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Reader Comments (14)

Posted: Jul 15th 2009 12:30PM Seraphina Brennan said

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MY STREAK IS BROKEN! NUUUUUU!!!!!!

*cries self to sleep*

Posted: Jul 15th 2009 12:45PM MrGutts said

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Sooooooooo how about that background music? :)

Posted: Jul 15th 2009 2:55PM Valdur said

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Hey Beau,

I miss the little Raki :(

Posted: Jul 15th 2009 5:46PM bartillo said

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you guys didnt mention it but Mortal Online pre orders went well ^^
i got my Limited Edition,

http://www.mortalonline.com/news/july-13-07-09

you guys really need to cover this!

Posted: Jul 15th 2009 6:08PM (Unverified) said

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great episode. really enjoyed hearing some honest and well thought out views from both of you.

sounded much more fluid than it has in a long time.

excellent cast.

Posted: Jul 15th 2009 10:08PM (Unverified) said

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Thanks guys.

I felt a little bad when I turned around and questioned SS as though HE was the guest. Old habits, I guess.

I wish he woulda' played some Slaya'!

Thanks again, I'd love to come back anytime!

Beau

Posted: Jul 16th 2009 12:16AM bartillo said

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beau, about pvp, in mortal online reds will have stat loss on death.
if you kill 5 blues in a hour youll go red. going red also means some healers wont res you, cant go into cities, and statloss.

umm.. check out the flagging pdf:

http://www.mortalonline.com/combat/flagging

Posted: Jul 16th 2009 9:09AM (Unverified) said

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Those were some of the most insightful and well expressed comments I've ever heard about MMOs. Great guest, Shawn. Invite him back.

Posted: Jul 16th 2009 3:37PM (Unverified) said

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Great podcast, enjoyed listening :)

Posted: Jul 17th 2009 12:26PM (Unverified) said

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I agree, Beau was a great and very articulate guest. Great podcast!

I must say though, I have a hugely different view of PVP in MMOs than Beau. Personally I'm one of the members of the sausage-fest zerg that loves online team-based shooters. The aspect of MMOs that intrigues me the most is that PvP provides massively multiplayer opportunities to work together as a team and kill other players, and MMOs have a lot of "role-playing" character customization and development that allows you to personalize your playstyle and get attached to a favorite character, unlike pure online shooters.

My comparison of PvP with PvE is that PvE is a formulaic grind which bores the snot out of me. I've never played an MMO with any mob AI to speak of, which means that with every PvE battle you know exactly what you're getting into, and you just hit the kill, heal and buff buttons until the mindless opponent is dead. I admit that some boss battles require some tactics, but really after your raid group knows how to beat a boss it's still the same every time. In contrast, when you fight a team of other players, the situation is always unique and it feels great to beat an equally matched team through skill and teamwork.

On the subject of "burning through content" I would argue that effectively designed PvP combat gives a huge number of hours worth of ever-changing content to people who enjoy it.

I think Beau made a comment to the effect that PvP is only meaningful if death results in actual death of your character or in losing levels or stats (sorry if I misunderstood). In my opinion, this is silly. Why make this argument for PvP and not for PvE? Obviously most players find plenty of enjoyable combat of both types without permanent loss or degradation of their characters. PvP is "meaningful" when it's fun, and when it gives players some rewards that allow them to develop their characters and progress in the game.

Cheers on the great podcast! Shawn you are a great host.

Posted: Jul 19th 2009 4:58PM (Unverified) said

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Wonderful way to spend an hour, and a pleasure to listen to.
I've followed Beau from the sidelines (and through playing Vanguard in times gone by) for some time now, but this show reminded me just how articulate and intelligent (whilst still warm and open-minded) he is.

Spouse Aggro here I come.

