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Reader Comments (14)

Posted: Jul 12th 2009 9:07PM Aetrix said

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Station walking is pointless in a space MMO. If people want to log in for hugs and hand holding, there are PLENTY of other games on the market for you.

Posted: Jul 12th 2009 9:42PM (Unverified) said

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They just don't want players saying 'Oh, well Eve Online has feature X, why don't you have it?'
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Posted: Jul 12th 2009 10:11PM nomoredroids said

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I agree. Its just going to make the whole experience tedious. What am I going to be able to do as a pilot? WALK into the individual shops? I don't want to do that, I just want to hit a button and be there. Annoying.
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Posted: Jul 12th 2009 11:27PM (Unverified) said

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I think it would add a bit of charm to the game. People identify more with "human" avatars, rather than a spaceship. It would be nice to be able to relax in a "Cantina" with a few mates etc.
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Posted: Jul 13th 2009 12:03AM Slob Zombie said

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I'm with starmonkey. I think it would greatly add to the immersion.
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Posted: Jul 13th 2009 12:28AM Lateris said

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Emotes are always going to be part of avatars. To me walking on stations provides economic and social interaction. It can also provide many flavors for a MMORPG such as mini games, role playing, politics, and so forth, based on a dev team and their producer. But I agree how the main focus of a space game should be "space". Back in the Earth and Beyond days which was my first MMORPG it was a nice blend. But as far as this game goes I will watch it before I try it. I prefer the model that Eve Online is expanding upon. /hugs eve
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Posted: Jul 12th 2009 9:57PM (Unverified) said

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I would have played Eve beyond the trial if my ship was like a Transformer and could transform into a robot whenever I wanted to walk around the stations or throw some foot at spacejunk.

Posted: Jul 12th 2009 10:12PM Cirocco said

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Not really a novelty when Earth and Beyond accomplished this years ago, successfully too...a great game that EA eventually retired after buying out Westwood Studios, the creator of Earth and Beyond.

Posted: Jul 12th 2009 10:10PM (Unverified) said

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Ya know, EvE has been promising walking around for years, so, with regards to somebody promising it post release, I'll believe it when I see it.

Posted: Jul 12th 2009 10:14PM nomoredroids said

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That's wise. Make one company's mistake everybody's mistake.

But maybe CCP isn't putting in 'walking in stations' because the whole notion is asinine for a space mmo, and they keep telling you they will so you all shut up about it and move on to something more important for the game.
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Posted: Jul 13th 2009 12:30AM Lateris said

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I heard that E&B can be purchased for 50k.

Posted: Jul 13th 2009 1:31PM (Unverified) said

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I've been following BP for a very long time. Considering the game and its design direction, it REQUIRES an identifiable avatar and the availability socialization for players, as the rest of the content promises to be relatively thin, compared to what EVE offers.

Posted: Jul 13th 2009 2:40PM Thac0 said

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i don't trust anything that says "post release" its bullsh1t, hell i dont believe anythign they say will be in at release after having been lied too every fucking game. I buy it and "Woah!" it said in the articvles and on the box there was DX10 or where are the cities for the other races and the other classes that they said they had! etc. f@ck developers and marketeers i don't tust any of them anymore not

Posted: Jul 13th 2009 2:41PM Graill440 said

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This is for you devs, get out your notepads. Black Prophecy, if you cant match these requirements, you wont be worth playing.

1.Persistant world and universe with limited resources real time, once used up they are GONE, but on a planet and universal scale. So the universe will need to be huuuuuuge.
2.All world and space interaction will be skill based while online, no offline training. skills may be adjusted at anytime, changed and reaquired, no retraining on previously trained skills required. Cryengine based or better.
3. No scripts, no macros, no bots, no shortcuts. Limited third party program allowances. Security provisions, if someone can break in, someone can stop it.
4. Full transition from planet surface to space including combat.
5. Ships and weapons to employ full physics(**) in space and on the ground, including friendly fire. Nothing should be "on the rails". Full collision. limited fuel and ammo.
6. Full player economy servers and governments, untouched by devs regardless of the situation including server economy collapse. Act like animals, live like animals.
7. Alternate managed economies on seperate servers for less adventurous folks.
8. Full time pvp all servers, with equiv consequence for actions. There is nothing out currently in any MMO to date for this. The rewards and punishment should be extreme.
9. Fully destructable terrain and buildings on planets that will require repair by players. keep your house clean.
10. Weekly dev interaction against the player base, including bi monthly updates
11. Devs will release a bi weekly questionaire ingame for all players asking for Q and A and brief suggestion and critiques for same. questionaire can be deleted.
12. Devs will listen to the playerbase and not the suits or themselves and release plain talk info on the forums presenting current problems and providing workable solutions and common sense reasons for [doing/not doing] something.

Beside the normal requirements for an MMO if these simple goals cant be met why release a half assed EVE wannabe BP?

And some folks say i ask for too much....

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