Momchil Dilov is the very busy lead writer of the upcoming post-apocalyptic MMO Earthrise, but he found time in his schedule to sit down and chat about the new game's story, his influences, and how to write for gaming audiences.
In his conversation with Gamesource.it, Dilov emphasized that players will be able to experience the story in a complete sandbox environment. He says that writing for books and movies is similar to writing for games, while writing for games you always have to keep the player in mind. You need to let your writing allow the player to experience the story, rather than simply giving the story to the player with your writing. As Dilov has said, "The greatest challenge in game writing is to tell the story, but not to confine the player inside it."
The full interview with Dilov can be found in English over at Gamesource.it.
Reader Comments (3)
Posted: Jul 11th 2009 7:58AM (Unverified) said
Does the game have the usual kill x rats quests?
Posted: Jul 12th 2009 1:51AM (Unverified) said
Nobody knows, it's been in closed beta for a while now :/
Posted: Jul 13th 2009 7:16PM agitatedandroid said
Towards the end of the piece there's a question about player generated content. Why is this coming up in every single interview of late?
City of Heroes has now done player generated content. It works perfectly well with their system. Also, Second Life is nothing but player generated content.
Here's the thing, though, perhaps you haven't noticed but the majority of you that post comments on this site can barely form a coherent sentence.
It really isn't a matter of the developer providing tools for player generated content. I think, more likely, it's what in the hell should the developers do with all the complete shite that gets produced while still maintaining a game theme, tone, or overarching story-line.
City of Heroes has now done player generated content. It works perfectly well with their system. Also, Second Life is nothing but player generated content.
Here's the thing, though, perhaps you haven't noticed but the majority of you that post comments on this site can barely form a coherent sentence.
It really isn't a matter of the developer providing tools for player generated content. I think, more likely, it's what in the hell should the developers do with all the complete shite that gets produced while still maintaining a game theme, tone, or overarching story-line.







