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Reader Comments (5)

Posted: Jul 9th 2009 10:41AM (Unverified) said

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Players vs. Playable Environments.

Been there. Done that.

Star Wars Galaxies? Cities? You could build a faction base, turrets... so on... ok, so it didn't work that well but it was there. And, pre breakage update, bloody good fun to upset guilds by popping their expensive bases and zapping their rebel doods.

But wait there... is this just Tribes the MMO? Jet packs? Objective based factional gameplay? I mean, you had to take out generators and what not in Tribes too. Are there any original idea in this game?

You know what... I'll just go play Tribes. It's still free after you buy it once.

Posted: Jul 9th 2009 12:56PM (Unverified) said

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Tribes is actually completely free now. Vivendi released it after Tribes: Vengeance came out. Regardless, I still am wary of calling this an MMO. It's completely instanced maps with an avatar-based lobby system. Character progression alone does not constitute an MMO. By that definition, TF2 is an MMO.

Still looks like a fun game, but it's no MMO.

Posted: Jul 9th 2009 1:21PM Anatidae said

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Reminds me of Planetside. I liked Planetside, so I am interested in this one.

Posted: Jul 9th 2009 4:12PM (Unverified) said

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the system requirement must be amazing

Posted: Jul 9th 2009 6:11PM (Unverified) said

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this
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