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Reader Comments (53)

Posted: Jul 16th 2009 1:16PM (Unverified) said

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I would have tried this out, but there's absolutely no chance of that happening any more. My experience with CoH/V was that the character creation and costume design was 90% of the fun in the game. And with them putting costume pieces in an RMT item shop is just above and beyond the definition of greed. ESPECIALLY when they're going to ask for a base subscription as well.

Cryptic could not have worked with NCSoft and walked away without learning something. And that something was INFERNAL, INSATIABLE GREED.

Not even going to get close enough to CO to feel its hellish flames.

Posted: Jul 16th 2009 1:19PM Aganazer said

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Dude, CoX has the exact same thing. Did it ruin your experience in that game?
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Posted: Jul 16th 2009 1:46PM (Unverified) said

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"Dude, CoX has the exact same thing. Did it ruin your experience in that game?"

Only speaking for myself: Yup. It was a greedy move, and afterward you never saw anything worthwhile being put into the costume creator that wasn't paid for.

Anyway, those were just costumes. This doesn't sound like only costumes.

"any micro-transaction that has a game effect can also be earned in the game through play."

To me, that sounds like they're going to let people buy in-game game-changing things. Things that any MMO in the past would require you to, you know, work for.
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Posted: Jul 16th 2009 1:17PM Aganazer said

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I think we'll see *most* new games have microtransactions. We already have them in City of Heroes, EQ2, Guild Wars, and soon D&D Online. As long as its optional who cares? I never bought any of that stuff in CoX and never missed it. Why are people assuming that its going to be any worse in Champions?

Its like people who get a pain in their side and immediately assume they have cancer and only 6 months to live. I guess its human nature to assume the worst no matter how unlikely it is.

The way things are looking, people can either get used to having the *option* of microtransactions or they can drop out of the genre. Up to you...

Posted: Jul 16th 2009 1:21PM (Unverified) said

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I think a lot of people will be dropping-out of the genre then. I know I would.
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Posted: Jul 16th 2009 1:27PM Tom in VA said

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^^This, more than anything.

Whenever I see "microtransactions" and a high-profile game mentioned in the same article title, a chorus of forum wails and moans is sure to follow.

MTs can be handled rightly and fairly. I do not begrudge developers from making money as long as the MTs are not game-critical. It *is* possible to handle MTs well, ya know. Sheesh.
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Posted: Jul 16th 2009 4:48PM Electric Zuud said

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I'll agree that a lot of MMO's seem to be trying to put MT's in where they didn't used to be, but strictly speaking, Guild Wars shouldn't be on this list, as it has no sub. You pay for Guild Wars, and you play as long as you like. You want another campaign? You pay for it. Want more space in their equivalent of an in-game bank? You pay for it. But at least you don't pay a sub. Guild Wars has a rather unique cash model, as far as I know, but these others you mention all have subs, so it's more like what's happening to CO.

That said, the addition of MT's in CoX for costume and emote packs has really put a drag on one of the most fun aspects of the game: character creation. Having played CoX for two years, I can say confidently that CoX's character creator (and alternate costumes) are the best out there (until CO comes out, anyway). After hyping it up for so long, changing the game to make players pay for the newer costume options was a kick below the belt. I understand that NCSoft has to make money, but wasn't my sub enough for them? I guess not, not even with two years of saving Paragon City. Playing the character that YOU design is one of the best parts of the game, but, oh, you want the NEW costumes? Show me the money!

Personally, that started a discontentment with the way that the game has been going lately that culminated in their poor handling of the whole Architect debacle. I cancelled my sub this month, and I doubt I'm alone.
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Posted: Jul 16th 2009 5:00PM Samael said

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That is my problem with MT, in any other game costumes dont matter as much, but its a super hero game, creating the character is half the fun, and most super heroes are known by their costumes. I would be less pissed if a travel power was something you would have to pay for extra or something like that, than costume pieces.

