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Reader Comments (19)

Posted: Jul 15th 2009 7:42PM urgan said

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The biggest problem in becoming a new EVE player is not the NPE, its the UI. Fix that and problem solved.

Posted: Jul 15th 2009 8:04PM (Unverified) said

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You make it sound so easy! :) Just change one thing and hey presto.

Any specific ideas on improving the UI?
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Posted: Jul 15th 2009 8:27PM urgan said

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Its been too long since I tried playing, so I can't be much more specific currently. All I remember is that I had no problem with the NPE, but the UI confused me to no end. How do I train, what do I train, where do I go, who do I get missions from, where are my waypoints, how can I warp there, why are all of these menus nested but without a breadcrumb, how can I manage cargo... all so very unintuitive and confusing. That's all I can remember.

(PS: sorry if this comment appears more than once, my internet is acting up)
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Posted: Jul 16th 2009 3:56AM (Unverified) said

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I've always disagreed with the UI complaints...It's not that complicated! There are a lot of options in EVE, and the UI does a good job of separating them into different sections
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Posted: Jul 15th 2009 9:42PM (Unverified) said

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Starting out with a decent ship with a decent load out its always good. Also the lower level missing need some risk but you should not be blown up so ezly

Posted: Jul 15th 2009 10:48PM (Unverified) said

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I agree with Nimb. The first time I played for a couple weeks and I loved it, but it the risk factor never really hit me until I lost my first big ship. After that, I lost interest. Maybe some sort of mulligan for new players.

Posted: Jul 16th 2009 2:09AM (Unverified) said

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Eek. Losing your progress in a game is never fun.
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Posted: Jul 16th 2009 12:08AM Graill440 said

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The keyword in EVE is "Understanding"...............

New players need to understand the UI is poorly made. Solution: remake it, include detailed explanations on EVERYTHING (read everything). Make it intuitive.

New players need to understand what type of game they will be playing, EVE is a shooter, its not a space sim nor a representation of actual space flight. Weapons and ship flight are very simplistic.

New players need to understand the basics of carebear pvp, there is no consequence in EVE and play is akin to lord of the flies. Actions are performed because they can be, not because they need to be.

New players need to understand that real life association ingame with EVE players COULD result in loss of their entire account holdings (not your account, just everything in it). CCP is fine with this. It is considered a viable form of espionage.

New players need to understand >some< of the devs are corrupt and meddle in the affairs of the player corps and the economy itself. This has been proven on >multiple< occasions.

And understanding is half the battle!!! ............Now go play your game.

Posted: Jul 16th 2009 6:56AM MrGutts said

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New players need to understand that this game is not a easy game to understand.

New players need to understand that they WILL die/get gank and get podded once they leave .5 space.

They also need to understand this picture...
http://go-dl.eve-files.com/media/0803/LearningCurve.jpg
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Posted: Jul 16th 2009 12:50AM (Unverified) said

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New players need to understand most of your time will be spent OFFLINE training for new skills while paying the monthly fee. Oh and there isn't any station-walking... YET! (wink wink). :)

Posted: Jul 16th 2009 7:48AM (Unverified) said

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I suggest that this would not be as easy as it is expected by the new players,Good Luck..........
http://www.electrocomputerwarehouse.com

Posted: Jul 16th 2009 9:00AM Thac0 said

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Get rid of the real time skill training system that makes it so new players can never catch up without just sitting and paying a sub waiting for skills to train. People recommended you train all your learning skills for the first few months then log in and play the game. WTF? you mean i need to pay for the game for a few months just to train skills to train other skills to try to catch up and not play the game because you cant do anything but train skills?! Yes i have played teh game and i do understand it i played for several months and guess what i just ended up logging in to change skills because i had all the ISK i wanted and i had nothing to do but lame PvE yes the PvE is lame or PvP thats decided by how you fit the ship before you leave the station or who's zerg is bigger like wolf packs it got OLD and so does hopping from zone to zone to zone looking for a fight. Eve need to get rid of skills and find a way for FUN to be injected into the game. Its like playing a spreadsheet to be honest.

Posted: Jul 16th 2009 11:04AM (Unverified) said

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@THAC0

Training the learning skills to a proper amount to get started takes a matter of a week of moderate (3 hours a day) playing, not months. The NPE has double training time up to 1.6mil SP, so it gives you an opportunity to get that stuff out of the way.

The skill training system in Eve is actually one of the BEST for catching up to players that have played for 5 years. Sure you wont be able to fly every ship weapon combo like an older players can, but a player in the game for 6 months can be just as skilled at flying an interceptor as a player that's been in the game forever. It's all about specialization. And you can make an effective tackler after about 2 weeks.

Lastly, there are two types of people: those that make their own fun and those that want it provided read-made to them. You are clearly of latter variety and there's nothing wrong with that. But criticizing a game made to be a sandbox for not being on-the-rails enough for you is a bit unfair. There are close to 30k people playing eve at any given time and they (mostly) are able to make their own fun. Different strokes for different folks.

