Mammoth or another dance emote? What if its a consumable Super Jump trinket when you know that everyone gets their choice of a travel power at level 5?

Posted: Jul 20th 2009 4:02PM Mr Angry said

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@Aganazer

OK point taken, I've looked into it and it's through a card game, that I wasn't aware of, so thanks for the input. Let's remove that one sentence. However I was hoping that a post this long would stimulate a little more response than merely nitpicking :)

Posted: Jul 20th 2009 4:17PM (Unverified) said

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Something to think on, most games have so called "microtransactions". Some are just less legit than others.

At least paying the game company a bit of cash for a shiney new item may be contributing to the games success, buying 5000 gold from china to pay for that phat epic on the AH however ruins the game's economy.

Posted: Jul 20th 2009 7:27PM (Unverified) said

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What if the game developer directly facilitates the sale of in-game currency for real cash between two players? Would it still ruin the game economy? I say yes, but the Eve fanboys says it's just fine.
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Posted: Jul 20th 2009 4:22PM Dblade said

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cosmetic microtransactions and account tools don't bug me with sub MMOs unless they really gimp the character creator to encourage it. I wish they would define game effect though, and I wish companies would reduce the vanilla sub fee if they want to do a blended approach.

Usually the killer in a sub sense is cash shop items with a game effect, like recovery or exp boosters, or items. Those items make sense in a free game because you usually don't need them, and you can if you want pick and choose how you want to pay for enhancing your game experience without it become expensive. But a sub MMO with those kinds of items isn;t good, because subs are designed to keep you paying fees over time.

Posted: Jul 20th 2009 4:34PM (Unverified) said

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And just like that, my interest in both these games has gone down the drain.

Posted: Jul 20th 2009 4:43PM Aganazer said

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The sad reality is that most MMORPG's have microtransactions but most people simply don't even know they are there or have managed to completely avoid using them. Most of you that are trying to blacklist these games have probably been subbed to one of the games that has microtransactions.

Then when a company comes along and is open and honest about how they will handle microtransaction, everyone is all up in arms. Had Cryptic never mentioned MT's then most of you probably wouldn't have even known the difference.

Posted: Jul 20th 2009 7:20PM Electric Zuud said

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I fail to see what you could possibly be talking about. Maybe we are talking about different things, but when Cryptic says that they will sell items with MT's, I picture an Asian-style Cash Shop, probably both in-game and on the game's website, filled with items to buy. Now, they mention "game effect" items, which could also be earned in-game, so I then go on to picture normal Cash Shop items like armor with stats, potions, rez scrolls, and such. How you can think that I "probably wouldn't have even known the difference" is beyond me. Seems like it would stick out like a sore thumb, especially when level 1 toons start equipping items on launch day that require days or weeks of grinding to otherwise "earn."

Also, not sure what you mean about WoW having MT's that have items with an in-game affect. I've played WoW (and CoH) for three years, and the only thing even remotely like that is card game loot items. Even then, they (1) don't count as MT's, because you can't just go to the Blizz site and buy any of them (they come in random packs, like any other CCG, or maybe from eBay for $1000, which doesn't some so micro to me), (2) they're all fluff items. None of them have an "in-game effect." Now, maybe we disagree on "in-game effect" here, but to me that means something that restores health, has stats, etc. All of the card game loot items are non-combat pets, mounts (no faster than any in-game mount, just different in appearance), and toy items that do silly things like set a box on the ground with a disco ball. Whoop-dee-flippen doo. These annoy me enough, but at least they're all fluff. I don't consider a box with a disco ball an "in-game effect."

Now, the day that Blizz announces that you can buy items with stats from the "exciting new Blizz cash shop" or something like that is the day I cancel my sub. I play a subscription MMO instead of F2P because I hate the F2P effect of the best-heeled players all having the best gear, and then the rest of us who can't justify paying real money for something other than the basic free items all looking like the attach of the clones. Sure, I may pay more in the long run than many F2P players with my sub, but I pay less than others. And, no matter what, I can run any zone, work towards any + gear, and play the whole game like anyone else. Once I pay my sub, it's done, and I go from there.

As to CoH, the increasing emphasis on booster packs, plus the way the game management has been going downhill for awhile finally led me to cancel my sub this month. I was going to try CO when it came out, but so much for that. Maybe it's time to start playing more single-player, offline games.
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Posted: Jul 20th 2009 6:07PM TheJackman said

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Microtransactions and monthly feeds is a NO PLAY for me!

