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Posted: Jul 8th 2009 11:21PM Anatidae said

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Sidekicking is an ok workaround to let friends at different levels play together, but I wish MMOs would just remove the overarching level system all together.

I am all for advancement and unlocking powers. But I think that your first power, say an energy ray, should be just as deadly as someone with a ton of powers. The difference is that the newbie just has the first couple of powers unlocked where an experienced player has many more powers along with enhancements to those powers.

Then you don't need sidekicking, because it is just the same thing as having a big level number.

The big advantage there is that the developers can focus only on "end game" because everything is just that. Again, I love character advancement and rewards, but I don't think they need to be tied to one big level number that has too many negative gameplay elements requiring systems like Sidekicking to get around it.


Looking forward to Champions, even known Paragon punked me with a summer release date.
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Posted: Jul 9th 2009 12:16AM Firebreak said

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I could not agree more with you. It lets the game be a lot more open ended.
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