The problem is that slippery slope where all the good looking pieces have to paid for while the generic ones are the ones that are free. Again that would have been fine without the sub price attached.
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Posted: Jul 16th 2009 1:49PM (Unverified) said

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Well like most people here. They need to decide.. One way or the other. You can't do both and expect to hold any type of player base.

This is literly nickle and dimeing your customers to death at this point.

So you pay $15 a month to play the game on top of a $50 / $60 price tag just for the box. Now you expect to get a full game for that price. But no if you want them extra character options you have to turn around and pay an extra $2-5 a part?!? Am I the only one that thinks that is entirely wrong. I mean what the heck are we paying $15 a month for then if not to have access to the whole game?

Now I have beg.. What is the point of playing the game and going through the motions to beat a raid boss that drops a rare character part if joe blow next to you can buy that part for $2-5 from the store? Now why even waste the time to play the game if that the case? The only reasion I could see to play the game is to hang out with your friends but there are alot cheaper and free options to do that.

Now I won't knock CO its a interesting game. I have been reporting bugs on the game for over a year now. But the entire point of playing the game has been to find and beat the raid bosses to gain access to these rare character options. They now effectly killed off a big point of the game. Because anyone that has been helping test the game will tell you, the story is a huge joke and lacking on so many levels its not even funny. And lets not even get into the combat side of the game. At one point it was pure realtime action based. Its now been turned into a turned based CoX game..

Anyways I wish them the best of luck with a solid game but there is no chance I am going to be playing it past closed beta.

You pick a side of the fence and stick to it. Eather go F2P and have a item mall or go subscription based and not have a item mall. I can understand basic things like extra character slots and name changes / server transfers. But do not mix that up with offering ingame items also.

Posted: Jul 16th 2009 2:00PM esarphie said

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I'm okay with microtransactions, as long as they stay completely out of the game environment. Pay to transfer characters, pay to rename, pay to get a GM to deliver balloons to your house, are all fine with me.

Paying to enter a special in-game club, or go on a raid, or outright buy superior items turns me off completely. It'd be like entering a golf tournament and being able to pay more for a greater handicap.

Posted: Jul 16th 2009 2:16PM (Unverified) said

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All items can be earned from within the game so Cryptic is in no way shape or form forcing anyone to buy from the store. I think people really rant before they even read sometimes.

Posted: Jul 16th 2009 2:24PM Anticrawl said

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Microtransactions AND subscription fee? I'm sorry pick one or the other, this MMO is now on my pass list. I was looking for a new one to get into after ditching Warhammer.

Posted: Jul 16th 2009 2:39PM DevilSei said

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Okay, my thoughts for RMT have been stated already, it sucks, practically kills my interest in the game because that whole "anything you can buy with in-game effects can be gotten in game" is so bloody vague, it could mean anything from a slight 1% boost in xp when the moon is full and the bard sings "She'll be coming around the mountain" when you are on a mountain, to a sword that one-shots everything, and has 100 charges on it.

As for the other half.
"each day there will be five different hot-spots where powerful heroes are needed. Once those five threats are dealt with, a sixth custom mission is unlocked. The rewards for UNITY mission completion are substantial, including special upgrades or entry into high-level team areas with rewards of the same caliber."
So... the way I read it is those five threats are "First come first serve", same as the 6th.
Common sense is telling me that this isn't how it works, and that it only means that you have to do those first 5 to get to the 6th, to reward you for the hard work.

But of course, the MMO genre isn't well known for common sense, so who knows.

Posted: Jul 16th 2009 2:52PM Aganazer said

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Anyone remember the Cyborg Pack from CoX? It included a Self Destruct power. It was a power that could only be gained through a microtransaction. It was a very situational power and didn't change the game in any way. It was mostly just entertaining to watch someone blow themselves up at the auction house.

That is probably what they mean when they say things purchased through a MT that have a use in the game would be available in the game. I doubt it will be top tier raid gear for $17.99. Most likely it will be tasteful thematic things that have a rare situational use. Better yet, these things WILL be available to attain in the game with no purchase. Its actually better than the way they handled it in CoX.

