In Champions Online, where everyone is supposed to be a super-powered hero, how do you explain those heroes beating the snot out of each other?
Cryptic has obviously given this question some thought and just recently they revealed their plans and Champions Online Daily News has the details. There are three kinds of PvP encounters planned for launch and the whole system pays homage to the creators of Champions Online, Hero Games. The Hero Games is a system of sanctioned and unsanctioned PvP that branches into three areas: one-on-one dueling, a free-for-all zone known as Bash and the fully sponsor endorsed Millennium City Ultimate Tournament of Champions -- where players can queue up and go into combat alone or in a group of five friends.
According to Cryptic, the ultimate goal is to have PvP available to players no matter where they are in the game world. We're just wondering if this will be enough for people who do want PvP and if those who don't care will bother all too much with the system. Hopefully it all works out come September.
Reader Comments (12)
Posted: Jul 11th 2009 7:34PM Dirtyboy said
So when is some gaming site going to man-up and ask Cryptic why they are mirroring City of Heroes. And also how NCSoft just lets them walk away with the game engine to another publisher making a game that will surely kill CoH?
Posted: Jul 11th 2009 8:00PM (Unverified) said
Obviously when NCSoft bought out Cryptic, there were terms of the deal that we don't know about. Things like the game engine, who was allowed to leave and end their contracts, and what they were allowed to make afterwards.
NCSoft obviously didn't have any clause that stopped them from making a competing super hero MMO. That is NCSoft's fault, not Cryptics. Obviously they let them keep the studio name, so again, NCSoft's fault, not Cryptic. And again, NCSoft allowed them to keep the rights to, or use, the game engine. Once again, NCSoft's fault, not Cryptic.
Cryptic has done nothing illegal or wrong. It was just oversight or foolishness on NCSoft's part. They didn't cover their bases when Cryptic left. That was stupid on their part.
So perhaps you should be asking NCSoft why THEY didn't put in any legal contract preventing Cryptic from doing all those things, because obviously, they didn't.
Reply
NCSoft obviously didn't have any clause that stopped them from making a competing super hero MMO. That is NCSoft's fault, not Cryptics. Obviously they let them keep the studio name, so again, NCSoft's fault, not Cryptic. And again, NCSoft allowed them to keep the rights to, or use, the game engine. Once again, NCSoft's fault, not Cryptic.
Cryptic has done nothing illegal or wrong. It was just oversight or foolishness on NCSoft's part. They didn't cover their bases when Cryptic left. That was stupid on their part.
So perhaps you should be asking NCSoft why THEY didn't put in any legal contract preventing Cryptic from doing all those things, because obviously, they didn't.
Posted: Jul 11th 2009 11:24PM mysecretid said
Couple of clarifications for the discussion:
- NC Soft never owned the Cryptic name. Cryptic was an independent studio, and NC Soft was merely their publisher. Part of the reason Cryptic sold CoX to NC Soft and moved on was that NC Soft was increasingly interested in shaping and controlling the direction of the game.
- The Champions Online engine (a.k.a. the Cryptic Engine) is not the same game engine powering CoX. It was designed after Cryptic left NC Soft for use in Champions Online. The engine will also be powering Star Trek Online, which is why STO is further along in development already than one might expect, even though Cryptic only acquired the Star Trek Online license from the original, now-defunct developer, Perpetual, a year or so ago.
On Topic: Will the PvP in Champions Online work? It really depends on how much the hardcore PvPers require before they will deem it acceptable.
Based on past experiences, I expect they'll call it a failure, because the hardcore PvP crowd tends to be very demanding -- and more importantly, very _specific_ -- when it comes to PvP gameplay.
It's a very hard crowd to please on an ongoing basis; the competitive nature of the play means that, even when a developer does 98% of the gameplay "right" in the eyes of the hardcores, some will still be screaming for blood over the remaining 2% which isn't tuned yet.
If CoX was any indication, Cryptic will care more about ensuring that the PvP feels appropriately "superhero comic book-y", which means that the comic book fans, and the more casual players, will be pleased while the hardcase PvP will probably loathe it.
By all indications, Champions Online was never meant to be a PvP-centric game, it may not matter that the most dedicated PvP fans may look elsewhere.
Despite what the marketing wonks say, very few MMORPGs succeed at being all things to all players. We pick games based on which ones do the things we do like the best.
Reply
- NC Soft never owned the Cryptic name. Cryptic was an independent studio, and NC Soft was merely their publisher. Part of the reason Cryptic sold CoX to NC Soft and moved on was that NC Soft was increasingly interested in shaping and controlling the direction of the game.
