| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (20)

Posted: Jul 7th 2009 6:11PM Valentina said

  • 2 hearts
  • Report
lol that is kind of creepy sounding at the end.

Posted: Jul 7th 2009 6:20PM (Unverified) said

  • 2 hearts
  • Report
I would've thought there'd be a lot of buzz over this type of info. Even if it is the same PR buzz that has many jaded and disheartened by past similar episodes.

The idea that there may be something along the lines of constant daily "live events" would be an awesome feature.

And this talk of server side? I read the blurb about how it can supposedly reduce or eliminate lag bubbles. But I wonder if it really will. Sure it sounds nice but I wonder if actual implementation will show that it works about the same as the way most MMO's now run? Will it really be able to keep up and redirect the server power it needs fast enough?

Posted: Jul 7th 2009 6:28PM Saker said

  • 2 hearts
  • Report
Interested to see how/if it works. This "genre" is in need of something different...

Posted: Jul 7th 2009 6:44PM Who Plugged in the Overlord said

  • 2 hearts
  • Report
This. This is really cool info, and I hope they can deliver. This is just the kind of thing MMO's need right now. A living breathing world, or at least one that seems like it.

Not a small undertaking though. Should be real interesting. This went from being just another fantasy title to join the long list, to one worth watching.
Reply

Posted: Jul 7th 2009 8:18PM mysecretid said

  • 2 hearts
  • Report
Agreed. This is probably the only upcoming fantasy MMORPG on my radar now.

They don't even have to deliver everything they promise at launch -- just enough of it to make the game noticeably different.

(Hint to the devs and their marketing team: don't over-hype this one prior to release. Emergence is a tricky implementation, to say the least, and if you over-promise and under-deliver, MMORPG gamers will loathe you and your game for it)
Reply

Posted: Jul 7th 2009 6:51PM Minofan said

  • 2 hearts
  • Report
Every Telara story that surfaces sounds impressively ambitious, but outside industry event attendees it and Trion are so completely unknown that it's hard to get on their wagon - no sense if the game's a juggernaut or on track to be a footnote bandied about when AAA titles start copying their big ideas.

Posted: Jul 7th 2009 6:52PM (Unverified) said

  • 2 hearts
  • Report
Sounds like Second Life :-P

Posted: Jul 7th 2009 6:54PM (Unverified) said

  • 2 hearts
  • Report
even if its terrible, at least thy are trying to do this, good work people! like what your doing.

Posted: Jul 7th 2009 10:25PM (Unverified) said

  • 2 hearts
  • Report
I do know they have been at this for quite some time, I talked with someone at Gne Con a couple years back who was doing some testing for TWN, he was explaining how this technology worked and how even the most basic changes made the world seem alive like before your character walks into a pub he sees two men haggling on the street corner when he walks back out there is a woman with a child where the men were and a peddler walking through town, and it's constantly changing..it is a living world.

If they can pull it off, this game will revolutionize the industry.

Posted: Jul 8th 2009 2:06AM (Unverified) said

  • 2 hearts
  • Report
Sounds like "The World" from the .Hack franchise. There was an element in that fictional MMORPG that would act independently of the commands of the game administrators.

Posted: Jul 7th 2009 11:13PM (Unverified) said

  • 2 hearts
  • Report
I am confused by what their product actually is. Does "server-side gaming" mean a technology similar to Gaikai ( http://www.gaikai.com/ )?

Other than the user interface, everything mentioned sounds exactly like a MUD or MMOG. I do not understand the reasoning behind the claim of (yet another) "next generation" MMOG but, then again, it is a common claim.

Perhaps they are developing something like "Love" ( http://www.quelsolaar.com/love/index.html ) but with a thin-client or web browser plug-in as a UI?

Either way, I am still baffled as to what the hype is about.

Posted: Jul 8th 2009 12:08AM Cendres said

  • 2 hearts
  • Report
Wait so every time Massively reports on an mmo it's hype? *groan* I'd call it good reporting hype would be generated by the marketing team of said game and usually most mmo have next to no hype, I can count on one hand the games that have had hype in the past...