And gentlemen - this might give you a chuckle or three:
http://kotaku.com/5317688/mario-teaches-typing-warcraft

~A~

Posted: Jul 19th 2009 9:47PM Miffy said

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1. I never go back to an mmorpg I didn't like the first time anymore because my experience shows me that you'll never enjoy it. The reason you didn't like it first wasn't because of bugs or whatever but because of the design of the game and things that never change. Poor animations, Character models, combat system, boring classes, poor world design, not good PVP etc etc.

2. SWG NGE sucks and you just don't understand why the fans hate that game after all this time. SOE lied to us non stop and screwed us out of money and they didn't give a crap about their current customer base. All they said was we'll get new customers....... Also SWG fans of the Pre CU game wanted one with major customization with the profession system and wanted a player crafted economy. They wanted all the social aspects of the game and they wanted Raph Kosters original design.

You go to SWG today and all you get is instances which break immersion and ruin the online world. You get lame new quests and dungeons which just have the leats effort put into them which don't make any sense to the timeline and reuse all the old assets. The only actual good content which should be rewards in game are purchased through TCG.

The UI is a mess, the combat system is a mess, the animations are a mess, the expertise system is a mess and just everything about the game is crap from the dead servers which still need a merge to the dead development on the game.

So for you to say SWG is good is just BS. I've even had friends whose first and only mmorpg was WoW and they've tried SWG and just laughed at how cheap it felt, like the jump animation or the crap point and click combat and quit before they got on the falcon.

There hasn't been a good mmorpg released since 2004 and thats why SWG seems so good against the pure crap out there atm. Even when there is a good one developers ruin it.

Planetside ruined with CC and BFRs and then left to die.

SWG with the CU and NGE and many other things.

Everquest with Luclin.

WOW with battlegrounds killing world PVP.

EVE Online with capital ships.


All the greats now suck and all the new mmos are just same old. Problem is now they're making me level from 1 - whatever doing the same old boring content I did 10 years ago. The online seamless worlds have gone and I hate zoning and instancing which just makes me think I might aswel be playing a single player game. The challenge and customization has gone too which means everyone is the same, looks the same and has all the same stuff so hardcore players who put in the time can't be different to the casuals.

Then all the casuals moan and want to have what the hardcore have...... no you didn't put in the time and dedication I did so **** off. It's this whole new generation of kids who expect to get everything right away thats doing it. They're getting mounts handed to them right away these days. When I played back in the day the mount was my ultimate goal.

Just fedup of gaming really it's all gone to crap like Star Wars did and everything else.

Posted: Jul 20th 2009 12:53PM (Unverified) said

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Venekor, your best general point is how much instancing kills the online world. I remember the pre- to post- battlegrounds switch in feel on a WoW PvP server and it was amazingly drastic. Somehow PvE instancing doesn't seem to kill the open world community as easily, I don't know why.

Cheers to people running around killing each other in WoW back in the day. Cheers to the tarren mill zerg and those mother ****ing night elf rogues ganking my shammy at sun rock. No sarcasm here, it was actually fun and felt so cohesive and immersive relative to the instancing.

Granted, Battlegrounds etc do make for more fun and more balanced PvP, it just feels less like an MMO and as Ven said ruins the immersion.
Reply

Posted: Jul 19th 2009 11:11PM (Unverified) said

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Thanks, Amana and all the others! :) Just so you know, Spouse Aggro is a very, very loose format compared to this! lol It is more of an audio blog to go along with the blog.

Venekor, I am saying that SWG is good, because it is. It has more options and more fun than, yes, many games out today. Note that I am not saying all, just that it is still a very worthy choice for gaming.

But understand that I am the type to ignore a games past. After all, what effect would that have on me now? It's not as though the game itself lied to me, or changed itself. The developers did that, and being that developers come and go, I go back and check on games.

I have found that, like good characters in a long-running TV show or a series of books, they grow better with age, almost naturally. They gain layers of lore, of personality. Over 5 or 10 years a game can gain hours and hours of *stuff*, just by sticking around.

I don't know. Sorry you were so hurt by the game.


Beau


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