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Reader Comments (4)

Posted: Jul 13th 2009 12:22PM (Unverified) said

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The thing that killed Conan for me was the world design, the instanced zones just didn't feel like a persistant believable world, unlike WoW and LotRO. Shame really as I loved the classes particularly the PoM.
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Posted: Jul 13th 2009 2:37PM (Unverified) said

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Quite funny coming from someone who plays a game that has a ton of instances in and of itself. The continents are instanced, outlands is instanced, etc.

Intances shouldn't kill "Immersion". I play FFXI, and every zone is an instanced. But, I'm still immersed. Maybe...just maybe if you didn't have to roll so many different toons to enjoy all the classes and professions, I might consider WoW to be an immersive game.
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Posted: Jul 13th 2009 3:47PM Dblade said

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FFXI's areas are semi-instanced really, and some of them really do kill immersion. Nyzul isle is just a box of featureless walls and posts, and many of the other semi-instances are boring boxes. Out of them really only dynamis and limbus have enough character, and dynamis is based on non-instanced areas.
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Posted: Jul 13th 2009 4:58PM happyfish said

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I feel the same here. For some reason I was immersed in the instanced FFXI but found the instances in AoC to be game breaking. Now that I have played in non-instanced worlds like WoW and Lotro, I dont think I could ever go back. The zones are beautiful in AoC but I never really felt like they connected together.
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