- The Champions Online engine (a.k.a. the Cryptic Engine) is not the same game engine powering CoX. It was designed after Cryptic left NC Soft for use in Champions Online. The engine will also be powering Star Trek Online, which is why STO is further along in development already than one might expect, even though Cryptic only acquired the Star Trek Online license from the original, now-defunct developer, Perpetual, a year or so ago.
On Topic: Will the PvP in Champions Online work? It really depends on how much the hardcore PvPers require before they will deem it acceptable.
Based on past experiences, I expect they'll call it a failure, because the hardcore PvP crowd tends to be very demanding -- and more importantly, very _specific_ -- when it comes to PvP gameplay.
It's a very hard crowd to please on an ongoing basis; the competitive nature of the play means that, even when a developer does 98% of the gameplay "right" in the eyes of the hardcores, some will still be screaming for blood over the remaining 2% which isn't tuned yet.
If CoX was any indication, Cryptic will care more about ensuring that the PvP feels appropriately "superhero comic book-y", which means that the comic book fans, and the more casual players, will be pleased while the hardcase PvP will probably loathe it.
By all indications, Champions Online was never meant to be a PvP-centric game, it may not matter that the most dedicated PvP fans may look elsewhere.
Despite what the marketing wonks say, very few MMORPGs succeed at being all things to all players. We pick games based on which ones do the things we do like the best.
Posted: Jul 11th 2009 9:15PM (Unverified) said
Dirtyboy really doesn't know what he's talking about.
So just ignore and carry on.
So just ignore and carry on.
Posted: Jul 11th 2009 10:35PM Halldorr said
Does it really matter? It's about time City of Heroes packs it in or make a sequel...
Posted: Jul 11th 2009 11:07PM Halldorr said
All the better for Cryptic to make a "sequel" too bad it's too console like...
Posted: Jul 12th 2009 1:46AM Sam not Spam said
"The Champions Online engine (a.k.a. the Cryptic Engine) is not the same game engine powering CoX. It was designed after Cryptic left NC Soft for use in Champions Online."
Actually that's not quite right. Remember; Cryptic was working on Marvel Universe Online back when they were partnered with NCSoft. This is the tech they had been working on for use with MUO.
http://pc.gamespy.com/pc/cryptic-studios-mmo-project/899499p1.html
"When that deal feel through, the team barely missed a step, throwing out all of the assets they had created for the game and turning the core technology of the Cryptic engine into Champions Online."
Cryptic started hiring for folks to work on MUO in 2006, separated from NCSoft in 2007, with MUO being canceled in 2008.
Honestly - the split was best for everyone involved. Certainly less headaches for Cryptic as they don't have to walk the wire concerning "conflict of interests" with NCSoft or Marvel, and losing Marvel's IP then buying the Champions IP is a boost to not only Cryptic (who gets a ton of content to draw from) but HERO Games. Now, of course, the incoming competion from Cryptic's game is likely what caused NCSoft to buy COH outright in the first place, get working on all the improvements we've seen, upgrade the servers and start on the expansion. And with DCUO coming as well? Its a great time to game, as at least one of these games will be to you, the player's, liking.
Actually that's not quite right. Remember; Cryptic was working on Marvel Universe Online back when they were partnered with NCSoft. This is the tech they had been working on for use with MUO.
http://pc.gamespy.com/pc/cryptic-studios-mmo-project/899499p1.html
"When that deal feel through, the team barely missed a step, throwing out all of the assets they had created for the game and turning the core technology of the Cryptic engine into Champions Online."
Cryptic started hiring for folks to work on MUO in 2006, separated from NCSoft in 2007, with MUO being canceled in 2008.
Honestly - the split was best for everyone involved. Certainly less headaches for Cryptic as they don't have to walk the wire concerning "conflict of interests" with NCSoft or Marvel, and losing Marvel's IP then buying the Champions IP is a boost to not only Cryptic (who gets a ton of content to draw from) but HERO Games. Now, of course, the incoming competion from Cryptic's game is likely what caused NCSoft to buy COH outright in the first place, get working on all the improvements we've seen, upgrade the servers and start on the expansion. And with DCUO coming as well? Its a great time to game, as at least one of these games will be to you, the player's, liking.
Posted: Jul 15th 2009 6:49AM mysecretid said
Ummm, Chikahiro, we're not actually disagreeing here.
You said that Cryptic's current game engine had its origins in the work begun on the aborted Cryptic Marvel superheroes game. True.
I said that Cryptic's current game engine is not an adaptation of the game engine developed for Heroes/Villains, but a new engine created after Cryptic left NC Soft. Also true.
Reply
You said that Cryptic's current game engine had its origins in the work begun on the aborted Cryptic Marvel superheroes game. True.
I said that Cryptic's current game engine is not an adaptation of the game engine developed for Heroes/Villains, but a new engine created after Cryptic left NC Soft. Also true.