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Posted: Jul 16th 2009 11:16AM Thac0 said

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Well when i last played to train your advanced learning skills up to at least 4 took weeks if not almost months. Perhaps this has changed. You could train up all your basic learning skills to 4 in a week no problem i agree but thats not what people do.

"but a player in the game for 6 months can be just as skilled at flying an interceptor as a player that's been in the game forever"

6 Months is a long time to wait for a new player to be good at One thing. I don't know if you realize that. And begin a tackler sucks, you hop in a frigate and jam someone then you are podded rinse and repeat... not fun imho

I don't need a theme park on rails to have fun. SWG was my favorite game of all time and remains so and i never had any rails to follow i did what i wanted and it was a blast, it just happens that the activities in EvE are not FUN (for me at least). I tried running COSMOS stuff for fun and it was camped and boring, I tried PvP it is not so much fun looking for hours for a fight and then having it over in a few seconds or gate camping in a fleet etc. (just not for me) I also tried "crafting" I had a second account and trained up science skills to try to get BP, yawn... and don't even get me started on mining.

I think it takes a special type of person to Love to play EvE. I love the IDEA of EvE and the Lore they write is great. I was IN CVA and RP was fun but that gets old too. They need to Make EvE faster in terms of game play and that will never happen, its slow and by the numbers.
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Posted: Jul 16th 2009 12:23PM (Unverified) said

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While I wholeheartedly agree that EvE interface could be improved, people fail to notice that, while hard to grasp at first, it's the only one you can tweek and twist to better suit your tastes / needs. Sure, you can code add-ons for wow - which no doubt enhances the gameplay - but eve offers it all in one neat package.

Sure, you've got to learn the ropes, but given the sheer amount of information you might want to handle simultaneously, it's difficult to think of a better solution. You shouldn't ignore the fact that you can make information available / hidden on a "need-to basis", neither that most of the difficulty new players face come from the fact EvE's interface is one of the few that doesn't follow the "organic" all-too-common menus and bars almost every other game uses.

Thus being, it's not a problem of the interface being poorly designed, but people being addicted to a certain pattern.

In fact, I can't help but to compare EvE to Linux. Since most of us are so used to Windows, one has a hard time adapting. And while it might seen overbearing, once you get the handle of it, it's so powerful and comprehensible you might not want to go back to the old, overused model...

Having said that, one can always improve and the New Player Experience is a very good initiative - one that's worth the effort.

Posted: Jul 16th 2009 1:23PM (Unverified) said

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What immediately comes to mind is that the NGE should take place in a protected, instanced area. Adapt the wormhole coding to create these instances and then give the player a walkthrough of everything, one at a time.

Reduce the dangers of someone going off the grid by reducing the numbers of places of interation. The wormhole would have one station, one belt, one discovery site, one accelleration jump gate, etc. Step them through bit by bit.

Posted: Jul 16th 2009 1:48PM Wgraves said

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the NGE actually is pretty good the way it is and Wayy better than it was before!

Its not the NGE that fails, its the fact that there is no smooth transition from the NGE to a player corporation, the real heart and soul of playing EVE. Everyone needs to remember that eve is an MMO, and thus should be enjoyed as one.

if there was some method for moving new players into player corporations, such as in-game recruitment boards that the NPC corps constantly forced upon you, it would help get new players into a player corp, as opposed to languishing about until someone randomly picks you up or you go OOG for a recruitment board!

im pretty certain most folks make it past the NGE and then have the "what do i do now" moment. this is the moment EVE loses most of its subs.

Posted: Jul 18th 2009 2:11AM Johny B said

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if you remake the ui, i and countless other will leave this game ... we love it the way it is ...
The ultimate solution to eve npe would be creating a big brother program, where experienced players sign up to help out the newbs.

Posted: Jul 18th 2009 11:39PM Angelworks said

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I think the UI is just fine, and I don't play anymore - I really don't see why people complain about the UI - its very customizable. I can't post there because I'm not a subscriber anymore so I'll post here and hope they actually read this stuff. If not - oh well.

Honestly what turned me off as a new player was the grind. I'd be doing missions in my ibis which was fun and enjoyable, and then they'd hand me a mission that would kick my arse from here until next week (npc's that would essentially one shot me).

My corp-mates would say - oh you just need a better ship. Thus begins the confusion. You need skillbooks for a better ship, but its not that simple because you might need navigation rank 2, and this skill and that skill. Even if you figure all that out - then you need a lot of money too - which means trading or mining or some other profession. I guess its ok if your dedicated, but after staring at rocks for several hours I decided it probably wasn't for me (I managed to train all the way up to a destroyer too).

Ok so - fix missions and make the game somewhat more progressive and I think you'll have fixed the npe. When I started doing missions I thought it was fun like Wing Commander (I loved that game!) - keep up the fun like that and I'll think people will stick around longer. For harder missions - maybe warn the user that his/her ship or skills may not be up to the task and that they'll want some friends to go along.

In contrast - World of Warcraft doesn't just through into fighting elite monsters without any warning. The harder quests now have a suggested player count.

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