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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Jul 19th 2009 4:45PM (Unverified) said
Studios driven by the need to retain subscribers are driven to maintain a playable game with agreeable, accessible content. No matter how you look at it, a subscription model will always be the best possible model.
The bottom line is that F2P and item-shops are an exercise in FRIVOLITY. Such greed-driven development is temporary at best, and can never generate the revenue LONG-TERM that a subscription-based model can provide.
Posted: Jul 19th 2009 8:02PM (Unverified) said
You mean long level grinds and quests designed to have your character traverse the world several times over to complete? Reputations, feats, deeds, achievement systems, daily quests - the developers of subscription MMOs are just as conscious of their revenue model and design their games around it.