So its not like the sky is falling. This isn't the end of the MMORPG. You can totally ignore this and you probably wouldn't even notice the difference.

Posted: Jul 16th 2009 3:03PM Minofan said

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I'm fine with MicroT, MicroT + freemium and MicroT + 'box' (ala Guild Wars) but MicroT + subscription really gets my goat.

I've already dropped Champions from my watch-list over gameplay, but I'm tempted to add it back just so I can drop it again over this. ;)

Not purely ethical, but because a "vast" amount of the superficial/cool/vanity content being locked behind a cash register is a dagger to my MMOing heart: not sure where Mythic, Cryptic and their kin get this idea that gamers like me play MMOs for the thrill of mathematics and don't care a jot for visual progression and wow factor...

'Cos I sure don't!

What keeps me playing hour after hour building my VIRTUAL moneyz is the acquisition of spectacular threads/shinies, not the dubious thrills of an intangible stat enhancement that expires in X hours - I couldn't care less if they MicroT the maths, but if playing does not yield pretties then I simply won't play.

Posted: Jul 16th 2009 3:45PM (Unverified) said

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I have no problems with MT or subs, but as time goes on I'm starting to fall into the "choose one or the other" camp.

Paying for name changes, server transfers, character slots, etc... is fine with me. But I'm finding more and more that any new content that would've been part of your subscription 2 years ago, is now added to the item shop instead. It's always been my opinion that we pay not just for the privilege play, but to receive content updates as well.

Posted: Jul 16th 2009 5:08PM (Unverified) said

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I agree with ^^^

2008 was a year with 2 AAA MMO failures, they didn't fail because they were worth a monthly fee AND a supported MT's. How good does a MMO have to be to justify monthly and Micro-T vs a MMO that is either Micro-T only or Sub only?

First month and leveling to max level is the cost of purchase, but after that it's a monthly fee PLUS money to buy the items to keep up in pvp and raiding? Is that the future of MMOs?
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Posted: Jul 16th 2009 4:48PM (Unverified) said

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I really do not see the problem here. What I see is something along the lines of UO's Game shop ( www.uogamecodes.com/ ). They have fluff items. They have items with stats (which at once point were given out as exclusives for pre-orders or such). If you really want to have an apple tree in your house, get one! If you need that samurai helmet with stats, buy it!

In the end, it never killed my game. I have not once bought from there for myself so far, but I admit having window-shopped more then once - and gotten friends birthday gifts from there.

Same possibly will happen with CO. I will press my nose on the glass and drool a little, heck, I might save up and allow myself something. But I don't see myself being less interested based only on that.

Posted: Jul 16th 2009 5:14PM Electric Zuud said

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I see your point of view, and I can respect it, but I can't agree with it, and I suspect that I'm not alone. To create an analogy:

Say you're at a friend's house, playing D&D. The DM peeks over his screen and describes the scene, "You're standing at the entrance of the Cave of the Damned. No adventurer has ever entered and lived. It's up to you, brave adventurers, to enter this dungeon and defeat the evil Priestess of Loth. Before you, the entrance crackles with the energy of dark magics, and a foul stench billows out towards you. Beyond this point, only your wits and your will to survive at all costs will save you! The battle awaits, and with epic battles, as the old man at the inn told you, will come epic rewards." Then, he sits up straight, looks around the room casually, and says, "Or, you could all pay me five bucks and I'll give you all 100 pieces of platinum, +6 armor, and +10 weapons, your choice. Oh, and this isn't me just trying to be greedy, because you could just risk everything to defeat the Priestess of Loth and get all the same stuff."

He might just be joking, in which case you all have a good laugh. But, if he isn't? Geez, why even bother playing at that point? Game over, let's go home and watch reruns of MASH or something.
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Posted: Jul 16th 2009 4:50PM Potajito said

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"I'm fine with MicroT, MicroT + freemium and MicroT + 'box' (ala Guild Wars) but MicroT + subscription really gets my goat."
Totally agree. I was about to preorder the game, but I'm out of CO too.

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