Posted: Jul 20th 2009 6:39PM ultimateq said

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I actually agree with you. I think it's lame too. It probably won't stop me from playing STO because I'm really looking forward to it (I'm a huuuge trekky), but I definitely agree with the idea of what you say.
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Posted: Jul 20th 2009 6:45PM TheJackman said

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I love all the TV series well apart of the last one that did call enterprise but the last movie was great!! I really hope they change the mind about that Microtransactions!
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Posted: Jul 20th 2009 7:33PM (Unverified) said

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I have played almost every major MMO, and I haven't seen any micro-transactions in them. Where are the micro-transactions in LOTRO, WAR, AOC, DAoC, Vanguard, SWG or AO? I know there are a lot of Eastern games with item shops, but I don't think it's rat all accurate to say most MMOs have MT.

Posted: Jul 20th 2009 7:47PM (Unverified) said

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Like the many other posters here, I WAS interested, and now I'm not. Imagine that.

Posted: Jul 20th 2009 8:04PM Its Utakata stupid said

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@ Aganazer:

I keep hearing this arguement...and you know well as I do, you're comparing apples to oranges. As in none of the MT's in WoW are in intrusive or effect game balance/play. That is, you can't buy any ingame item that would that would give your character a clear advantage. You can't buy gold or loot (least not leagally). And I could go on...

This is a far cry difference from how the Asian F2P's do it...that precisely allow you to earn advantages with your credit card with an ingame currency that can only be described as "legalized gold buying." This is where Cryptic inpart seems to want to lead their games currently - a partial sell out that is proving to be unpopular with it's potential players. Who like I do, think Cryptic is trying go to get the best of both worlds and pissing everyone off in the process. Not a great way to start a new game, IMO. Hopefully it isn't too late for Cryptic to realize their mistake.

But you can't say or claim that's what Blizz is doing currently with their MT's. If Cryptic followed their model...I'm sure this wouldn't be an issue. Heck, I think getting a chicken mount threw a trading card is fun...without effecting the over quality of the game. I can't say the same right now for Cryptic.

Posted: Jul 21st 2009 9:13AM Aganazer said

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The mounts from the TCG in WoW have an in game effect. Those cards were selling on ebay for hundreds of dollars. Wouldn't it have been a whole lot better if you were able to buy the same card (with in game mount) at the Blizz store for $2.99? The tie in to the whole TCG is a much much bigger scam.

Also, why are people assuming that "in game effect" means "intrusive or effect game balance/play". As far as we know it could be no more than the mount sold by Blizzard's TCG. When they put raid gear on the shop I won't be happy, but I'd bet my bank that they won't. Why are people assuming they would do this? The community would never support it.
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Posted: Jul 21st 2009 12:45AM Anatidae said

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They might price their game to the point where I will not play. $15 a month not enough? Come on, with even only 100k subscribers that is 18 million a year gross. That is more than a lot of companies larger than Cryptic and the team needed to develop and maintain a game like Champions. Over the course of a games potential lifetime, say four years, that is 72 million gross.

Now, City of Heroes has done ok by their booster pack, but the when the packs where once a year or once every 6 months for $10 max, that is about the same as buying an expansion - so allright. CoX offers free "updates" that are packed with content. Maybe not nearly as much content as a WoW expansion, but content.

Anything more than that is going to loose my dollar completely. Sorry, I don't want to play a game where I feel some greedy bastard is ripping me off. DDO online might have just gained another player by going free/transaction as I finally tried and liked the game. I even gave Free Realms a shot for a couple hours. But I am going to be pissed if I pay $40 for a game then log in only to find the costume for my hero or the design for my ship I would like to make costs me another $10. Then to be competitive with my friends, I need to shell out another $10. And so on... well... I'm just going to skip that all together.

Posted: Jul 21st 2009 2:47PM spartanthetriviumorg said

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If they are going to allow MT for cosmetic stuff then users should be able to make their own cosmetic stuff for the game.

Posted: Jul 21st 2009 9:57AM Its Utakata stupid said

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Exactly what ingame effect are those TCG cards items where having on the balance of the game? And what is your evidence of this?

You cited that these items are sold for hundreds on Ebay. Yet these are rare items, so it's understanderble that less scrupulous peeps would capitalize on that. I'm not sure Blizz is comfortable with that. But what goes on Ebay "legitimately" with Blizz products has no bearing what goes on ingame balance wise as far as I am aware. (I say legit as opposed to selling/trading accounts.)

And again, this has nothing to do with the more robust MT model Cryptic is planning to implement. Nor does it look anything like it.

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