Anyway this sounds intriguing to say the least.
Reply

Posted: Jul 8th 2009 11:44AM Rihahn said

  • 2 hearts
  • Report
Server-side means streaming most of the game content to the client - similar to the design specs for "Horizons" / "Istaria" (circa 2003) in that there is no need to publish new world files (geometry, textures, etc) to your users via a scheduled update... Basically the world can change at the speed the content can be delivered.

Horizons / Istaria still does this, and it is far better than it was in 2003 when the average player was still running sub 1Mbit connections to the servers.

This sort of tech is very, very cool - but it's also very, very server and bandwidth intensive. WoW, which is a client-side game (there's 11+ gigs of the world on your HD and the client just does things like positional and combat updates to the server), can almost run on dialup while SecondLife, a server-side system, can, and will, consume every iota of bandwidth you have - much to the consternation of your roommates...

I figure Telara will fall somewhere in the middle in that the land and major landmarks will be client side, but everything else will be streamed.

I look forward to seeing how they pull this off.
Reply

Posted: Jul 8th 2009 12:54AM (Unverified) said

  • 2 hearts
  • Report
Just to clarify, I believe the technology they're citing is something vaguely analogous to the hero engine, as a development tool, implemented in the actual game. For instance art assets, ai, geometry, etc., could be updated on the fly without the need for a client patch/restart.

However, haven't we seen this "emergent" gameplay with Asheron's Call, Matrix Online, and A Tale in the Desert? Perhaps their implementation will be better but I wouldn't call it wholly novel.

Posted: Jul 8th 2009 1:10AM (Unverified) said

  • 2 hearts
  • Report
That surely sounds exciting, but past similar endeavors in single player games, like Oblivion and STALKER had very limited success. Both of these games claimed to have similar featured implemented, but then cut them off before release due to gameplay problems getting out of control (quest NPC were nowhere to be found because they were stuck in an attempt to clear a near dungeon, player's quest invalidated before he had a chance to reach destination, etc).

It should be way more complex for an MMO, so we'd see how much of that will get into release. At very least, it complicates Q&A process quite a lot.

Posted: Jul 8th 2009 2:19AM (Unverified) said

  • 2 hearts
  • Report
If they can pull it off, this game will revolutionize the industry.
http://www.chinalaptopstore.com/

Posted: Jul 8th 2009 2:41AM (Unverified) said

  • 2 hearts
  • Report
The dawn of a new era in MMORPG's is upon us and we have TWN to thank for it.

- www.telaratribune.com

Posted: Jul 16th 2009 6:09PM (Unverified) said

  • 2 hearts
  • Report
Don't be too hasty... Several games have been touted as "Dawn of a New Era" - Darkfall, Age of Conan..... But they fell short. While they did introduce some interesting new features, they are still not revolutionary.

So let's just wait and see how good it really is.

I like the concept. And I hope they really do implement "emergence" rather than just modifications on the server leading to changes in the game world. Sure, the latter will be AWESOME too, but real emergence is more than just constant real-time developer changes... its when the gameworld is 'alive' and produces unpredictable results simply of its own accord using its pre-existing rule set.
Reply

Posted: Jul 8th 2009 1:55PM Celestian said

  • 2 hearts
  • Report
All this sounds great, I'm going to wait and see how it turns out, if it even makes it into the retail version. So much hype for all the other games features and so much let down. I'm going to keep my expectations low.

Posted: Jul 9th 2009 2:03AM SkuzBukit said

  • 2 hearts
  • Report
"If they can pull it off, this game will revolutionize the industry."

I agree, it all depends on the execution, scope & integration, if it is a core function of the game, built in from the ground up it might have a huge amount of potential.

Having the world geometry client side & all the "assets" NPC's, buildings, flora & fauna etc on the server does impact on bandwidth but hopefully they are utilising the broadband era without being over ambitious it's a balancing act.

If using this they can truly bring us a living breathing, dying choking, dynamic & changing world, they will have crossed a threshold, perhaps it will the first small step in the direction many RPG enthusiasts have wanted games to go.

Only time will tell if it can deliver upon such lofty aims, but I think it is a bold & important move away from the current WoW-clone trends, I have become deeply interested in this title.


Featured Stories

Betawatch: December 13 - 19, 2014

Posted on Dec 19th 2014 8:00PM

Massively's Best of 2014 Awards: MMO of the Year

Posted on Dec 19th 2014 11:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW