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Reader Comments (33)

Posted: Jul 13th 2009 12:11PM (Unverified) said

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Come back when you've actually played it, okay?

Funcom must be laying out some serious spend on AoC to have their press releases reported as news.

Posted: Jul 13th 2009 12:15PM (Unverified) said

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Conan is one of the best re-dos on a bad game I have ever seen. Its like a whole new lunch with a new game company. If you have not tried it you are missing out.

The only complaint is still that PvP is pointless. There is no carrot except for kill ratios ( weeeee ). You build a town but you dont risk it in a siege. instead you risk a characterless instanced tower. If you die, you don't risk any xp, gold or items. The chance of losing items on death is gone now with itemization and thats fine- not everyone can be Darkfall but Im holding out hope they will go with xp or gold. Otherwise, the game is truly turning into WoW with just and item based jerk off fest.

Posted: Jul 13th 2009 12:16PM GRT said

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I started over since I couldn't remember how to play :).

On your high level character, do items look different now? I hate how all the armor and gear looks pretty much the same at low levels, but that's typical of low levels in MMOs. Back when I first played, that never changed even as you got higher level. Does it, now?

I don't anticipate going past the free 2 weeks, but that's mostly because I'm happy where I am now, more than any problem with the game. I'm playing on Vista and it runs really nicely. I'll at least leave the 2 week free period with a positive feeling towards AoC and I can see myself coming back to it at some point when I'm between MMOs.

Posted: Jul 13th 2009 12:18PM (Unverified) said

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Nice grammar and spelling on your troll.

Yes, AoC has done a lot of marketing, but it's working! I saw a LOT of folks on this weekend and had a blast. I am glad they are getting their act together.

Posted: Jul 13th 2009 12:18PM (Unverified) said

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Pass. Too many other good MMO things to do out there. The moment has come and gone.

Posted: Jul 13th 2009 12:22PM (Unverified) said

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The thing that killed Conan for me was the world design, the instanced zones just didn't feel like a persistant believable world, unlike WoW and LotRO. Shame really as I loved the classes particularly the PoM.

Posted: Jul 13th 2009 2:37PM (Unverified) said

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Quite funny coming from someone who plays a game that has a ton of instances in and of itself. The continents are instanced, outlands is instanced, etc.

Intances shouldn't kill "Immersion". I play FFXI, and every zone is an instanced. But, I'm still immersed. Maybe...just maybe if you didn't have to roll so many different toons to enjoy all the classes and professions, I might consider WoW to be an immersive game.
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Posted: Jul 13th 2009 3:47PM Dblade said

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FFXI's areas are semi-instanced really, and some of them really do kill immersion. Nyzul isle is just a box of featureless walls and posts, and many of the other semi-instances are boring boxes. Out of them really only dynamis and limbus have enough character, and dynamis is based on non-instanced areas.
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Posted: Jul 13th 2009 4:58PM happyfish said

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I feel the same here. For some reason I was immersed in the instanced FFXI but found the instances in AoC to be game breaking. Now that I have played in non-instanced worlds like WoW and Lotro, I dont think I could ever go back. The zones are beautiful in AoC but I never really felt like they connected together.
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Posted: Jul 13th 2009 12:40PM Valentina said

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My friend and I came back, as well and so far we are loving it. They've fixed a tremendous amount of issues with the game.

Posted: Jul 13th 2009 12:41PM Crsh said

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I've used the 14-day reactivation trial they sent me last week, but haven't signed up for a new subscription. I was able to pick up where I left off almost a year ago with my lv70 Priest of Mitra clad in crafted gear and weapons.

First off, client performance and stability is, to me, pretty much the same; I really never had much grip with it last year (it was weird to me as every other player seemed to be crashing on a regular basis and I wasn't).

Class abilities have changed, so I was a bit confused at first and found myself reading all tooltips carefully. Not sure if PoMs were turned into healbots, but I had a bit of a surprised when I found out my melee damage was subpar. Of course, I didn't think of checking my spec sheet, because (duh!) all my points were sitting unused. Put them back in there, and try again to kill stuff - ok, better, but damage is still kinda low.

To be honest, I don't remember all that well if my PoM was that mighty last year, I remember using heals on myself to last through tougher fights, but I found that my heals weren't as potent. Yeah the PoM class was overpowered last year because their heals made them unkillable, but now I'm confused as to what my PoM is good for; damage output is low, healing is also lower than it was, I'm going to be a Repulse bot in PvP?

In any case, I didn't find that feeling I had when I first played AoC last year, and I'm not in the mood these days to level a new character from scratch; the one-time free lv50 character is a nice enticement, I'll admit, but I don't feel like commiting time to this game.

Posted: Jul 13th 2009 2:03PM (Unverified) said

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I never played AoC until about 2 weeks ago and I gotta say the game is pretty darn good so far.
To bad they borked the launch, so much time and resources spent on getting the game to a launch state.

But hey, thats nothing new for MMO's. Never pay for an MMO within 6 months of launch, you will regret it.

Posted: Jul 13th 2009 3:47PM Lateris said

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I came back and worked out some issues I was having with their support. DX 10 is still in a test phase and had some issues with my Windows 7- no biggie. The combat was a lot of fun.
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Posted: Jul 13th 2009 1:20PM (Unverified) said

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Thanks for the tip that they've completely ruined the item system and have decided go with a gear treadmill model. Makes my decision to never come back that much easier. If I wanted to deal with item-centric gear inflation systems, I'd go back to UO post-Age of Shadows bullcrap or even WoW.

Posted: Jul 13th 2009 4:39PM mysecretid said

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fester, I think you've misunderstood.

AoC is still not a loot-grinder game; all that happened is that the effects of loot was made easier to understand, and you can notice a difference between a level 10 sword, and a level 70 sword.

Even then, this is still not a game where phat loot = an "I WIN" button. As before, loot will not make up for player stupidity, as in some other MMORPGs.
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Posted: Jul 13th 2009 1:47PM Graill440 said

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Enough banter, i will ask the tough AOC question..........

Exactly what type of neutral base did Ellingston use with his red rouge and lipstick on his pr shots?

Posted: Jul 13th 2009 1:53PM elocke said

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I have been playing the 2 week freebie time and have come to some conclusions.

1. The item system is fine, nice change.

2. I am only comfortable playing the caster classes(mainly because it is most similar to other mmo's) and I have a hard time playing the melee classes.

3. The community is HORRIBLE. Flat out rude, nasty, uncaring and unhelpful.

4. I like the music, the graphics and the questing. I don't like the instanced zone feel, I spend more time watching the loading screen than I do playing the game.

Based on these points, which funny enough are close to why WAR isn't that good for me either, I won't be playing this game after the 2 weeks are up.

Posted: Jul 14th 2009 12:36AM Jesspiper said

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"3. The community is HORRIBLE. Flat out rude, nasty, uncaring and unhelpful."

You forgot immature.


AoC has, without exception, the absolute worst community I have ever encountered in an MMORPG....and that's saying something.
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Posted: Jul 13th 2009 1:53PM Abriael said

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I'm afraid, Kyle, that you'll still be a minority. I gave it a re-try myself, and the servers are still quite deserted (sensation heightened by the horrible, horrible, horrible over-instancing). Really nothing to see there.

Bottomline, a game touted as a PvP-centric game, in which tanks need to spec as gimped damage-dealers to be viable in PvP, falls horribly short for me.

Posted: Jul 13th 2009 6:17PM (Unverified) said

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Luckily Abriaels favorite game is booming with people: http://www.massively.com/2009/07/13/more-server-consolidations-in-war/
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