MMOs are rarely stand-alone entities; there are exceptions of course but most are created thanks to a fan base from some other medium. Some, like WoW, are based on older games (often completely different types of games like an RTS or RPG) with a rich mythology that lends themselves perfectly to transcend its original form and become an MMO. Others, like Age of Conan and Star Trek, have their origins in novels, film franchises or even a TV series. I know, I know, I'm still waiting and living in hope of that Firefly MMO just like the rest of you.
So my question for you is this: Do you play an MMO because of where it came from? Are you a Trekkie who is dying to captain your own ship? Did you play Warcraft back in the days of The Frozen Throne and gravitate naturally to the MMO? On the flipside, did the lore of LotRO make you want to read Tolkien's books? For you, what came first, the origins or the game?
Reader Comments (4)
Posted: Jul 18th 2009 9:07AM Amblin said
For me it's the origin.
Regardless of the MMO, if I didn't dig the lore or the games running up to the MMO then, I wasn't interested in playing.
This is the reason WoW has the following it does. It was built on a solid foundation of Warcraft fans. Lord of the Rings has been a slow burner for me but is in my opinion the best MMO out there. The lore is great and you feel it seep into your veins when playing.
Games without origins are as flat as the screen on my desk.
Regardless of the MMO, if I didn't dig the lore or the games running up to the MMO then, I wasn't interested in playing.
This is the reason WoW has the following it does. It was built on a solid foundation of Warcraft fans. Lord of the Rings has been a slow burner for me but is in my opinion the best MMO out there. The lore is great and you feel it seep into your veins when playing.
Games without origins are as flat as the screen on my desk.
Posted: Jul 18th 2009 10:22AM elocke said
It's a bit of both. Star Trek, the show and movies, has made me want to play Star Trek Online with a PASSION. World of Warcraft however, I got more into it after I started playing the mmorpg. Same with EQ2. I went out and bought the novels based in both worlds and enjoyed them. So it all depends. How deep the world creation goes. Some mmo's just don't suit this, like most mmo's from across the seas. aion and lineage and games like that make me run the other way. Something is missing from them.
Even Age of Conan made me want to read the original books/stories. LOTRO made me want to pursue the other books besides the main trilogy, like the Silmarillion.
Even Age of Conan made me want to read the original books/stories. LOTRO made me want to pursue the other books besides the main trilogy, like the Silmarillion.
Posted: Jul 18th 2009 1:26PM (Unverified) said
Not unless its based on a previous interest in fiction, but I still wouldnt necessarily want to play* in those fictional worlds. I could NOT read the Simarillion.
Posted: Jul 18th 2009 2:26PM Jhaer said
A previous intellectual property can get me interested in a game, but if the game play and the story inside the game stink, I won't stay.
However, for MMOs, so far the game that stuck the longest was EQ because it was a new IP. I had no expectations going in, and the game had a lot of open ended bits and pieces of lore in every nook and cranny, and there was no set leveling/quest path to follow, so you learned what you came across and wandered around, allowing me to make it more MY story than playing in someone else's story.
However, for MMOs, so far the game that stuck the longest was EQ because it was a new IP. I had no expectations going in, and the game had a lot of open ended bits and pieces of lore in every nook and cranny, and there was no set leveling/quest path to follow, so you learned what you came across and wandered around, allowing me to make it more MY story than playing in someone else's story.







